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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   Any way to fix this? (https://www.subsim.com/radioroom/showthread.php?t=196912)

Madox58 07-16-12 08:54 AM

ftp://hartmuthaas.no-ip.org/public/S...3COMMUNITYMODS


Username: Maik
Password: Woelfe

Reinhard Hardegen 07-16-12 09:20 AM

This webpage is not available
The webpage at ftp://hartmuthaas.no-ip.org/public/S...3COMMUNITYMODS might be temporarily down or it may have moved permanently to a new web address.
Error 601 (net::ERR_FTP_FAILED): Unknown error.

Madox58 07-16-12 09:27 AM

Try this link.
May have been a bad copy on my part.

ftp://hartmuthaas.no-ip.org/public/S...3COMMUNITYMODS

Downloading from there now.

Reinhard Hardegen 07-16-12 09:42 AM

I got it to work, sorry about that and thank you:yeah:

I just hate trying new mods, it takes forever to get them all to work. Just wish I knew more about modding this game, I would try to fix it myself

Reinhard Hardegen 07-16-12 09:45 AM

This is my last Mod for this game, no more after this, If I can just get what I have to work together....:/\\!! Turms and flags are my only problem.:down::hmm2:

And the 9c is my only problem now with Turms, as you can see from a post above, the emblem comes out on one side, instead of all the way around.

Sailor Steve 07-16-12 11:12 AM

Quote:

Originally Posted by Reinhard Hardegen (Post 1910172)
This is my last Mod for this game

Really? Do you have the St Naz mod, which puts gates on the locks? SH5 Water for SH3? Simfeeling 6-Dials? Assisted Plotting? Have you looked at what's available here:
http://www.subsim.com/radioroom/showthread.php?t=170090

Madox58 07-16-12 11:15 AM

Now your just being cruel Steve!
:har:

Myxale 07-16-12 11:21 AM

Can of Worms more like it! :D

Reinhard Hardegen 07-16-12 02:47 PM

Found all the mods but:

FM_NewInterior_V1.0

Depthcharge Shake v2.01

Madox58 07-16-12 02:51 PM

Same file link above.
Flakmonkey and, I think NVDrifter, folders

Reinhard Hardegen 07-16-12 03:57 PM

Thank you I have them now, now to install them and give it a try...crossing fingers

Anvart 07-16-12 11:25 PM

Quote:

Originally Posted by Reinhard Hardegen (Post 1909655)
Loaded Historic Turm Pack, and now GWX flag&Pens_2010 wont work, is there anyway to fix this?

Hi, Reinhard.
Basis of GWX_DFa-Flag & Pens_2010 mod are turms... therefore, mod is not compatible with any mods which change the turms.

Reinhard Hardegen 07-17-12 02:19 PM

Yes after 6 hours of finding all the mods and installing them, I found this out.

I will just have to do away with the flag&pens mod, until I can find away. Until then I will just have to instill one mod at a time and see what I can get. As time is running out, and I have to get Raiders of the Deep back off the ground again with Sea Wolves.

Thank you all for your replies and help.

Madox58 07-17-12 02:28 PM

If Anvart has no objections?
The Turms your way can be added to his Mod.
It's only a simple 3D mesh swap.

I should be able to create a patch file as far as that goes.
But I'll only do it with his permission.
:yep:

It would still whack all of Aces work though.

Reinhard Hardegen 07-17-12 04:22 PM

Thank you Privateer:salute:

I still can't get the Type 9c to work, so I will just not put an emblem on them, but the others Type IIa, VIIb, and VIIc all work great.


My Type VIIb



http://www.raiders-of-the-deep.com/7b-1.bmp

http://www.raiders-of-the-deep.com/7b-2.bmp


My Type IIa

http://www.raiders-of-the-deep.com/D...rine-small.jpg


My Type VIIc

http://www.raiders-of-the-deep.com/7c.bmp


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