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Keep in mind that there are Captains who cherish "Missions" and "Grid coordinates".
Probably have to make two versions of the "OH".:03: |
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And if our mission area is designated through grid coordinates rather than by long/lat, much better :yep: |
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At least with grid coordinates you have a larger area to patrol. Or at least is seems that way.
Could missions and grid areas to patrol be combined together? If you look at dropping a spy off at a certain point then I'd think you still have to keep missions involved in the simulation. Other mission types along this line could also be added to make things more interestiing. Photo recon, picking up a spy or downed pilot. Even capturing an enemy ship. |
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A programmer's skill is what many of us need. If I had the patience to read hex, I would give it a go. I am particularly interested in creating a dynamic campaign for silent hunter 3. Or any SH game for that reason. There is a mod created dynamic campaign generator for for IL-2, CF3 and Strike Fighters here:http://www.lowengrin.com/news.php Perhaps something could be worked out to figure this out. If SH3 Commander can read the Campaign files to give us a sunken ships report, I don't understand why it would be difficult to create a program that deletes a sunken ship from the SCR campaign layer via program. It would just have to delete the ship entry from the campaign layer. |
So the short of it is that people want radio reports in MQK format instead of lat./long. for historical accuracy?
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Must be prepared in advance. :salute: |
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Although this is not a problem. But, it is better to solve it. Then it will be professionally.:O: |
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Otherwise - 2 versions may be required |
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You mean ships are deleted from the SH5 campaign file when they are sunk? Capital ships, etc... This cannot be done in SH3. |
Yes - with each save or campaign adv, all ships marked "Unique" are checked by the campaign and if dead, they are dead:-
This is the roster cfg where unique ships are stated [UnitClass] ClassName=BBRoyalSovereign UnitType=11 AppearanceDate=19160316 DisappearanceDate=19480301 DisplayName=BR BB Royal Sovereign (proxy) IsUnique=yes [Texture 1] TextureName= LightmapTextureName=data/Sea/NBB_QueenElizabeth/NBB_QE_O01.tga NormalmapTextureName= StartDate=19390101 EndDate=19461231 Frequency=1 [Unit 1] Name=HMS Revenge DOC=19160316 DOD=19480901 [Unit 2] Name=HMS Royal Oak DOC=19160616 DOD=19391014 [Unit 3] Name=HMS Royal Sovereign DOC=19160616 DOD=19490401 [Unit 4] Name=HMS Resolution DOC=19161216 DOD=19480501 [Unit 5] Name=HMS Ramillies DOC=19170916 DOD=19480301 ;************* THE END *************** And here is the campaign profile for that ship:- [CampaignProgress.MisResult 15.MisKill 6] Name=HMS Royal Oak ClassName=BBRoyalSovereign Type=11 Side=1 KillDate=19390930 Tonnage=31000 Long=-356980.218750 Lat=7070345.000000 Height=-12.800246 IsFromSingleMis=false [CampaignProgress.UniqueShipsStatus 16] Name=HMS Royal Oak ClassName=BBRoyalSovereign Active=false Dead=true As you can see - I sank this ship 30/09/39 and the campaign knows it and will not use it again:know: Many people here state facts about the campaign engine for SH5, but they have not taken the time to look and thus get it wrong. |
so... Still no megamod yet?? Meaning 1 file, 1 thing to install??
I'm waiting till that happens to give it another go.. thanks |
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Donate 5$ Subsim and get Mega Mod in one file. Sorry. If I understand you correctly. |
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