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-   -   FM_NewInterior_V2.1 CTD's game (https://www.subsim.com/radioroom/showthread.php?t=201934)

HW3 02-05-13 05:27 PM

I have 2.1 running on my laptop, 8GB ram with the 4GB patch.

My mods list
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7
SH-5 Water for SH-3 16 Km V84 Less yellow afternoon
VonDos' RMS Empress of Britain
VonDos' RMS Queen Elizabeth
VonDos' RMS Queen Mary
Waterstream+Exhaust Combi V2.3 for GWX3
U-Boat III Alpha Dials1b
Torpedo damage Final ver2.0
Timetraveller's Moon Mod
Searchlights_Removed
Thomsen Dockside by Payoff
RadioMessage - MorseCodeOnly
Origional ContLine
NFD
New EnglishNames CFG
LifeBoats&Debris_v4
Ina Ray Hutton Picture Mod Type VII
GWX_DFa-Flag&Pens_2010
FUBARSVIIC U552
Fubars crew skins
Fubar crew skins flannel
CSO Clean Map Mod
Contact Marker C2 Merchant Inverted
Big Band Songs 1940
Aces' Super Turms v6 for GWX
Aces' Combined SH3.SDL Files v2
99% Realism Percentage Mod
Aces' Super Turms v7 Taster
FM_NewInterior_V2.1
Flags_enlighten

:salute:

Madox58 02-05-13 05:31 PM

I'll add the 4 gig patch since I don't have that on this system.
(I don't recall. It's a copy paste from older system install of SH3)

Dronston 02-05-13 05:40 PM

Quick update: I applied the 4 GB patch again and re-activated the FM interior mod 2.1 --> so far so good! Looks like, for me, I underestimated the 4GB patch.

Madox58 02-05-13 05:57 PM

4 Gig did fix some CTD's for me.
Still get a CTD from different single missions but that may be from me messing about.

I used the 4 gig patch I uploaded to SubSim in case anyone cares or wonders.

Looked at the files anyway.
:hmmm:

CapZap1970 02-13-13 11:33 AM

Same happens to me, and also when I try to use Wilhemsafen... V7.
It CTD's when I start a new campaign from Kiel, it always CTD's in the cannal, leaving or coming back... :hmmm:
with version V5 it runs almost all the times, but now and then it happens too.

fitzcarraldo 02-13-13 02:34 PM

Quote:

Originally Posted by CapZap1970 (Post 2009089)
Same happens to me, and also when I try to use Wilhemsafen... V7.
It CTD's when I start a new campaign from Kiel, it always CTD's in the cannal, leaving or coming back... :hmmm:
with version V5 it runs almost all the times, but now and then it happens too.

I finished a campaign GWX with Wilhelmshaven v7 and Interiors v2.1, and no CTD in Kiel. Channel not tested. Also I use my own version of Aces SuperTurms v7 (Taster version).

Wilhelmshaven v7 uses a modified version of GWX Merged Campaign; if you use Merged Campaign (GWX default) or another campaign file over Wilhelmshaven v7, you will have problems.

Regards

Fitzcarraldo :salute:

machiavelli 02-13-13 05:46 PM

It's a wonder, but this game uses more RAM than any other game I play I believe.... and this game is from 2007? Just amazing the work the modders have put into this thing. Last time I ran it I was around 4.7 GB of RM being used and my campaign SCR and RND layers were empty.

CapZap1970 02-14-13 10:00 AM

Quote:

Originally Posted by fitzcarraldo (Post 2009195)
I finished a campaign GWX with Wilhelmshaven v7 and Interiors v2.1, and no CTD in Kiel. Channel not tested. Also I use my own version of Aces SuperTurms v7 (Taster version).

Wilhelmshaven v7 uses a modified version of GWX Merged Campaign; if you use Merged Campaign (GWX default) or another campaign file over Wilhelmshaven v7, you will have problems.

Regards

Fitzcarraldo :salute:

Fitzcarraldo:
I am a little confused.... :hmm2:
I always tried to enable this mod over a fresh SH3 install with GWX. So, my question is: Must I use the files that come standard with the Wilhelmshafen, St. Nazaire, Schleuse V7 mod? If that's the case, I am doing it right, otherwise, I would appreciate very much if you could tell me what campaign files should I use.
Thanks for your help and sorry for the confusion. :up:

fitzcarraldo 02-14-13 02:59 PM

Quote:

Originally Posted by CapZap1970 (Post 2009689)
Fitzcarraldo:
I am a little confused.... :hmm2:
I always tried to enable this mod over a fresh SH3 install with GWX. So, my question is: Must I use the files that come standard with the Wilhelmshafen, St. Nazaire, Schleuse V7 mod? If that's the case, I am doing it right, otherwise, I would appreciate very much if you could tell me what campaign files should I use.
Thanks for your help and sorry for the confusion. :up:

The campaign in Wilhelmshaven v7 is the GWX merged with the ships added by the mod. You must not overwrite the campaign files of the Wilhelmshaven with another campaign file, included the GWX merged campaign submod.

Regards.

Fitzcarraldo :salute:

CapZap1970 02-18-13 10:55 AM

Quote:

Originally Posted by fitzcarraldo (Post 2009797)
The campaign in Wilhelmshaven v7 is the GWX merged with the ships added by the mod. You must not overwrite the campaign files of the Wilhelmshaven with another campaign file, included the GWX merged campaign submod.

Regards.

Fitzcarraldo :salute:

Rgr That! :salute:
thanks again. :up:


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