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-   -   Carrier Command Beta due out tommorow... (https://www.subsim.com/radioroom/showthread.php?t=194059)

Drewcifer 04-08-12 08:09 AM

not launching while moving is dumb... real aircraft carriers do it all the time.

The walrus idea sounds good on paper but I'm pretty sure the defense drones would slaughter you... as they basically just latch onto your walrus and explode like a mine = insta-death.

Also it appears the AI rage quits anyways everytime I lose the game runs fine but when I have the upper hand and am about to win the game crashes.

NeonSamurai 04-08-12 08:27 AM

It did work really well in the original, but i doubt it would work in the new version. But at least in this new version your units are AI controllable and can fight on their own

CaptainHaplo 04-08-12 09:18 AM

Actually, I have yet to see the enemy carrier deploy drones so far...

If you get under the guns, via walrus or aircraft, you can attack the enemy carrier with impunity - and it can do the same to you. The guns on the carriers cannot depress below the horizon. This has been listed as a bug. Also will allow the guns to be used for shore bombardment more.

Launching at speed should be allowed, but not recovery.

Oh, and the enemy carrier should not be able to go almost as fast as a manta either.... I found it once, some distance away, launched with a laser and started shooting its engines - it turned and RAN - over 150 on speed. The player's carrier is limited to less than half that. Not cool.

Drewcifer 04-08-12 10:51 AM

Strange because the enemy carrier ALWAYS has its drones out when I attack it. It always charges straight at me like we are playing chicken.

The easiest way to defeat it is simply to control your own plasma cannon and blast the enemies until its gone, once it is he is basically toothless.

This of course is a game of luck as if you lose your plasma cannon your dead.

Anyways he ALWAYS has his drones out and if I launch my walrus two of them are instantly killed as he has only two I suppose and they don't replenish or atleast not that I have seen.

CaptainHaplo 04-08-12 11:05 AM

Well there is no doubt that the enemy carrier AI is wonky - but considering its beta status, I am ok with that. Patch fixeses will be ongoing for a while as we get closer to release.

I am seeing a performance bug that I can repeat but don't know if anyone else is seeing it. After playing a while, the map screen (and menu screens) get laggy. First person screens show no lag.

I am running 8G of memory, and the game loads and takes about 1.2G - I tried turning up the priority on carrier.exe to high - that helped - but 5 minutes later it was back again. Mem usage was up a little, but not significantly. If I exit entirely and restart the game it works fine.

Thing is, this happens within 10 minutes of play time - every time. Either of you guys seen this?

Drewcifer 04-08-12 07:24 PM

negative I have not noticed any slowdowns.

Infact i've only encountered two bugs so far. The game crashes, or freezes if you are about to defeat the enemy carrier, and if you have any units outside of your carrier during an auto save once it finishes your units vanish as if they were destroyed.

Skybird 04-09-12 06:15 AM

By your feedbacks I think that maybe they reach to copy the original too exactly in behaviour - especially the features that already had to be considered back then, for example the speed-racin enemy carrier.

In our days, titles like this stand and fall with a rasonable AI. What I read here, does not delete all my doubts, nor does it fully convince me. Since this is a Beta, it is difficult to judge what is a bug, what is a feature they plan to polish more, and what is intention and will not be adressed anymore. But reading here I think the thing still needs very much of polishing and bug-squashing.

Considering that the company behind ArmA is behind this one as well, I am not raising hopes too high on AI quality. Their record on game AIs is really unimpressive.

Skybird 04-09-12 06:20 AM

Video from August last year, giving an idea on how it looks like and what it is about:

http://www.youtube.com/watch?v=oJMbtdAFVDY

P.S.
And one form the beta, this month - 27 minutes:

http://www.youtube.com/watch?v=sR7gir9ApMM

What's this foam dripping from my mouth?

NeonSamurai 04-09-12 06:57 AM

Quote:

Originally Posted by Skybird (Post 1867206)
In our days, titles like this stand and fall with a rasonable AI. What I read here, does not delete all my doubts, nor does it fully convince me. Since this is a Beta, it is difficult to judge what is a bug, what is a feature they plan to polish more, and what is intention and will not be adressed anymore. But reading here I think the thing still needs very much of polishing and bug-squashing.

Considering that the company behind ArmA is behind this one as well, I am not raising hopes too high on AI quality. Their record on game AIs is really unimpressive.

