![]() |
Quote:
yes, h.sie might be a great help here. |
urfisch this was very good, great idea!:up:
|
GraphName.POSWatchR in the Turms dat file.
This is a Statemachine controller of the Men on Watch when the weather is bad. However, I believe the actual Controller is hard coded. But you might still be able to link to it since it does exist. :hmmm: |
thanks privateer!
POSR (R=rain). yes, this seems to be for the rain watch crew. Now i "just" have to investigate, how divingduck managed to link the fruits and other food models to the fuel dial controller and do the same to the new particle controller of the snow and this watch crew statemachinecontroller. If i manage to do that, snow instead of rain might be possible. :hmmm: Maybe you can help a bit? :up: |
diving duck
I believe DD has a web page and posts on a German forum. He always has been very helpful and I am sure if you contact him he would be willing to help.
|
Quote:
Take note that some controllers work only for the inside of the boat and some controllers work only outside. I am pretty comfortable with statemachines controller and i dont think there is one related to bad weather, a real trigger base on date or season is what we really need to advanced SH3 to the next level. Give me such a trigger and we will do wonders with it! Like privateer mention maybe using the POS_R and deleting only the mesh could do the trick but even if it work it wont help for seasons change because the minute you will get bad weather in July then the snow will start to fall:k_confused: Best regards Hans |
Quote:
|
It would be awesome to have this combined with frozen harbors from LSH
Hope you could do it |
help is greatly appreciated!
|
Amaziing!
With which big mods can I use it? |
Quote:
you are doing a great job and I think this will enhance the Frozen Harbors! For integration into Frozen Harbors you may contact me or Veers2007 (or both :03:) via e-mail: blueduck@lsh3.com, veers@lsh3.com. Regards Blueduck PS: German possible! :D |
Quote:
:yep: I'd start by moveing a POSWatchR node and placing it above the Turm about a hundred meters or so. In rain, the Crewman should appear at that new position. Then start digging into how he is attached to that. I'm pretty sure it's hard coded so you may need to create a 'fake' crewman? |
thanks privateer. sounds good. that might work. will set a new watchmen-node, delete the mesh and place a particle controller in it. maybe this works.
|
What about this work? Any progress on it? Hope it goes right and soon we could have snow over our heads
|
Geez, Jeff! You're a genius.
An annoying, troublemaking genius, but a genius nonetheless. :O: |
All times are GMT -5. The time now is 04:39 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.