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-   -   [WIP] PIFT (https://www.subsim.com/radioroom/showthread.php?t=200794)

Madox58 01-03-13 09:48 PM

I have a basic understanding of the animations in GR2 files.
Not enuff to do anything meaningful at the moment though.

I probably/maybe can create a proper snorkel animation.
One that rotates up out of the deck.
:hmmm:

But getting the proper animation your talking about is still a ways off for us.

We could probably fall back and use the GR2 exporters other Games use but I have an issue with that.

RAD did not approve that release and it also codes in 16 bit.
I'll not chance pissing of the friends we have made with RAD at this point.

Targor Avelany 01-03-13 10:00 PM

will do, privateer. Sat/Sun I will send you the files.

gap 01-03-13 10:09 PM

Yes, in fact I had a feeling that my reasoning was leading us to a blind alley... :shifty:

Quote:

Originally Posted by Targor Avelany (Post 1987906)
will do, privateer. Sat/Sun I will send you the files.

Tha's for sure a better idea :up:

Madox58 01-03-13 10:21 PM

No. It's not a blind alley. Just a dark alley for now.
If one gives up and says it can't be done?
It never will get done.

silentmichal 01-05-13 05:41 AM

Privateer, any progress with my files? I hope yes :yep:.

gap 01-05-13 09:15 AM

Quote:

Originally Posted by privateer (Post 1987912)
No. It's not a blind alley. Just a dark alley for now.
If one gives up and says it can't be done?
It never will get done.

:sunny:

silentmichal 01-05-13 12:55 PM

Quote:

Originally Posted by privateer (Post 1987912)
No. It's not a blind alley. Just a dark alley for now.
If one gives up and says it can't be done?
It never will get done.


So... it means that PIFT won't release :06:

gap 01-05-13 12:59 PM

Quote:

Originally Posted by silentmichal (Post 1988704)
So... it means that PIFT won't release :06:

No, precisely the opposite :up:

privateer was answering a question of mine, about the possibility of inporting animated meshes into GR2 format. Read here :yep:

silentmichal 01-05-13 01:03 PM

Quote:

Originally Posted by gap (Post 1988712)
No, precisely the opposite :up:

privateer was answering a question of mine, about the possibility of inporting animated meshes into GR2 format. Read here :yep:

Ohh, my English :shifty:. But I'm learning still :know:!

gap 01-05-13 01:09 PM

Quote:

Originally Posted by silentmichal (Post 1988716)
]
Ohh, my English :shifty:. But I'm learning still :know:!

You will, but your wild nights in Bangkok won't help your learning process :O: :haha:

Madox58 01-06-13 12:08 AM

Quote:

Originally Posted by silentmichal (Post 1988519)
Privateer, any progress with my files? I hope yes :yep:.

I had to do alot of conversion by hand but it codes pretty much proper.
I need to change a few lines in my code to avoid the hand editing.
:doh:

I also need to do some testing with TDW's GR2 program as to how it's handleing multipule subsets like you sent me.
According to how meshes are built in a GR2 file?
It's proper in the fact that all stats are dead on!

Targor Avelany 01-17-13 02:16 AM

sorry for the delay, privateer.

Unfortunately, for some reason, 3ds max is messing up the textures when exporting to OBJ file and than re-importing. I'm figuring this problem atm.

Once again - sorry.

silentmichal 01-19-13 07:41 AM

Any news :06:

SteelViking 01-20-13 03:46 AM

Hey old friend
 
Hey there privateer, glad to see you haven't been keelhauled...yet:haha:

Madox58 01-23-13 07:07 PM

Quote:

Originally Posted by SteelViking (Post 1995882)
Hey there privateer, glad to see you haven't been keelhauled...yet:haha:

You must mean again?
:03:

Been keelhauled. Didn't like it.
Had to earn my way back in here at SubSim.
:salute:

Believe me when I say I am Honored to have this second chance for so long now!
:yep:


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