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-   -   Axis and Allies Board Game (https://www.subsim.com/radioroom/showthread.php?t=200997)

Hawk66 01-02-13 03:18 AM

Fields of Fire is a great (solitaire) WWII/Korea/Vietnam tactical/operational game.

It includes staff handling and the best thing about is that it features random terrain generation.

The only drawback is that the rules are not easy to understand...you need a lot of time in the beginning...

Dammit_Carl! 01-02-13 09:17 AM

Back in the day, my friends and I would throw down on some serious A&A action; we'd play for hours and hours but we'd eventually grow tired of it all and do a "mass battle," sort of thing - usually in Asia somewhere - where we'd do some sort of crazy-big troop build up followed by a fight to the finish.

I can still hear one of the guys saying, "We'll accept nothing but an Unconditional Surrender," over and over again as the dice rolled.

Good times.

Blacklight 01-02-13 03:26 PM

Quote:

If there are any other wargames like this that are WW2 or something similar, I'd like to hear about some of them though.
Another great game in the Axis & Allies tradition is "Fortress America" which came out at around the same time that A&A came out. It's part of the same series. It just got a re-release too.
It's basically "Red Dawn" the war game. It's a hypothetical Russian/Mexican invasion of the United States. It's a fantastic game and is WELL WORTH picking up.

And don't knock "War of the Ring". It's one of the most strategic and well built war games I've ever played. The cool thing about it is that the good guys have a very limited amount of troops that they can recruit. Once you've recruited them all, there's no more. The bad guys, on the other hand have an UNLIMITED amount of troops to recruit and drop on the board. So you get a definite steamroller effect with the good guys just doing their best to hang on and take small victories when they can. I've fought some EPIC crushing fights in that game. The other thing that makes it difficult for the good guys is that there's a political mechanic. Most of the good guy factions have to be convinced to go to war (otherwise, they can't recruit). The only way to do this is to either have them get attacked by the bad guys, or to get one of the main story characters to one of their cities. This sounds REALLY heavily weigted toward the bad guys, but, believe it or not, there's great balance in this game. The good guys have advantages and tricks they can pull that make up for their lack of troops, like sneaking the ring-bearer to the "Crack of Doom" behind the bad guy's backs, etc..
I have a friend who's not a fantasy or Tolkein fan who still loves the hell out of this game.

Cybermat47 01-02-13 04:40 PM

But we all know what the most brutal, unforgiving, downright disturbing board game is.

Monopoly.

Platapus 01-02-13 06:52 PM

In A&A I usually played the Japanese (especially with the optional naval rules)

One time I played as the US and am probably the only one who ever lost the game playing as the US...

Japan came across Canada so fast they caught me with my knickers down while I was busy in Asia. :oops:

I never lived that down with my posse. :nope:

reignofdeath 01-05-13 05:36 AM

Quote:

Originally Posted by Platapus (Post 1987310)
In A&A I usually played the Japanese (especially with the optional naval rules)

One time I played as the US and am probably the only one who ever lost the game playing as the US...

Japan came across Canada so fast they caught me with my knickers down while I was busy in Asia. :oops:

I never lived that down with my posse. :nope:


Thats just sad :har: Its okay thought it happens. Thats what I love about the game, its always dynamic. Its not like risk where the set strategy is amass enough troops and control the same exact continents and or chokepoints to keep the opponent from doing the same. Its simple but has enough depth that you can really expand your strategy your way.

Funny enough I actually won one game as Germany by strangling Britain and the US with U-boats. Japan fended off the US while mine and his Land units steamrolled RU and then helped me take Africa and by that time my IPC count was so high I had masses of U-boats surrounding the UK and USA Atlantic Coast. It was awesome to say the least.

Father Goose 03-31-13 09:59 PM

Axis and Allies...best board game ever! :yeah:
I even painted the units. They look awesome on the board.

Red October1984 03-31-13 10:53 PM

Quote:

Originally Posted by Father Goose (Post 2034473)
Axis and Allies...best board game ever! :yeah:
I even painted the units. They look awesome on the board.

The units are already colored. How did you manage to paint them again?

I need to play another game with my friend. We were going to this weekend but we ended up doing something else. :shifty:

elanaiba 04-01-13 01:45 AM

Played a couple of times with some other Silent Hunter team members.

Its great fun - of course it will irk you in details if you're a realism freak, at least the first time you play. But then if you focus on bigger attack forces it starts to make more sense, and being so simple means you can get more people to play :)

The best boardgame? Probably Twilight Imperium :) :) :)

Safe-Keeper 04-01-13 06:22 PM

Welcome aboard!
A&A is a great game, never tried the '42 version but I've played the original, the revised remake, and now I own the massive 1940 edition that I believe was a Limited Edition thing and which takes up our entire pool table :huh: .

I like more advanced games, too, such as Hearts of Iron III for the PC, but I still love A&A to death even if it isn't the deepest game out there (it's basically Risk with a money economy and a specter of unit types :03: ).
Quote:

One of my favorites of the past. I would love to see it done RIGHT as a PC game.
It's been adapted for online play. I don't remember the web site, but you'll probably find it if you go to Avalonhill.com and browse through the forums. It's on some web site that hosts various board games that have been "ported" into browser games.


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