SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] Ship inertia (https://www.subsim.com/radioroom/showthread.php?t=196657)

TheDarkWraith 07-05-12 08:20 PM

Quote:

Originally Posted by Webster (Post 1905616)
were you able to do anything about reducing speeds for damaged ships like from one torpedo but still under way?

i am so tired of seeing big holes in ships or half the props missing or half sunk ships yet the ship still steams off at full speed, not sure if its fixable but its needed for sh4 and sh5

Here is something to test with IRAI and this interia mod enabled: http://www.mediafire.com/?r6mxk65jaxmb9fu

It will limit the max speed of the units based on damage incurred. For warships the max speed penalty is 35% of max speed of the unit. For merchants the max speed penalty is 25% of max speed of the unit.

To enable: you must have IRAI and this interia mod enabled. Unzip to MODS folder and enable LAST via JSGME.

I'm curious to know outcomes of this :yep:

tonschk 07-06-12 04:26 AM

Thank you very much for this Mod, thank you again :salute::sunny: :sunny::yeah::woot::rock:

TheDarkWraith 07-06-12 08:57 AM

Working on v1.1.0 currently. I wasn't happy with the way the ships were performing in rough seas...

volodya61 07-06-12 09:12 AM

Is this correct order?

IRAI_0_0_37_ByTheDarkWraith
TDW_Ship_Inertia_1_0_0
TDW_IRAI_Inertia_Damage_Test

EDIT:
Quote:

Originally Posted by TheDarkWraith (Post 1905477)
..Should be able to enable at any time :up:

I have had a CTD when returning to Kiel if enabled it while in patrol..

gap 07-06-12 10:06 AM

Quote:

Originally Posted by TheDarkWraith (Post 1905767)
Working on v1.1.0 currently. I wasn't happy with the way the ships were performing in rough seas...

Keep up your great work :rock:

Quote:

Originally Posted by TheDarkWraith (Post 1905451)
Anyone have any idea what the prop factor does in the sim file? I've been playing with this value but I don't see any appreciable changes in the unit's behavior :hmmm:

Lately I investigated myself on this subjetc. As far as I learned from my readings on this and other SHx forums, in SH3 and SH4 this parameter affected vessel's turning radius: the higher the set value, the higher the turning manageability. But in order to give proper results, it had to be fine tuned and combined with comparable rudder drag figures. No idea if it works the same in SH5 :hmmm:

TheDarkWraith 07-06-12 10:09 AM

Quote:

Originally Posted by volodya61 (Post 1905773)
Is this correct order?

IRAI_0_0_37_ByTheDarkWraith
TDW_Ship_Inertia_1_0_0
TDW_IRAI_Inertia_Damage_Test

EDIT:

I have had a CTD when returning to Kiel if enabled it while in patrol..

That would be correct order.

CTD? Really? This game is picky :-? Makes no sense why it would CTD.

BIGREG 07-06-12 10:13 AM

Ok this prop factor ! for the rudders in ship_unit
i think is the decrease speed factor when you turn,more you turn hard more the speed decrease :06:
(maybe based on the rudders angle)

TheDarkWraith 07-06-12 10:16 AM

Quote:

Originally Posted by gap (Post 1905790)
Lately I investigated myself on this subjetc. As far as I learned from my readings on this and other SHx forums, in SH3 and SH4 this parameter affected vessel's turning radius: the higher the set value, the higher the turning manageability. But in order to give proper results, it had to be fine tuned and combined with comparable rudder drag figures. No idea if it works the same in SH5 :hmmm:

I found that prop drag increased the turning radius of the ships. Thus all the merchants have been adjusted to have a larger turning radius along with the large warships. The destroyers and smaller warships I left unchanged in v1.1.0.

I've also played around with the gc_height and LR and UD drags and have the ships looking pretty realistic in large waves. They no longer bounce around like rubber ducks but look 'heavy' in the waves - cutting through them and slowly pitching sometimes nose down into a wave and sometimes nose high into the waves. I think it's a huge improvement over stock.

Ships were losing too much speed in high waves and I had to make some adjustments to v1.0.0 for this.

BIGREG 07-06-12 10:19 AM

:yeah:

gap 07-06-12 10:29 AM

Quote:

Originally Posted by BIGREG (Post 1905794)
Ok this prop factor ! for the rudders in ship_unit
i think is the decrease speed factor when you turn,more you turn more the speed decrease :06:

What you describe should be the drag factor. I can only guess that this prop factor is involved in tight turns, when left and right propellers (when both present) have to turn at different speeds, and rpm in general have to be decreased in order to reduce the turning radius. But o the other hand, it seems that these two parameters are strictly related...

TheDarkWraith 07-06-12 10:30 AM

Very pleased with the results in v1.1.0. There are two single missions included - one that has an NLL merchant and one that has a V&W destroyer so you can see the effects

TheDarkWraith 07-06-12 10:35 AM

v1.1.0 released. See post #1

:|\\

gap 07-06-12 10:48 AM

Quote:

Originally Posted by TheDarkWraith (Post 1905806)
v1.1.0 released. See post #1

:|\\

Cool! :up:


Quote:

Originally Posted by TheDarkWraith (Post 1905795)
I found that prop drag increased the turning radius of the ships.

That's interesting. It should mean that this factor represents ship's inertia in the bow-stern direction, more than propeller's drag itself... I wish I had been more proficient in physics during my university years :-?

tonschk 07-06-12 11:07 AM

:salute::woot::rock::yeah: Downloading at once :D

Quote:

Originally Posted by TheDarkWraith (Post 1905806)
v1.1.0 released. See post #1

:|\\


lilpooper 07-08-12 07:40 PM

Quote:

Originally Posted by volodya61 (Post 1905773)
Is this correct order?

IRAI_0_0_37_ByTheDarkWraith
TDW_Ship_Inertia_1_0_0
TDW_IRAI_Inertia_Damage_Test

EDIT:

I have had a CTD when returning to Kiel if enabled it while in patrol..

I tried installing it on patrol and got instant CTD. So it might have something to do with installing on patrol.


All times are GMT -5. The time now is 03:51 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.