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SSS
At this forum a strong team!I it will bi sure it it is finished. |
Impressive stuff, nice to see the boat complete, no more closed doors! Would love to have got my own torpedo rooms up and running with sh3, may get back to it one day:O:
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Y-e-es!!!:yeah::ping: |
Crew
This is a great mod all we need now is more crew for it. Many Thanks.
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Surely someone can help me with my problem? How are you all moving about in your boat? Or are you not using Open Hatch?
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press shift f2 I took fm interior out, slow machine, just walk through walls I also set graghics on low texture and you can't really tell the difference in quaility,, frame rate is 30 and change in new compartments but drops off in the control room, I found that if you pan back out of the new compartments it is not as choppy as if you turned around and went back.
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have an officer in the WO station and pres shift H and hatches will open, SHift H again and they close:up:
FM, none would be possible without your work! |
UPDATE:
So if you just use the RR.dat file (this contains the foward torpedoroom and aft torpedo rooms) and do not use the CR.dat, but use FM original file you will have both working together. Installing this way, I now have the open coning tower (provided you are using the modified FM file) and also some other nice things that come with Aces mods (urfishes fire effects, FM light maps, etc) also crew manning the bow planes will leave their station when on surface as should be but heres the issue-while you can see the new compartments, you cannot walk into them with out getting a "camera out of sectors" error. So perhaps someone can modify the camera to go into these new areas?:salute: |
SSS
Friends,who can do door in torpedo rooms rolling?&Conning Tower open Hatch? |
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EDIT: In Marinesim.... Best regards. Fitzcarraldo :salute: |
Does anyon e know the differences between the Control room dat file included in this mod and the stock one?. I konow what's been added in the RR.dat but not the CR.dat.
Edit: also if some kind soul could take pity on a sad old git and give me a few pointers about the RR.cam file then I'd be much obliged I tried looking at the one in FM interiors in S3ditor but it wouldn't open , maybe it has been hex edited?. |
Crew
What would be great is if someone could add flm,s extra crew to this mod, then we have a superior game to sh5
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Hi folks try this,
Install AFTER both FM Interior 1 and CCom Torpedo Room mods in that order: Mediafire download Link: http://www.mediafire.com/download.php?ux8mg5lhms265th Gamefront download link: http://www.gamefront.com/files/22589...r+CCom+Mod.rar Regards Aces My current mods install order: Generic Mod Enabler - v2.6.0.157 [C:\SilentHunterIII\MODS] LifeBoats&Debris_v4 GWX_DFa-Flag&Pens_2010 FM30_UpDown_final FM_NewInterior_V1.0 Conning Tower open Hatch TestFMfood Depthcharge Shake v2.01 Urfischs_ModStrike_Beta1 Waterstream+Exhaust Combi V2.3 for GWX3 New Uboat Guns 1.2 Foam WAC4.1 SubPen_animated_18.02.2010 Pascal_Port_People Rapt0r's Das Boot Interior Rapt0r's Instruments V3.5 [Without Red Circle] TeifeMkI(German) Officer symbol Rapt0r's Uniforms V2.0 [Grey] No Medals On Crew [Patch] GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5 Kaleun's Cap Materials file for Aces' multi-mod v1.3 Torpedo_HAHD_1024_GWX Aces' Multimod compatability fix release v1.3 public beta Aces'_Multimod_Fix_v1.3_Johann_add-on Aces' Modified Headphones Aces' Radio Room Postcards v2 Aces' Super Turms v6 for GWX MaGui 3.4 Widescreen MaGui v3.4 Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On konrad krumms type 7c b25_ConningTower_Mid Aces' Supplement to V16B1 MaGUI v3.4 Compat add-on Water Drops Blur Effect MaGUI v3.4 Widescreen Compat Aces' Type 9 c-1 Super Turm (Turm Emblems Your Way Compat v3.2) 3x MG-34 version for GWX Aces' MaGUI v3.4 (Widescreen version) add-on v3 for Super Turms 5+ & Multimod compatability Fix v1.3 Aces' St Naz testing files Aces' St.Nazaire Super Pens v5.1 GWX Version Mutant 20km Env Mod For GWX3 Helle_Torpedos Aces' Super Turms 6 - GWX Type 9b Tube Doors and Anchor Fix CobaltsVIIC41 Aces' Crew On Deck - Stand alone mod v2 GWX Version including Cobalt Type 7c41 additions CCoM_8.x_Bug_Hecktorpedoraum_V1.0 Aces' Torpedo Rooms Camera Fix for CCom Mod __________________ |
Hi Aces
Im afraid this fix is not working for me.. I've noticed from your modes list you have the new torp rooms loaded after conning tower open hatch test fm food. when I have it in this order I cant go into the conning tower hatch closed and camera out of sector warning. do you have this? thanks for trying to fix this, the boat will be perfect after this problem is solved. |
Hi mate, I'm not using the CR.dat file in the CCom mod only the RR.DAT and also try a type 7c boat as that's what I'm using and have tested.
I'm using the CR.DAT as loaded by my Super Turms 6 mod. So you could try renaming ther CR.DAT in CCom mod to .bak or something assuming that you are using the CR.DAT as installed by Superr Turms Regards Aces |
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