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-   -   [WIP] New custom Emblems (https://www.subsim.com/radioroom/showthread.php?t=197774)

Masterchen 08-22-12 04:24 AM

Quote:

The download that I clicked on is the one at the bottom of the first page.
It contained files numbered from 1 to 12, some of them in dds format, other in png, and having a whole bunch of different sizes :yep:
You make me wonder if I downloaded the correct pack :06:
yes that's the download who is only for people who want to edit or customize them and are willing to make their own mod pack out of it.

The right download is if you click on the emblem you want to have !

Read description in first post



@gap you were right about the size ! I will correct this thanks that you told me and shame on me for not knowing i was wrong.
But its not such a big deal i will correct them all and also add some rusty and weathered looking. Thanks and my sorry for my mistaken
Edit: Now all emblems are correct size and have a more weathered looking

Quote:

Hello Mastrerchen,
can you make please this real U-997 (VIIC/41) emblem please for my VIIC/41 U-Boat?
they look great i am on them now will post them if its okay for you.
They should be finished in not more than tomorrow:)

here you go download link at the first post just kick your emblems (only one usable for game at the time)
http://www.bilder-hochladen.net/files/e1hs-m2-e57c.pnghttp://www.bilder-hochladen.net/files/e1hs-m3-86b1.pnghttp://www.bilder-hochladen.net/files/e1hs-m4-4e09.png
http://www.bilder-hochladen.net/file...hs-m8-e074.jpg

Masterchen 08-22-12 12:11 PM

[Rel] New custom Emblems
 
new ones download will be at first page as soon as i uploaded it:

http://www.bilder-hochladen.net/files/e1hs-ma-a8e8.pnghttp://www.bilder-hochladen.net/files/e1hs-mb-7143.png

Sepp von Ch. 08-22-12 01:50 PM

Quote:

Originally Posted by Masterchen (Post 1924530)



they look great i am on them now will post them if its okay for you.
They should be finished in not more than tomorrow:)

here you go download link at the first post just kick your emblems (only one usable for game at the time)


I love them! Thank you very much!!! Really!:rock::Kaleun_Thumbs_Up:

Sepp von Ch. 08-22-12 01:51 PM

Quote:

Originally Posted by gap (Post 1924383)
Those images are veeery good Josef! :up:
Do you happen to have more of them? :D

Hello gap, I'll try to find it. What boat?

Magic1111 08-22-12 03:28 PM

Quote:

Originally Posted by Josef von Posorschitz (Post 1924731)
I love them! Thank you very much!!! Really!:rock::Kaleun_Thumbs_Up:

Yes agree, looks very nice!! :rock::up::rock:

BIGREG 08-23-12 05:06 AM

Quote:

Originally Posted by gap (Post 1924379)
That's true. I haven't ever progressed in campaign, and I am still the captain of an ananonimous VII a, with a standard conning tower. On that tower the emblem is painted on the front, and that one emblem gets mirrored, so I use to pre-invert my custom emblems in order to make then to look good. Indeed, If I wanted to use the same emblem on a "side painted" tower, one of its sides would get a mirrored emblem anyway. Imo this is not a bug but a feature, for making U-boats, sharks, dragons, devils, or whatever to look at the same direction ;)


Hi :salute:

:hmmm: I think the solution to have two different sides is to double the width of the texture and edit UVs (texture coordinates) :yep:

Ps:I can not try right now, my Power Supply is dead ! :o:wah: (probably lightning)
I expect a new today or tomorrow :shifty:...

Masterchen 08-23-12 08:14 PM

Quote:

:hmmm: I think the solution to have two different sides is to double the width of the texture and edit UVs (texture coordinates)
hm yeah worth a try tell me if you find the right size and solution i think manny people would love to see also text emblems for VII B and C submarines

BIGREG 08-24-12 04:23 AM

Hi Masterchen :salute:

I'm still waiting for my power supply :-?
But if you want you can prepare a texture with double width
eg: H512xL1024 or H1024xL2048
and copy / paste two emblems one next to the other
(do not forget to redo the alpha mask :03:)

(not too complicated to do with the TDW GR2 editor :up:)

Edit : i have my new PSU :D , i go to try :03:

BIGREG 08-24-12 07:41 AM

OK i have try and that work :D ,But i can not save the file :-?
It is a problem with the GR2 editor to save the conning tower :

https://dl.dropbox.com/u/99234496/ErrorSection6.jpg

file : \data\Submarine\NSS_Uboat7b\Submarine Parts\Conning_7B_01.GR2

i have try with original file without change (just export/import) and other conning tower ,but i have always this error :hmmm:
TDW if you can take a look :06:

TheBeast 08-24-12 11:20 AM

Quote:

Originally Posted by BIGREG (Post 1925365)
OK i have try and that work :D ,But i can not save the file :-?
It is a problem with the GR2 editor to save the conning tower :

file : \data\Submarine\NSS_Uboat7b\Submarine Parts\Conning_7B_01.GR2

i have try with original file without change (just export/import) and other conning tower ,but i have always this error :hmmm:
TDW if you can take a look :06:

An older version of the GR2 Editor may be able to save updated textures for Conning Towers.

