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-   -   Editing Renown? (https://www.subsim.com/radioroom/showthread.php?t=197365)

irish1958 02-15-13 10:40 PM

NYGM mod uses renown in a more realistic way as a measure of your progress. All upgrades are available and do not require renown. However there is a waiting period of (I think) three months to get each piece installed so you do pay a penalty as you would in real life during the war.
What I did (using gw gold) was to make a mod which I can activate via JSGME to incorporate the NYGM renown ideas into my game. I then use renown to tract my progress in the war. I play DID at 100% and have never made it past early 1943 (June). :/\\!!

Gustav Schiebert 02-16-13 04:33 AM

Quote:

Originally Posted by HW3 (Post 2010218)
I'm back and had a look.:hmmm: It's going to take someone smarter than me to find it because I couldn't find it.:nope:

:subsim:

Thanks for looking! Appreciate that.

Quote:

Originally Posted by irish1958 (Post 2010218)
NYGM mod uses renown in a more realistic way as a measure of your progress. All upgrades are available and do not require renown. However there is a waiting period of (I think) three months to get each piece installed so you do pay a penalty as you would in real life during the war.
What I did (using gw gold) was to make a mod which I can activate via JSGME to incorporate the NYGM renown ideas into my game. I then use renown to tract my progress in the war. I play DID at 100% and have never made it past early 1943 (June). :/\\!!

That sounds ideal, is that mod available for download or is that one you've done yourself?

Gustav Schiebert 02-16-13 11:57 AM

Quote:

Originally Posted by Sailor Steve (Post 2010146)
I always find it entertaining ... attempts to be "realistic". :sunny:

Think that's the beauty of the game, and a huge amount of credit must also go of course to the modders out there - as well as this forum I suppose. There are now so many mods and tools out there that each player can make the game their own, and I think SH3 handles pretty well as a full-blown simulator, arcadey-style easy game, or anything in between depending on the realism settings and your own flavour of mod soup.

When you talk of neutrals being sunk, the only one I knew of was Kplt Cremer sinking the Spreewald, for which he was court martialled and aquitted. Were there any others you know of? Whenever I'm reading books on U-boat commanders I'm always interested in those who found themselves on the wrong side of the Navy for one reason or another.

I go for No Fatigue as well for exactly your reasons. The rotation system was (and is) designed so that no-one was/is ever tired.

Sailor Steve 02-16-13 12:36 PM

If you go through this list you'll find quite a few neutrals that were sunk by u-boats.
http://www.uboat.net/allies/merchants/listing.php

irish1958 02-16-13 03:47 PM

Quote:

Originally Posted by Gustav Schiebert (Post 2010545)
Thanks for looking! Appreciate that.



That sounds ideal, is that mod available for download or is that one you've done yourself?

Personal mod; check your PM.

Karl Heinrich 02-18-13 04:42 PM

Could I get a copy of that too Irish if you don't mind? Thanks very much

Jimbuna 02-18-13 05:08 PM

Quote:

Originally Posted by irish1958 (Post 2010817)
Personal mod; check your PM.

Nice one :cool:

irish1958 02-19-13 10:58 AM

Quote:

Originally Posted by Karl Heinrich (Post 2011979)
Could I get a copy of that too Irish if you don't mind? Thanks very much

Check your PM.

Karl Heinrich 02-19-13 11:07 AM

Thank you very much, sir

Marcello 02-19-13 02:25 PM

Quote:

Originally Posted by Gustav Schiebert (Post 2010023)
I agree, it is fun to try and earn all the upgrades through the renown system. But I changed the basic.cfg file to make all the subs/upgrades cost 1 renown for two reasons:
  • I have realistic, real-world crew rotations (I do them manually and voluntarily), which means I have to spend large amounts of renown replacing officers)
  • Also I think it's less realistic to have to 'earn' your upgrades like that, they would be fitted as they became available with no regard to a commander's tonnage or 'renown'. Even the ultimate SH3 reward, the Type XXI, was not given to the top aces. The only operational cruise was carried out by Adalbert Schnee, who sunk about 90K tonnes and was 37th on the list of aces - he probably wouldn't have had 20K renown on SH3.
But that's just my two cents - I play for a realistic game, and people who are more interested in the fun experience might well use the renown system as an extra dimension to add a bit more reward into the game.

I agree. Upgrades, for the most part, were not something u-boat commanders were jousting with each other to get first. RWRs (Metox, Wanze etc.) were the object of a fair amount of paranoia and suspicion through the war; the snorkel was not very well received at first either (until it was actually proven to be effective at least).
KDB had better coverage than GHG, but less range IIRC and greater vulnerability to pressure and battle damage; likewise increased anti aircraft armament reduced underwater speed and caused stability issues. Torpedo loadouts were mandated from BdU, so it is not like Mr. Ace could pick as many Wren as he liked while Average Joe would get none.

Riccardo1975 08-16-14 02:26 AM

Great thread! Think I'll make the same changes. Neutrals =0 and upgrades/boats cost 1 renown. Just got back to Kaleun after sinking a Ceramic and a Brooklyn class and at this rate I wont be able to afford a D2 then a XXI.... :(

Subsim to the rescue again! :D

Is active sonar any use?


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