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After playing TMO a year or so, it became too easy. It's not about being a great player, but with any game, once you learn how the AI responds, you can easily defeat it. I never had a problem dying with RFB, but found the escorts in TMO deadly droppers if you didn't evade properly, moreso later war. If you guys are saying you have to see or hear a ship sink in RFB to get credit, I don't recall that. I recall longer sinking times, sometimes a day, but I always got credit for what I regardless if I saw it. To my knowledge no one has been able to mod that effect as it's been discussed numerous times. Confirm it and I may have to look into the files again as I would like that effect myself. |
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I've been trying not to use the stutter trick but unfortunately its not something i had a say in this evening. I was doing hydrophone sweeps every hour then i saw the famous stutter at 1024 TC and as expected, there was a sound contact. Then started the game of cat and mouse which lasted at least an hour (my time) and ended up hitting her with 2 torpedoes on the port side.
I also learned the hard way that my watch crew is blind as well :( |
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At 1024x, TC small wonder. You can't really expect the game sensor routines to work well at 1024. Time warping at 1024x, in enemy waters, is just asking for trouble, IMO. |
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You are right, the game tells you ship sunk and accounts for it even if you do not know if you sunk it. But, since this is unrealistic and allows you to put the fish in the water and go deep, i force myself to be in PD until i see that is badly damge or hit. If you ply it that way you are much more exposed because once you are spotted you better go deep, which you can not do if you have to get credit for the sinking. That makes the game harder. I agree that RFB ASW AI is not very good, but on the other side, then you can play TMO and just attack lonely mrechants to not be at any risk. That encourages even more to forget about TF and convoys and just sink lonely merchants since the risk-regard is not worth it. I have not been able to succesfully use TDC and PK to hit 2 ships in a convoy yet in sh4 (playing wiht everything off, no ext cam, no map contacs, and everything esle). So i do not see much point in attacking a convoy to sink 1 ship in TMO versus attacking a lonlely merchant. That assuming you want to survive the whole war which is my actual goal. But yes, i am starting to find ASW in RFB a little to easy, but at the same time that allows me to take more risks against TFs and convoys. I will change to TMO eventually, i have played already some patrols, but i think the balance would be something in between the 2. |
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The enemy AI in SH3/4 is like an on/off switch, either it does not "see" you and ignores you or it "sees" you and tries to kill you. Ducimus had a thread on the "uber AI" which explains this very well. It is very easy to tweak the enemy AI so it will kill you with extreme efficiency every time. TMO's "Bungo Pete" gives you a taste of that. However, that is not very realistic or "fun" over the long term. Therefore the trick is to tweak the AI so it sorts of behave in a realistic human fashion. |
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