This is true, but on the good side this is BIS which is infamous for supporting their titles well after release. All in all the number of bugs are not too bad, more just UI and balance issues (plus the AI needing work), and they still have several months to go before release. I would also say given the complexity of the games they make, the AI is not all that bad all things considered. This game should be a lot simpler in many ways AI wise compared to the ARMA series.

Skybird 04-09-12 09:57 AM

Quote:

Originally Posted by NeonSamurai (Post 1867217)
This is true, but on the good side this is BIS which is infamous for supporting their titles well after release. All in all the number of bugs are not too bad, more just UI and balance issues (plus the AI needing work), and they still have several months to go before release. I would also say given the complexity of the games they make, the AI is not all that bad all things considered. This game should be a lot simpler in many ways AI wise compared to the ARMA series.

BIS has a good record on lpongtime support indeed. Unfortunately, improving the miserable AI-engines of theirs rarely, if ever, was part of that ongoing support, instead features got fixed to some degree, and graphics got improved and new content added. The AI in ArmA and ArmA2 more or less stayed the same.

I do not know if ArmA and CC had the same programmers team, I assume not. What I mean is that the publisher obviously does not put pressure on programmers to get the AI done well, nor seems BIS be willing to delay releases over low AI quality. In the videos at youtube, the game looks nice and well, just the steering gives the impression to be extremely sensitive or jerky so far, hopefully that changes. I would hate to see this title loosing over AI or steering control issues.

CaptainHaplo 04-09-12 08:41 PM

For those that have the game - please look at Bug Report #172 - I filed it just a few minutes ago and included the quicksave that is in question. Please dl the quicksave, extract and see if you can replicate the problem. If you can - or can't - please note it in the additional notes section of the report - I am VERY curious to see if you guys have the same results with that file.

Also, you can let me know here too. Thanks!

CaptainHaplo 04-10-12 06:52 PM

Still having the lockup problem, others are too.

I have resolved the map lag issues - turns out that was my video card overheating - setting it back to defaults solved that and I can play for extended periods now.

Drewcifer 04-10-12 07:12 PM

Quote:

Originally Posted by Skybird (Post 1867284)
BIS has a good record on lpongtime support indeed. Unfortunately, improving the miserable AI-engines of theirs rarely, if ever, was part of that ongoing support, instead features got fixed to some degree, and graphics got improved and new content added. The AI in ArmA and ArmA2 more or less stayed the same.

I do not know if ArmA and CC had the same programmers team, I assume not. What I mean is that the publisher obviously does not put pressure on programmers to get the AI done well, nor seems BIS be willing to delay releases over low AI quality. In the videos at youtube, the game looks nice and well, just the steering gives the impression to be extremely sensitive or jerky so far, hopefully that changes. I would hate to see this title loosing over AI or steering control issues.


Honestly I can assure the steering feels good... without a joystick even the manta handles very well. The Walrus is slow enough that the steering isn't really an issue either however I took out a bare warlus no armor, no weapons zero weight max speed setup and I did get squirrelly and roll it but I was also driving it like a 16year old.

The release is september I am very confident this game will be great... for a beta this thing is in really good state.

Skybird 04-11-12 06:07 AM

Quote:

Originally Posted by Drewcifer (Post 1868046)
Honestly I can assure the steering feels good... without a joystick even the manta handles very well. The Walrus is slow enough that the steering isn't really an issue either however I took out a bare warlus no armor, no weapons zero weight max speed setup and I did get squirrelly and roll it but I was also driving it like a 16year old.

The release is september I am very confident this game will be great... for a beta this thing is in really good state.

If they get it right, and if it does not come with Steam or any constantly-online-security scheme, I'll be turning into a customer in autumn for sure. :up: Just in time for the darker and colder season of the year. If I get infested by the CC-fever again, I will play this excessively.

CaptainHaplo 04-11-12 04:41 PM

The controls are NOT jerky. Manta controls are very realistic.

The Walrus controls do need work, mainly because you don't drive it with the mouse. The mouse controls the turret, you control with adws keys. The only control problem is that the Walrus lacks the ability to turn and keep speed at the same time. Its like driving a car with no torque. Bu then again - its an electric vehicle - so maybe its simply realistic physics, The control issues with the Walrus have been noted and I expect a fix for it.

Overall, the bugs are not nearly as many as you would expect - I would bet on a highly polished game when it comes out.

Also - it is being made moddable - to what degree remains to be seen.


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