SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter III (https://www.subsim.com/radioroom/forumdisplay.php?f=182)
-   -   A few NYGM Tonnage War Questions (https://www.subsim.com/radioroom/showthread.php?t=197274)

Obltn Strand 08-03-12 03:09 AM

Quote:

Originally Posted by Harald_Lange (Post 1917375)
4 premature detonations you say?

I just tried again, I lined the shot up, set a spread of 4 eels, at about 5 metres depth. Fired them (admittedly the sea was choppy, but not rough), and they ALL detonated seconds after they left the tubes. Just 4 bangs, no sign of the torpedoes.

I can only think now that I have a faulty install, as this is blooming ridiculous. :nope:

Well I did sink four ships during that patrol, and only two after one torp hit had to be finished off with deck gun:03:

Lately playing with NYGM and h.sie's torp failures I'm getting actually quite close to historcal tonnage.

Harald_Lange 08-06-12 04:56 PM

Ok I'm having more luck now, 2 ships, 8 eels fired, 2 torpedo detonations. Seems a very expensive process though. First ship ( medium cargo ) split spectacularly in the middle, but the second ( tramp steamer) took a hit to the stern, and after trailing it for most of the day in rough seas, it's burning but showing no signs of sinking.
So frustrating, 2 external eels left, rough seas, nothing to do but watch, and crash dive to avoid the aircraft I've attracted. :rolleyes:


All times are GMT -5. The time now is 02:44 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.