![]() |
Quote:
|
:up::up::up:
|
Good work, many thanks the_frog.
|
Maybe I'm blind as a child, but what exactly should I do for enabling this mod?
First of all enable by jsgme, but what next? What should I do with files Ship_names....cfg and where should I paste new entries in EnglishNames.cfg - at the end of all records? Could somebody more clever than me explain it? |
Quote:
Or download the next copy of my Ship Names mod, due on January 1. It will be added there. Quote:
|
To enable, use JSME.
Ship_names.cfg needs editing by hand because all super mods plus the many private versions are rather different. So, you are using GWX? Then the Ship_names entries for the J, L, Q, and S class should be already there. If yes, just enter the rest of the class names, e.g., at the end of the list. If not, enter also all missing ones. Edit: sailor steve was faster ... |
Quote:
Quote:
|
Thanks mates :up:
|
Quote:
|
Amazing
Amazing ships as always The_Frog, I wish every warship in the game had the detail that you give them!
I found a minor issue in the EnglishNames.cfg file... In the readme you say to add... DDMRiver=DD L&M Class To make the name work correctly, it should be... DDMClass=DD L&M Class http://s1.postimage.org/4vccf1na7/M_Class.jpg Thanks again for the wonderful ships!!! :up: WolfyBrandon |
Ohoh, that's the result of overwriting previous documents ...
I add a comment to the first post in the thread. WolfyBrandon, thanks for the information. |
Hello,
and there's another error. Sensor definition files of all destroyer had the optical sensor set to "AII_Visual", which is only defined in LSH5 and CCoM. So, in all other versions of the game, the destroyers are virtually blind. To fix, - either open the "NDD_XYZ.sns" files in all respective subfolder of the Data/Sea/ folder with a text editor and replace "AII_Visual" by "AI_Visual" - or replace the respective files by enabling the fix (DL below) with JSGME, - or replace the respective files by copy and paste. DL: http://www.mediafire.com/file/9c62ia..._visual_fix.7z Note: users of LSH and CCoM do not need to change anything Cheers P.S.: What did I learn from that? Reduce the number of items in one mod ... |
Hmmm, interesting! Thank you very much the frog!:yep:
|
|
Hello Wise,
nice take on the model model of the J class: http://www.subsim.com/radioroom/show...ostcount=11916 :woot: Two questions: 1. Did you do new portholes or did you use those of Bathurst/Skate? 2. The fire and smoke is great. What mod is that? |
All times are GMT -5. The time now is 04:24 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.