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-   -   sh4 vs sh5 (https://www.subsim.com/radioroom/showthread.php?t=196017)

Trevally. 06-15-12 11:50 AM

Quote:

Originally Posted by Sailor Steve (Post 1897813)
Sorry, partly teasing.

Me too
http://www.forumsextreme.com/images2/sFun_surrender.gif

:D

TheDarkWraith 06-15-12 12:44 PM

Quote:

Originally Posted by Sailor Steve (Post 1897780)
Will it import into SH5? So far nothing else has. You can start gloating after it's installed and playable. That may not be for months, or even years, if ever. Until then it's a great mod for SH4.

You have the ability to now with the GR2 Editor/Viewer. Someone just has to undertake the project and do it.

I see some problems with adding new playable subs to the game though. For one, the game appears to be hard-coded into which subs the player can choose from. That needs to be the first obstacle to overcome before anyone tries to add playable anything to the game.

Sailor Steve 06-15-12 12:57 PM

I understand. I not only believe that all things may be possible with SH5, but I'm hoping so. When I make comparisons it's between what I can play today. If SH4 had been modded the way SH3 has I wouldn't be playing the older game at all. If SH5 gets to that point everything else will go on the shelf. It will have to have a crew management that's a cross between SH3's and SH4's, a full range of merchant types and all the graphics goodies of all the major SH3 supermods before I make that switch though.


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