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What flotilla, how much renown, and what month in 1944 is the XXI available?
I want to make sure i have enough renown to get it, but also want to upgrade my current boat. |
@Aegrim
You can amass renown during gameplay, or (why wait?) you can give yourself as much as you want after completing your first career patrol. The following procedure allows you to up-grade both your boat and crew however you want, subject only to the timeline for availability of boat options.....unless you edit those files as well. To change your renown, edit My Documents/SH3 (or whatever name you gave this directory)/data/cfg/careers/your player's name/Patrols.cfg Scroll down to the bottom of the file. Edit the 3rd line from the bottom: DeltaRenown= insert whatever number you want here Save, exit, and start your next career patrol, using your new renown to up-grade your boat and crew before leaving port. Think about this; by default, SH3 gives you a mix of qualified and unqualified Petty Officers and oddly qualified line Officers. There is no such thing as an unqualified Petty Officer, and all line officers would be at least qualified as watchmen. Your L.I. would be a qualified mechanic and repairman too. You can fix those errors to get a more realistic - and if desired, historically accurate - crew starting with your 2nd patrol. To do this, you need to edit My Documents/SH3 (or whatever name you gave this directory)/data/cfg/careers/your player's name/Crew_Career_x.cfg where x is the number of your last patrol. The officers are listed first. [CREW_MEMBER_0] is the bridge Watch Officer; _2 is the L.I., _3 is the Navigator; _4 is the Weapons Officer. For some reason, _1 is always blank. Their ranks are usually an 8 (Leutnant). For example - my IIWO on the bridge (Watchman) [CREW_MEMBER_0] Name=Viktor Marbach Index=17 NrComp=0 Type=2 Grad=8 Renown=500.000000 Patrols=1 Morale=0.800000 Fatigue=0.000000 HealthStatus=0 WasWounded=No HitPoints=15.000000 Experience=501.000000 Rank=8 NrQual=1......the number of qualifications he has Qualification0=0......Watchman I always triple-qualify my officers, so I'll make the following changes and additions: NrQual=3...................can be 0 to 3 Qualification0=0.........Watchman (unchanged) Qualification1=1.........Gunner Qualification2=2.........Flak gunner These are the qualification codes: 0 = Watchman 1 = Gunner 2 = Flak gunner 3 = Radio/sonar (can not be given to an officer) 4 = Helmsman (non-functional in SH3) 5 = Mechanic 6 = Torpedo 7 = Medic 8 = Repair My L.I. [Crew_Member_ 2] is double-qualified as a minimum; I usually add a 3rd qualification - maybe gunner or flak gunner - just to have a spare: NrQual=2 Qualification0=5 Qualification1=8 I consider my Navigator [Crew_Member_ 3] to be a Warrent Officer, so he keeps his default Helmsman qualification, but I augment him a bit in case the Control Room gets damaged. NrQual=3 Qualification0=4 Qualification1=8 Qualification2=7 My Weapons Officer [Crew_Member_ 4] is also my IWO so is triple-qualified just like my IIWO on the bridge. They are interchangeable if the bridge guy is killed. NrQual=3 Qualification0=0 Qualification1=1 Qualification2=2 I can keep scrolling down to find each Petty Officer and assign them whatever single qualification I desire. Then I go to sea. :rock: |
Thanks, now cruising about in an IXD2 all pimped out.
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Oh FFS, i went and quitsaved during an air attack. I'd already dove to 70m and they were bombing an area away from me.
Now i reload and there's lots of explosion noises, and my uboat is rolling over a few times and taking damage, then death. EDIT - Modified main.cfg in documents to increase time dialation, now my entire crew has been wiped clean. EDIT - Loaded a save from the end of the last patrol instead of the one before leaving port. Everything is still there, but the custom renown is no longer working. Fixed it |
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