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Just some material to give an impression of where they want to take this, don't look at any of it if you're short on cash ;) ;
Economy Death mechanic on Multiplayer, Single Player and Instancing Galaxy map WIP Making the 300i Tour of the Constellation Presentation on the thing as a whole There's a lot more to be found, but lets stick with that. |
Going to be a looooooong wait. :har:
:wah: *Starts to install Freelancer* |
Two logo designs I made for the (possible) Subsim Squadron. :salute:
http://i.imgur.com/llUdmGS.png http://i.imgur.com/Z0zbgNd.png (a bit early, I know :O:) |
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Yeah, it was me who started the thread in GT :(
In any case I have been bitten by a shopping gene, which have generated the following spaceships for a game I DONT HAVE YET!! Aurora Aurora XT i315 Hornet Freelancer Also, have a look at Oculus rift : http://www.oculusvr.com/ PLaying this game with this gear will be aaaaaaaaaaawwwsome |
Not convinced on the rift thingy to be honest. Yet another 3D/VR set; I understand this thing may be a lot more practical than past designs, but practicality isn't the only reason all of them failed.
Btw, the code for the hangar module is done. Testing now, probable launch with Gamescom, end of this month. |
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The benefits over its competition is the field of view (120 degrees) and they fixed the lag issues. Valve have enable support for it for the Source code and Chris Roberts have publicly supported Oculus as well. The field tests looks good. Does it mean that we will be able to walk around in the hangar? |
It means you'll be able to walk around your ship(s), more importantly. The animations and such are done for most ships, so there's some interaction. Not sure about the customization modules, but if not this month then soon(ish).
Problem with Oculus for me remains strapping a block to my face. Maybe it's more elegant than that in practice, but the old VR gear certainly wasn't. |
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I'm getting into this thing really late, but my god this looks like the game of...whatever year it's being released in.
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Too good to be true, really. Maybe we won't get shafted this time, eh?
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It is writing a lot of cheques, and it wouldn't be the first to promise the moon and deliver a meteor.
But with X3: Rebirth and this in the pipeline, hopefully we're going to get something good in the space flight genre, something to scratch that Freelancer itch...which I am going to have to reinstall at some point. What are the top mods for Freelancer these days? :hmmm: |
Well this game have more community involvement than what I have seen before and its headed up by a great guy, so Im hopefull.
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If it's going to fall down anywhere I suspect it will be the Multiplayer, that's a lot of server work that they're promising there, but I expect that the singleplayer experience will be fairly solid, like McBeck said, it's a good team.
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Became a bit of a Mr. Roberts fanboi to be honest. The man has literally not said a single thing I disagree with. Even on controversial topics like atmospheric flight, full Newtonian physics and instancing in MP.
The man seems keenly aware of the limits of what's doable in the given time, with the given budget and with the current technology. Not to mention finding that balance between a fun game and "realism". |
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