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After 2 hours the contact moved 22 kilometers along it's track. This makes your distance to the new projected meeting point 63 km. (it's 22 degrees to the left) But this will take longer: 2 hours 8 minutes. And so, in that time the target moves 23.7 km. This again moves the projected meeting point even further to the left (23.6 degrees) And so your distance to this new meeting point grows slightly to 63.6 km It would take you now a minute more to reach that. And so on, and so on. But let's consider this minute close enough for now In other situations you might have to do more repeated calculations, as your distance to the projected meeting point creeps further away. So, how do you consider repeatedly calculating the distance that the target moves in the same time it takes you to do it "the easiest and fastest"? To each his own method, of course. But I think those words better apply to the graphical method as described. Where no calculation is needed. |
Thanks so very much, to all of you. This definitely clears it all up for me... And now I can practice instead of pulling my hair out of my head.
Six. |
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The closer intersection of the red circle and the black line is the slower way to close. The course that results is actually having you trying to get away from him along the bearing line. But his closing outways your moving away. Always use the furthest intersection. Quote:
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a bit hard to explain without pictures but really there are 2 bits of math 1)doubling ships speed from Kt to KMpH 2)roughly guessing where your intercept is. FYI after the target travels 102KM it has a possibility of being beyond hydrophone range from the bearing inaccuracy (20KM radius) after a while you develop a seamans eye and can drag it almost perfectly to an intercept PS if in heavy fog may be better to do that whole circle business to save diving and listening alot but you can still be wrong over long distances so be careful |
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what hour checks are you on about? it takes me 20 seconds to set course to the intercept. i miss maybe 4 out of 5 times which is probably just changing of course.
also yea i read that on another thread (guessing you read it) i am going to start listening myself soon |
To add:
There is a fairly simple addition to the method to end up at a certain minimal distance away from the contact at the meeting point. You won't be able to figure out that easily with that alternate method. But it would be considered more advanced. So if Sixcoins doesn't want to get overwhelmed he should cover his eyes now: [Edit] This does require fairly reliable speed and course of the target. Most likely use is after first contact, and dodging around units in the dark. 1: You would replace the point of the contact location with a circle of minimum safe distance. 2: Then you would choose, "do I want to pass behind or in front of him?". In the image below you want to pass ahead of him. 3: draw the bearing line from the contact towards you along the edge of the minimum distance circle. Then continue from that. http://img228.imageshack.us/img228/4...ceintercep.png |
still confused why you are putting some things forward there but if you like to draw stuff with your time who am i to argue lmao surely once you get within visual range you delete your first line and start taking more accurate visual measures or indeed hydrophone ones to find out speed and bearing.
also forgot to say on the last post but the 7% over error by just doubling makes for a good early arrival time. if you want to trail them like a convoy then just wait while they pass and take notes of all the good high tonnage ships within it. arriving early is always good even if you want to shadow. |
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I haven't used this method, so I decided to break out a pencil and paper and take a closer look at it. For some reason my brain learns better from graphite on paper, than illuminated pixels on a computer screen. :) |
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Nemo |
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