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Agreed the surface ship guns should be less accurate, but they should also be more deadly to a sub. |
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i think they made a trade off with the game because of the over accurate guns which meant the game wouldnt be very popular if one shell equaled death as it should and most likely did in real life. all to often they are long distance bullseye hits on the tower :doh: and that just frustrates me to no end to see something so unrealistic (and im no realism junky) i just like to see things look semi normal. |
Yea, those escorts can really ruin your day with brutal accuracy from long range, may also have to do with crew ratings, most mods left the merchants and capital ships with lower crew ratings, taking the time only to increase escorts.
I really like Trav's mod, although he took all his mods down and left, but one or two shots from a DG can ruin your sub, mass damage and even sink it. Also one bomb hit from a plane can sink your sub. What I like is if you flood on the surface, you can sink, instead of remaining floating with every compartment flooded. Funny, I took a bomb hit last night from a plane and it ruined my engines, so couldn't move, then along comes a plane that released a torp from about 2000 yards that scored a perfect hit, causing my sub to sink from the surface. Then my sub rolled over due to the flooded side and went to the bottom. Some issues I don't like, but overall has the best sub damage zones for realism I've seen. I think in my case it was a visual due to uber settings, but mostly some of the recent env. changes I made, tweaked it and it seems more realistic even though escorts are still elite. I've also found that even in rough water, if you find the right direction you can get a fairly stable platform, seems something to do with wind direction. |
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