BIGREG 08-24-12 12:05 PM

I have try with the 1.265 ,but without success (same error)
Maybe with an older version :hmmm:

Edit :Ok with 1.190 :woot:

Here a Test on the VIIb conning tower type 01 : https://dl.dropbox.com/u/99234496/TwoFacesEmblems.zip
(i use the U552 texture)

Ps:if you need we can add more places other change the size or location ...

BIGREG 08-25-12 06:46 AM

Anyone is interested :06:
I'll make the modifications of the meshes, but you must tell me what you want (larger surface area / position ...)
and who will redo the emblems for the new meshes :06:
(i don't have time to make it :D i have work in my conning tower :O:)

gap 08-25-12 07:48 AM

Quote:

Originally Posted by BIGREG (Post 1925810)
Anyone is interested :06:
I'll make the modifications of the meshes, but you must tell me what you want (larger surface area / position ...)
and redo the emblems for the new meshes (i don't have time to make it :D i'm working in my conning tower :O:)

Hi BIGREG, I am very much interested, indeed :up:

for a start, what about making you changes compatible with other conning towers? The best would be having a dds file with 4 textures in it: one to be used in emblem selection UI, one for single emblem conning towers, and the last two to be used on each side of conning towers featuring two emblems:hmm2:

What do you think?

P.S: allowing some conning towers models (or rather all of them) to have both the central and the side emblems rendered on them could be another cool feature, if possible. I have an historical emblems mod slowly growing up on my HD. So far I have all flotilla + all crew + U-1 to U-389 emblems ready (all variants that I am aware of included, for a total of about 480 emblems). I could modify them to reflect your changes in GR2 meshes, and release a first pack of them. :yep:

TheBeast 08-25-12 08:41 AM

Tower Graffiti
 
Quote:

Originally Posted by BIGREG (Post 1925810)
Anyone is interested :06:
I'll make the modifications of the meshes, but you must tell me what you want (larger surface area / position ...)
and who will redo the emblems for the new meshes :06:
(i don't have time to make it :D i have work in my conning tower :O:)

Quote:

Originally Posted by gap (Post 1925827)
Hi BIGREG, I am very much interested, indeed :up:

for a start, what about making you changes compatible with other conning towers? The best would be having a dds file with 4 textures in it: one to be used in emblem selection UI, one for single emblem conning towers, and the last two to be used on each side of conning towers featuring two emblems:hmm2:

What do you think?

Correcting Emblem Textures so they are not Mirrored would be great FIX. Emblems with text display correctly on both sides of the Tower.

It would also be cool to have Fleet Emblem and Boat Emblem.
CFG#E01 == Boat Emblem
CFG#E02 == Fleet Emblem
CFG#E03 == Crew Embelm or Kill Flags.

E02, E03 can be manually configured in NSS_Uboat7<blah>.eqp files.
Code:

[Equipment xx]
NodeName=E02
LinkName=data\Textures\TNormal\tex\emblems\<blah>.DDS
StartDate=19380101
EndDate=19451231
 
[Equipment xx]
NodeName=E03
LinkName=data\Textures\TNormal\tex\emblems\<blah>.DDS
StartDate=19380101
EndDate=19451231

Not sure if I would be able to make them accessable in Bunker Equipment Upgrades Menu. I think I would have to add 2 more Menu Tabs and I am at a loss on this matter.

I do want to change AcceptedType=NULL so for example, a Type-VIIA emblem can only be used on a Type-VIIA sub.

UpgradePacks.upc
UpgradePackSlotType= UboatEmblems
to
UpgradePackSlotType= Uboat7aEmblems
UpgradePackSlotType= Uboat7bEmblems
UpgradePackSlotType= Uboat7cEmblems
UpgradePackSlotType= Uboat7c41Emblems

NSS_Uboat7<blah>.upcge
Code:

[UserPlayerUnit 1.Compartment 10.EquipmentSlot 2]
ID= EqpEmblemSlot
NameDisplayable= Conning Emblem
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, NULL
ExternalNodeName3D= E01
ExternalDamageZoneTypeID3D= -1

to
Code:

[UserPlayerUnit 1.Compartment 10.EquipmentSlot 2]
ID= EqpEmblemSlot
NameDisplayable= Conning Emblem
Type=NULL
AcceptedTypes=Uboat7<blah>Emblems
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, NULL
ExternalNodeName3D= E01
ExternalDamageZoneTypeID3D= -1

This change would greatly reduce the number of emblems in Upgrades List making it much easier to scroll through the list.
All other Emblems are still there, just not available for your current boat type.

Do you think this is something we can do?:06:

Regards!:salute:
TheBeast

Masterchen 08-25-12 08:46 AM

Quote:

Originally Posted by BIGREG (Post 1925475)
I have try with the 1.265 ,but without success (same error)
Maybe with an older version :hmmm:

Edit :Ok with 1.190 :woot:

Here a Test on the VIIb conning tower type 01 : https://dl.dropbox.com/u/99234496/TwoFacesEmblems.zip
(i use the U552 texture)

Ps:if you need we can add more places other change the size or location ...

very nice ! can i use this for making some text emblems?:yeah:


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