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-   -   SNOW...its possible! (https://www.subsim.com/radioroom/showthread.php?t=190685)

urfisch 12-19-11 08:18 AM

Quote:

Originally Posted by Rubini (Post 1807555)
Ok , I understood. Again this can fall to the h.sie type of hardcode work...

I already messed with statemachine controllers some time ago...but I can't remember now if a statemachine controller reference to wheather state exist.
(but is easy to know taking a look at some of the act files (IIRC) where the statemachine references are described. I have not my SH3 files and tools for now (new ultimate machine, new games, new SO (W764bits), so some time needed to port all my old files and games...:DL)

Take a look on the act file to see if a linked statemachine command exist for this mod intention .:hmmm:

we simply need something which indicates the state of weather! this could be the "weather report", or the "cloth change" of the watch crew. something, which creates a parameter we can read. other indicators for bad weather may exist somewhere, as you cant man the deckgun in bad weather. this also is done due to a parameter, which is given.

yes, h.sie might be a great help here.

Gunter Prien 12-19-11 10:15 AM

urfisch this was very good, great idea!:up:

Madox58 12-19-11 11:29 PM

GraphName.POSWatchR in the Turms dat file.
This is a Statemachine controller of the Men on Watch when the weather is bad.
However, I believe the actual Controller is hard coded.
But you might still be able to link to it since it does exist.
:hmmm:

urfisch 12-20-11 06:33 AM

thanks privateer!

POSR (R=rain). yes, this seems to be for the rain watch crew. Now i "just" have to investigate, how divingduck managed to link the fruits and other food models to the fuel dial controller and do the same to the new particle controller of the snow and this watch crew statemachinecontroller. If i manage to do that, snow instead of rain might be possible.

:hmmm:

Maybe you can help a bit?

:up:

irish1958 12-20-11 12:41 PM

diving duck
 
I believe DD has a web page and posts on a German forum. He always has been very helpful and I am sure if you contact him he would be willing to help.

Hans Witteman 12-20-11 01:13 PM

Quote:

Originally Posted by urfisch (Post 1808091)
thanks privateer!

POSR (R=rain). yes, this seems to be for the rain watch crew. Now i "just" have to investigate, how divingduck managed to link the fruits and other food models to the fuel dial controller and do the same to the new particle controller of the snow and this watch crew statemachinecontroller. If i manage to do that, snow instead of rain might be possible.

:hmmm:

Maybe you can help a bit?

:up:

Hi mate,

Take note that some controllers work only for the inside of the boat and some controllers work only outside.

I am pretty comfortable with statemachines controller and i dont think there is one related to bad weather, a real trigger base on date or season is what we really need to advanced SH3 to the next level.

Give me such a trigger and we will do wonders with it!

Like privateer mention maybe using the POS_R and deleting only the mesh could do the trick but even if it work it wont help for seasons change because the minute you will get bad weather in July then the snow will start to fall:k_confused:
Best regards Hans

urfisch 12-20-11 01:33 PM

Quote:

Originally Posted by Hans Witteman (Post 1808250)
Hi mate,

Take note that some controllers work only for the inside of the boat and some controllers work only outside.

I am pretty comfortable with statemachines controller and i dont think there is one related to bad weather, a real trigger base on date or season is what we really need to advanced SH3 to the next level.

Give me such a trigger and we will do wonders with it!

Like privateer mention maybe using the POS_R and deleting only the mesh could do the trick but even if it work it wont help for seasons change because the minute you will get bad weather in July then the snow will start to fall:k_confused:
Best regards Hans

if you could help me with the controllers, would be great hans. the mod is designed to be a "on demand" mod, you must activate before starting the game. so you can use it, when your career in the game is in winter season.

complutum 12-21-11 06:28 AM

It would be awesome to have this combined with frozen harbors from LSH
Hope you could do it

urfisch 12-22-11 06:15 AM

help is greatly appreciated!

OuNiS 12-22-11 12:58 PM

Amaziing!
With which big mods can I use it?

blueduck 12-23-11 10:09 AM

Quote:

Originally Posted by urfisch (Post 1809060)
help is greatly appreciated!

Hello Urfish,

you are doing a great job and I think this will enhance the Frozen Harbors!

For integration into Frozen Harbors you may contact me or Veers2007 (or both :03:) via e-mail: blueduck@lsh3.com, veers@lsh3.com.

Regards
Blueduck

PS: German possible! :D

Madox58 12-23-11 02:48 PM

Quote:

Originally Posted by urfisch (Post 1808261)
if you could help me with the controllers, would be great hans. the mod is designed to be a "on demand" mod, you must activate before starting the game. so you can use it, when your career in the game is in winter season.

If you use SH3 Commander? It could be setup to automagicly use it when it should.
:yep:

I'd start by moveing a POSWatchR node and placing it above the Turm about a hundred meters or so.
In rain, the Crewman should appear at that new position.
Then start digging into how he is attached to that.
I'm pretty sure it's hard coded so you may need to create a 'fake' crewman?

urfisch 12-23-11 06:22 PM

thanks privateer. sounds good. that might work. will set a new watchmen-node, delete the mesh and place a particle controller in it. maybe this works.

complutum 12-30-11 10:20 AM

What about this work? Any progress on it? Hope it goes right and soon we could have snow over our heads

Sailor Steve 12-30-11 10:34 AM

Geez, Jeff! You're a genius.

An annoying, troublemaking genius, but a genius nonetheless. :O:


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