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-   -   CTD IM DESPERATE (https://www.subsim.com/radioroom/showthread.php?t=201347)

GT182 01-12-13 09:11 PM

I just thought of something. Silent Steel told me that OHII has mods incorporated in it, and it could be that some are installing these mods along with OHII, either before or after it. That was my problem a couple of installs ago and still could be.

What's needed is a list of mods used in OHII that can be posted in a Stickie... or even in Sober's mod thread. Then we'd know what mods not to use if we're running OHII. I believe this could help solve some of the CTD problems we're having. As OHII grows so could the list. Same might be true for CSP Magui.

Yes.. No... Maybe ????

THE_MASK 01-12-13 09:19 PM

Take this out and start a new campaign
R.E.M_by_Xrundel_TheBeast_1.2

GT182 01-12-13 10:05 PM

Sober, I've had that one out using OHII Full 2.0 and the loop antenna didn't rise and turn when surfaced. Nor did it retract when submerged. :confused:

THE_MASK 01-12-13 10:29 PM

Quote:

Originally Posted by GT182 (Post 1992226)
Sober, I've had that one out using OHII Full 2.0 and the loop antenna didn't rise and turn when surfaced. Nor did it retract when submerged. :confused:

I dont use REM and i have the rotating loop . We could just keep going around in circles like this for years LOL .

GT182 01-12-13 11:31 PM

Well, I did run SH5's tutorial campaign lastnight with only OHII Full 2.0 and the antenna did not work at all. That's how I know. This is a new install of SH5 and OHII with no other mods.

I could delete it and rerun the turorial plus get screenshots as proof. ;)

7thSeal 01-13-13 01:28 AM

I thought the FX update mod was the fix for the antenna turning and disappearing when submerged?

- DF Loop will randomly rotate at different speeds and different directions simulating the radio operator searching for signals
- DF Loop is now visible underwater. It will hide when the sub's depth is > 13m and will reappear when sub's depth is <= 13m

THE_MASK 01-13-13 08:20 AM

The tutorial is just that , a tutorial . Read my how to start a campaign in my mega mod thread . Forget about things working until you start a campaign .

gap 01-13-13 09:48 AM

Quote:

Originally Posted by sober (Post 1992215)
Take this out and start a new campaign
R.E.M_by_Xrundel_TheBeast_1.2

What's wrong about this mod? :06:

GT182 01-13-13 10:49 AM

I'll try continuing and see what happens. IIFC it still didn't work until I installed R.E.M_by_Xrundel_TheBeast_1.2.

I'm doing how to start a campaign from your instructions. My next question is how do I add mods. Is it ok to start adding them even with OHII in as the first mod and leave it that way? Remember now, I'm not using any of TDW's Uis... as much as I'd like to I've had no luck enabling them. But I do have something from Trevally that should install them without having to do any config changes. I'll see what happens. :rolleyes:

GT182 01-13-13 12:10 PM

Here we go. Start of Baltic campaign... very first of new campaign with only OHII Full installed, no other mods.

JSGME with only OHII Full 2.0:

http://img.photobucket.com/albums/v6...JSGME-OHII.jpg

Next Baltic Ops screen:

http://img.photobucket.com/albums/v6.../BalticOps.jpg

Just out of Kiel sub pen:

http://img.photobucket.com/albums/v6...utofSubPen.jpg

Next is in the harbor heading out to patrol area in ther Baltic:

http://img.photobucket.com/albums/v6...aboratKiel.jpg

R.E.M_by_Xrundel_TheBeast_1.2 needs to be installed to get the Loop Antenna working as it should. It does not work with only OHII Full installed. Why, I've no idea.

gap 01-13-13 12:35 PM

Forgive me for the silly questions... :)

Quote:

Originally Posted by GT182 (Post 1992418)
R.E.M_by_Xrundel_TheBeast_1.2 needs to be installed to get the Loop Antenna working as it should.

What is wrong with the loop antenna in stock, and what REM fixes of it?

Quote:

Originally Posted by GT182 (Post 1992418)
It does not work with only OHII Full installed. Why, I've no idea.

What happens when both mods are enabled? Which files of REM conflict with OHII (if any)?

volodya61 01-13-13 01:21 PM

@GT182

Gary, all sub sensors (loop antenna, scopes etc.) are managed by Uboat_sensors.sim which contained in R.E.M, New UIs etc. and not contained in OHII..

GT182 01-13-13 02:12 PM

Volodya, that answers my question. REM is not in OHII as I thought. Tho I think Sober thought it possibly was in OHII, but seeing he uses UIs I don't think he'd see it as I did. And seeing I don't use any Uis, the loop antenna will not work as it should unless R.E.M is installed.

So with this info, if anyone runs OHII Full and doesn't install any Uis the loop antenna will not work. They will need to be install R.E.M_by_Xrundel_TheBeast_1.2 so it does work.

I have two files from Trevally that I thought I'd lost. He says they include TDW's Uis and changing CFGs is not neccessary, so I'll try and install them and see what happens. Wosrt that can happen is another reinstall of SH5, and I'm used to that. LOL

Gap, in stock SH5 the antenna doesn't work at all. REM is the mod that gets it to raise and rotate while you are surfaced. And when you submerge it retracts into the pocket on the side of the conning tower. Without it working your Uboat looks a bit funny, and you wonder how it's getting any info to you while retracted and you're surfaced.

volodya61 01-13-13 02:24 PM

Quote:

Originally Posted by GT182 (Post 1992499)
Wosrt that can happen is another reinstall of SH5, and I'm used to that.

Standard procedure for the SH-series games :rotfl2:

THE_MASK 01-13-13 04:32 PM

Quote:

Originally Posted by gap (Post 1992364)
What's wrong about this mod? :06:

There is nothing wrong with the mod . But i found the game would ctd if installed with other mods . Not sure which combination , thats why i dont have it in my mod list .
GT182 , Do the tutorial with only OH2 installed . Sink the 3 ships , then head straight to kiel . Once you have recieved the green tick , exit the game and install the other mods . Load the last save which will be the bunker save . Head off to the Baltic .


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