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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [RELEASE] Type II conning tower with open hatch (https://www.subsim.com/radioroom/showthread.php?t=193263)

postalbyke 03-30-12 11:37 AM

Yeah, dude! This was my second stop after finding a high-quality blueprint of the type IIA somewhere in google images. The interior of the conning tower was based on the panorama and the view up from the CR. I'm poking at doing an engine room/torpedo room for SH3, but it's a pretty big undertaking, and I mostly just love to play the game :P Modding is just a hobby for when I don't want to track tommies for mommy.

Quote:

Originally Posted by Wolfstriked (Post 1862764)
PostalByke how are you.Just today I was searching for TypeIIa pics and hit a revelation.Amazing pics and even 360 degree panoramas of typeIIa.I seen this post and went to look for the pics and it just took me 1/2 hour(Google and Youtube can be picky if you do not word exactly as before it seems).....but oh so worth it!!! Enjoy:)


http://www.muamshai.com/photos/thumbnails.php?album=7


http://www.vesikko.fi/galleries/?session=57837563

360deg

http://www.kolumbus.fi/mika.ajomaa/Panorama_2.html


postalbyke 03-30-12 12:34 PM

The light is on and I'm messing with the textures! It's not 100% pretty, but it's improvin'! download 2.2 here:
http://dl.dropbox.com/u/24672842/typ...nterior_2.2.7z

Magic1111 03-30-12 03:23 PM

Quote:

Originally Posted by postalbyke (Post 1862938)
The light is on and I'm messing with the textures! It's not 100% pretty, but it's improvin'! download 2.2 here:
http://dl.dropbox.com/u/24672842/typ...nterior_2.2.7z

Thx for new version! :yeah:

Wolfstriked 03-30-12 03:35 PM

Quote:

Originally Posted by postalbyke (Post 1862915)
Yeah, dude! This was my second stop after finding a high-quality blueprint of the type IIA somewhere in google images. The interior of the conning tower was based on the panorama and the view up from the CR. I'm poking at doing an engine room/torpedo room for SH3, but it's a pretty big undertaking, and I mostly just love to play the game :P Modding is just a hobby for when I don't want to track tommies for mommy.

Yes,its crazy how things pop up in the internet and then you lose them in a flash.Whats crazier is how depressing the TypeIIa interior really is.When HAHD is done I might get sea sick from it.:doh:

Postal I have to ask,why mod something that is being worked on at this moment?This is where the SH3/Sh5 community confuses me.Why have a bunch of people working on the same thing when if you combine and distribute the work a greater thing emerges.Or maybe this is just what the game needs....competition.:hmmm:Ok,just had to vent that.:o

postalbyke 03-30-12 08:14 PM

I have been following HAHD since 20 Feb last year. It's almost the only reason I have a subsim account. It's definitely the only reason I started modding. At first it was just going to be a graphics mod for type II and some harbor equipment work, and that's what I wanted. Since then, it's grown significantly, and I grew weary of waiting for the type II work. So! I am creating a stopgap for myself until HAHD comes out (since it will be the better product). And why not share what i've made from other people's work? :yeah:

So in short, I did this for myself, I'm releasing it for others, I'm waiting for what's better.

Seriously, have you seen the screenys from Hans' 3d editor? How can I compete?

Wolfstriked 03-30-12 10:09 PM

Put your energy towards something better.:haha:Sorry just my opinion.

postalbyke 03-31-12 09:34 PM

Quote:

Originally Posted by Wolfstriked (Post 1863185)
Put your energy towards something better.:haha:Sorry just my opinion.

Thanks for the support, teammate.:salute:

Wolfstriked 03-31-12 10:58 PM

Ouch,was drinking so take my words lightly.:oops: You mod what you want Postal.....as if I am allowing you:damn:I'll shut up now.

999 04-01-12 08:51 AM

:DLLooking good, thank's :D

postalbyke 04-03-12 12:14 AM

@Wolfstrike: s'cool, bro. you reminded me to look at the thread about modding from SH4 :O: I had to remember to calm down before writing lol

@everyone else: Thanks for the interest, guys! I'm still gently poking this one, hopefully round three will come out before next month passes.

Anyone want me to get permission to use the torpedo room with this?

Rickster1 04-03-12 08:48 AM

Yes please the more of the boats inside the better

Magic1111 04-03-12 10:50 AM

Quote:

Originally Posted by 999 (Post 1863762)
:DLLooking good, thank's :D

:salute::salute::salute:Welcome aboard (back)!!!:salute::salute::salute:

postalbyke 04-06-12 10:16 AM

Quote:

Originally Posted by Magic1111 (Post 1864788)
:salute::salute::salute:Welcome aboard (back)!!!:salute::salute::salute:

Hey Magic, do you know where to find MCHALO? I seem to be drawing a blank in my attempts to get in touch with him...

Magic1111 04-07-12 02:31 PM

Quote:

Originally Posted by postalbyke (Post 1865978)
Hey Magic, do you know where to find MCHALO? I seem to be drawing a blank in my attempts to get in touch with him...

Yes, youŽll find him here: http://www.subsim.com/radioroom/member.php?u=263029

But IŽve longer nothing heard from him...:hmmm:

Best regards,
Magic

postalbyke 04-16-12 10:15 PM

Yeah, still no news there, so I'm withholding until I can get in firm touch.

As to the Conning Tower, I still haven't done any more work (been too busy playing the game :oops: lol) just dumped three torps into the same coastal freighter with three torpedo failures (first patrol) after being caught on the surface by airplanes while pursuing damaged escorts (eleventh patrol)... early war is tough! :P


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