TheDarkWraith |
07-06-12 10:16 AM |
Quote:
Originally Posted by gap
(Post 1905790)
Lately I investigated myself on this subjetc. As far as I learned from my readings on this and other SHx forums, in SH3 and SH4 this parameter affected vessel's turning radius: the higher the set value, the higher the turning manageability. But in order to give proper results, it had to be fine tuned and combined with comparable rudder drag figures. No idea if it works the same in SH5 :hmmm:
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I found that prop drag increased the turning radius of the ships. Thus all the merchants have been adjusted to have a larger turning radius along with the large warships. The destroyers and smaller warships I left unchanged in v1.1.0.
I've also played around with the gc_height and LR and UD drags and have the ships looking pretty realistic in large waves. They no longer bounce around like rubber ducks but look 'heavy' in the waves - cutting through them and slowly pitching sometimes nose down into a wave and sometimes nose high into the waves. I think it's a huge improvement over stock.
Ships were losing too much speed in high waves and I had to make some adjustments to v1.0.0 for this.
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