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-   -   S-Boat battery recharge rate (https://www.subsim.com/radioroom/showthread.php?t=200773)

Sailor Steve 12-23-12 11:09 PM

I see what you mean, and I don't know how the storage system actually worked, so I can't say one way or the other.

IonicRipper 12-24-12 12:56 AM

Found this shot on the same website.

http://pigboats.com/subs/s-14%20torpedos.jpg

10 reloads + 4 in tubes this time.
I guess the torpedo loadout varied throughout the S-Boats' years.

Funny how this thread deviated from the original subject. :haha:

Sailor Steve 12-24-12 10:08 AM

I only count eight. :-?

IonicRipper 12-24-12 10:41 AM

Sorry, meant 8. That'll teach me to stay up so late.

TorpX 12-24-12 08:53 PM

I noticed the previous picture also.

It could be that, since they were not loading for an operational patrol, the torpedo loadout was of secondary importance. It could also be that while the room was originally designed store 10, that they found cramming in the extra 2 was impractical. (I'm just guessing, of course.) If the S-class were loaded on the heavy side, would an extra two torps make a big difference?

IIRC, SHCE had the S-class as either:
4 tubes and 12 torpedos or,

4 tubes and 10 topedos with 1 tube and 2 torpedos in the rear

I had always assumed this was correct. :hmmm:


Quote:

No matter what the true answer is, those are some cracking good pictures.
Yes, they are outstanding. I also liked the description of the overhead track "horseshoe".







Quote:

Interesting..... sorry I missed the topic. My S-Boat records only span SS-123 through SS-159.
- plus, I just now discovered that two of my favorite websites are not up. DANFS & NavSource. I hope that is just temporary.

I guess the S-class are the red-headed stepchildren of the WWII sub family. We may never know as much about them as the fleetboats.


Sailor Steve 12-24-12 11:25 PM

Quote:

Originally Posted by TorpX (Post 1982719)
IIRC, SHCE had the S-class as either:
4 tubes and 12 torpedos or,

4 tubes and 10 topedos with 1 tube and 2 torpedos in the rear

I had always assumed this was correct. :hmmm:

SH1 and SHCE came only with the 4 tubes forward and the aft tube. I don't recall how many torpedoes they had in the game. Since there were only 4 boats with the aft tube, and none of them ever saw combat. It was one of the wonderful 'Hawk's Silent Hunter Utilities' mods which removed the aft tube from the S-Boats in that sim.

aanker 12-25-12 12:41 PM

In SHCE the S-Boats had 12 forward and one aft and its reloads before Hawk's Utilities and Kim Ronhof's Torpedo Change Tool, removed the aft tube.

In real life according to DANFS, out of all the S-Boats that saw service in WW II only one, the S-48 (SS-159) had the aft tube. The other three S-48 class, the SS-160, SS-161, and SS-162 did have the aft tube but never made it past the 1930's.

Happy Hunting!

TorpX 12-27-12 12:41 AM

Yes, you are both right.

I mostly played the Hawk's versions.


Sailor Steve 12-27-12 11:11 AM

Same here. That was my first experience with mods, ever, and I still love them. :rock:

TorpX 02-08-13 02:52 AM

I've been reading WAR IN THE BOATS, by Capt. William J. Ruhe, USN.

I've got to post this before I forget. On pp 21-22, Ruhe describes surfacing in the dark, after submerged patrolling, and recharging the batteries. The battery recharge was finished by 0100. So there is no doubt that the SH4 battery charging of the S-boats is screwy.

BTW, this is an excellent book for anyone interested in what it was like on a S-boat or later fleetboat.



aanker 02-08-13 11:58 AM

The S-Boat battery recharge rate can be changed - arrgh, It's been a long time. I'll dig through my notes.

Are you using the Propulsion Specialist technique and editing him and the sim?

Webster 02-08-13 12:38 PM

Quote:

Originally Posted by aanker (Post 2006214)
The S-Boat battery recharge rate can be changed - arrgh, It's been a long time. I'll dig through my notes.

Are you using the Propulsion Specialist technique and editing him and the sim?

while you can change it you get crazy bad side effects like unlimited battery life and range. crazy like batteries only lasting 2 hours or you can go across the globe on batteries without ever recharging kind of crazy.

just about anything you do with the s-boats is like a house of cards and everything else goes fubar when you do it.

when i did my s-boat mod i just found the best i could get thru testing and had to settle for that. getting anything realistic isnt possible so i had to settle for getting things only as close as the game would allow.

aanker 02-08-13 02:51 PM

Quote:

Originally Posted by Webster (Post 2006241)
while you can change it you get crazy bad side effects like unlimited battery life and range. crazy like batteries only lasting 2 hours or you can go across the globe on batteries without ever recharging kind of crazy.

just about anything you do with the s-boats is like a house of cards and everything else goes fubar when you do it.

when i did my s-boat mod i just found the best i could get thru testing and had to settle for that. getting anything realistic isnt possible so i had to settle for getting things only as close as the game would allow.

Nuts! Too bad. That's probably because the S-Boats were thrown in as an afterthought after much public outcry because there weren't any in the original SH4 game (or was it pre-release publicity).

I have/had all my boats modded with realistic battery & ranges, both surfaced and submerged, except the S-Class which I never did. In SH1 - SHCE and Pacific Aces the Sugar Boats were my favorite class.

Maybe there is a work-around besides the sim + Propulsion Specialist trick - if it doesn't work. Strange........

TorpX 02-09-13 01:32 AM

Quote:

Originally Posted by aanker (Post 2006214)
Are you using the Propulsion Specialist technique and editing him and the sim?

Myself, I just use the RFB version as is.....and suffer. :wah:

I posted the info for general information. Ionic Ripper asked about S-boat batteries, and some thought they were supposed to be like this.



They were my favorites in SHCE, too. I wouldn't mind having a fix for this issue, but my lack of modding skills deters me from goofing around with things.

aanker 02-09-13 12:12 PM

Quote:

Originally Posted by TorpX (Post 2006563)
Myself, I just use the RFB version as is.....and suffer. :wah:

I posted the info for general information. Ionic Ripper asked about S-boat batteries, and some thought they were supposed to be like this.

They were my favorites in SHCE, too. I wouldn't mind having a fix for this issue, but my lack of modding skills deters me from goofing around with things.

Maybe there is hope. Which specific RFB version are you using? I assumed RFB and TMO were accurate.

In my 'meager' reading on the topic of S-Boats, the battery recharge rate when mentioned sounds more like what SHCE had.... and as in the quote above. When SH1 was made WW II submariners were still alive to interview, including the famous 'Bud' - commander of USS Skate. Fortunately all of the patrol reports are online and most of the time one can infer what happened from them.

Before 'making' SH4 I wish the Devs and modding community in general would have spent at least six months doing careers in SHCE just to learn, because it was surprisingly accurate historically in many ways. Other things not so much, but it was a game.

They got the U Boats down pretty good because that's where SH went after SH1, but the US boats are different - as is common knowledge.

'Maybe there is hope' - but according to Webster, not much.

I can only mod enough to get myself in trouble, but we shall see... lol

Happy Hunting!


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