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-   -   AI launched torpedoes.... (https://www.subsim.com/radioroom/showthread.php?t=193180)

TorpX 03-18-12 08:23 PM

Quote:

Originally Posted by Ducimus (Post 1856417)
Yes Torpedos for subs.... sort of.

The old school method of doing this (meaning its been done ages ago) and being sneaky about it, is to clone an existing AI sub. Change its draft so it rides below the surface, but is still considered on the surface by the game, but for visual effects it looks "submerged".

Then clone a deck gun, make it invisible, and change its vertical axis so when assigned to the deck gun node on your "submerged" submarine, it's actually riding out of the water, above the surface. Create a slow moving shell for this deck gun in the shells.sim/zon, and assign the shell appropriate visual effects. Your invisible deck gun itself, youd have to adjust so it can only fire within the same constrictions one might think of for a torpedo. Long reload time, narrow traverse arc, etc etc.

The end result, is a submerged submarine firing what looks like a torpedo at you .

I take it, this is the method that was employed to mod "wolfpacks" in SH 3? In any case anything that would permit enemy subs to attack you would add a lot to the game.

Quote:

It would really add to the game if an AI ship could launch a torpedo at you when your at periscope depth instead of endlessly wasting their ammo shooting at your Peri too no avail... :damn:
Ships that engage subs don't need torpedos; they have depth charges for that. Much more important is having AI subs that can attack you instead of just being eye-candy/targets.

jhapprich 10-21-13 09:04 AM

solved
 
Quote:

Originally Posted by privateer (Post 1856637)
The AI Torpedos may be the last Holy Grail yet to be found for SH3 and SH4!

I don't know how others feel, but it bugs me to this day that someone has not found a way to actually get them without the problems involved.
:nope:

Even SH5 is lacking on how the AI torps work!
Yes, SH5 has them but it's such a dismal thing that it's not worth much mention!

see: http://www.subsim.com/radioroom/showthread.php?t=207517


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