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Good solution to a tricky problem - well done pedrobas:yeah:
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Hi Pedro! Great challenge! :salute: Did You really tuned all this mods to be compatible?
One note: there are two versions of Enhansed funnel smoke by HanSolo (1 is for mtns recommended). May be to add 'mtns' compatible version also? And what about SubExaust - may be to ask TDW to merge it? Frankly speaking this is the only mod from MagnumOpus I'm missing so much:yep::06: |
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Thank you. And a couple of more questions:
1. If I'm not mistaken on the forum there was mentioned that Sober's deck spray mod is already included in Dynamic Env. basemod, and StoianM confirmed this. If so then we have double overwriting:06: 2. Have You tested all parts of megamods applied together. I've tried many combinations, some were very much the same, and the game was not stable, esp. starting career/ending patrol issues (our discussion in mtns+OHII thread):ping: |
06 - sobers 3D deck spray mod V7
07 - sobers NO water drops V1 are already in Dynamic environement |
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Just be aware that you need these 4 mods in this order .
No magic skills v1.5 MCCD compatible MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible Speech fixes and additions (english version) or german version |
yes u are right... i am busy in general, tnx for asking... and u mate?
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it is already included in tdw new ui
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Changing first post again with las suggestions and info.
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Hi Pedrobas,
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If you check with winmerge - look for dates. Also may I suggest this be an optional mod - I like my VIIB:D Quote:
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There are a couple of good radio stations here .
http://www.subsim.com/radioroom/show...ighlight=radio |
re no magic skills .
might i suggest to give the player , the cook magic meals from the beginning of the game when using silentotto or skipping the tutorial . No magic skills v1.5 MCCD compatible\data\UPCDataGE\UPCCrewData\SpecialAbili ties change the first points cost for the COOK to zero points for passive and active abilities . Its easy just use notepad . Its about three quarters of the way down the page . |
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