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-   -   Grrrr: Some of the boats CTD GWX when they explode and sink (https://www.subsim.com/radioroom/showthread.php?t=190550)

Victor Schutze 12-18-11 03:37 PM

I have these errors in my install:

D:\Ubisoft\SilentHunterIII\data\Sea\L02A\L02A.cfg missing!
D:\Ubisoft\SilentHunterIII\data\Sea\L03A\L03A.cfg missing!
D:\Ubisoft\SilentHunterIII\data\Sea\M33B\M33B.cfg missing!
D:\Ubisoft\SilentHunterIII\data\Sea\T06A\T06A.cfg missing!
D:\Ubisoft\SilentHunterIII\data\Sea\T06B\T06B.cfg missing!
D:\Ubisoft\SilentHunterIII\data\Sea\T15B\T15B.cfg missing!

Does someone have these files? :damn:

IFRT-WHUFC 12-18-11 06:48 PM

Quote:

Originally Posted by Victor Schutze (Post 1807196)
I have these errors in my install:

D:\Ubisoft\SilentHunterIII\data\Sea\L02A\L02A.cfg missing!
D:\Ubisoft\SilentHunterIII\data\Sea\L03A\L03A.cfg missing!
D:\Ubisoft\SilentHunterIII\data\Sea\M33B\M33B.cfg missing!
D:\Ubisoft\SilentHunterIII\data\Sea\T06A\T06A.cfg missing!
D:\Ubisoft\SilentHunterIII\data\Sea\T06B\T06B.cfg missing!
D:\Ubisoft\SilentHunterIII\data\Sea\T15B\T15B.cfg missing!

Does someone have these files? :damn:

Just copy the data from each ship below and paste to a new text file with notepad save file as L02A.cfg and so on!

L02A:


[Unit]
ClassName=L02A
UnitType=102
MaxSpeed=15
Length=147
Width=18.1
Mast=22.5
Draft=8.6
Displacement=6960
RenownAwarded=220
[2DCompartments]
UnitPos=56,8,403,20
NbOfComp=4
Name1=Propulsion
Area1=58,5,30,18
Name2=Keel
Area2=164,2,187,10
Name3=Engines Room
Area3=207,13,52,18
Name4=Fuel Bunkers
Area4=261,13,30,18

L03A:

[Unit]
ClassName=L03A
UnitType=102
MaxSpeed=18
Length=147
Width=18.1
Mast=22.5
Draft=8.8
Displacement=7345
RenownAwarded=270
[2DCompartments]
UnitPos=56,8,403,20
NbOfComp=4
Name1=Propulsion
Area1=58,5,30,18
Name2=Keel
Area2=164,2,187,10
Name3=Engines Room
Area3=207,13,52,18
Name4=Fuel Bunkers
Area4=261,13,30,18

M33B:

[Unit]
ClassName=M33B
UnitType=102
MaxSpeed=10
Length=91
Width=15
Mast=20
Draft=9.3
Displacement=3200
RenownAwarded=113
[2DCompartments]
UnitPos=56,8,403,20
NbOfComp=4
Name1=Propulsion
Area1=58,5,30,18
Name2=Keel
Area2=164,2,187,10
Name3=Engines Room
Area3=207,13,52,18
Name4=Fuel Bunkers
Area4=261,13,30,18

T06A:

[Unit]
ClassName=T06A
UnitType=101
MaxSpeed=10
Length=137
Width=19.5
Mast=22.5
Draft=8.2
Displacement=8280
RenownAwarded=325
[2DCompartments]
UnitPos=56,8,403,20
NbOfComp=4
Name1=Propulsion
Area1=58,5,30,18
Name2=Keel
Area2=164,2,187,10
Name3=Engines Room
Area3=207,13,52,18
Name4=Fuel Bunkers
Area4=261,13,30,18

T06B:

[Unit]
ClassName=T06B
UnitType=101
MaxSpeed=10
Length=137
Width=19.5
Mast=22.5
Draft=8.2
Displacement=8300
RenownAwarded=325
[2DCompartments]
UnitPos=56,8,403,20
NbOfComp=4
Name1=Propulsion
Area1=58,5,30,18
Name2=Keel
Area2=164,2,187,10
Name3=Engines Room
Area3=207,13,52,18
Name4=Fuel Bunkers
Area4=261,13,30,18

Unfortunately for some reason I havn't got the T15B!

hope this helps!

Rick

Victor Schutze 12-18-11 09:26 PM

Quote:

Originally Posted by IFRT-WHUFC (Post 1807306)
Just copy the data from each ship below and paste to a new text file with notepad save file as L02A.cfg and so on!

L02A:


[Unit]
ClassName=L02A
UnitType=102
MaxSpeed=15
Length=147
Width=18.1
Mast=22.5
Draft=8.6
Displacement=6960
RenownAwarded=220
[2DCompartments]
UnitPos=56,8,403,20
NbOfComp=4
Name1=Propulsion
Area1=58,5,30,18
Name2=Keel
Area2=164,2,187,10
Name3=Engines Room
Area3=207,13,52,18
Name4=Fuel Bunkers
Area4=261,13,30,18

L03A:

[Unit]
ClassName=L03A
UnitType=102
MaxSpeed=18
Length=147
Width=18.1
Mast=22.5
Draft=8.8
Displacement=7345
RenownAwarded=270
[2DCompartments]
UnitPos=56,8,403,20
NbOfComp=4
Name1=Propulsion
Area1=58,5,30,18
Name2=Keel
Area2=164,2,187,10
Name3=Engines Room
Area3=207,13,52,18
Name4=Fuel Bunkers
Area4=261,13,30,18

M33B:

[Unit]
ClassName=M33B
UnitType=102
MaxSpeed=10
Length=91
Width=15
Mast=20
Draft=9.3
Displacement=3200
RenownAwarded=113
[2DCompartments]
UnitPos=56,8,403,20
NbOfComp=4
Name1=Propulsion
Area1=58,5,30,18
Name2=Keel
Area2=164,2,187,10
Name3=Engines Room
Area3=207,13,52,18
Name4=Fuel Bunkers
Area4=261,13,30,18

T06A:

[Unit]
ClassName=T06A
UnitType=101
MaxSpeed=10
Length=137
Width=19.5
Mast=22.5
Draft=8.2
Displacement=8280
RenownAwarded=325
[2DCompartments]
UnitPos=56,8,403,20
NbOfComp=4
Name1=Propulsion
Area1=58,5,30,18
Name2=Keel
Area2=164,2,187,10
Name3=Engines Room
Area3=207,13,52,18
Name4=Fuel Bunkers
Area4=261,13,30,18

T06B:

[Unit]
ClassName=T06B
UnitType=101
MaxSpeed=10
Length=137
Width=19.5
Mast=22.5
Draft=8.2
Displacement=8300
RenownAwarded=325
[2DCompartments]
UnitPos=56,8,403,20
NbOfComp=4
Name1=Propulsion
Area1=58,5,30,18
Name2=Keel
Area2=164,2,187,10
Name3=Engines Room
Area3=207,13,52,18
Name4=Fuel Bunkers
Area4=261,13,30,18

Unfortunately for some reason I havn't got the T15B!

hope this helps!

Rick

Danke Herr Kaleun! :arrgh!:

Victor Schutze 12-18-11 11:06 PM

Quote:

Originally Posted by IFRT-WHUFC (Post 1807306)

Unfortunately for some reason I havn't got the T15B!


Rick

I don't have it either :shifty:

Anybody?

frau kaleun 12-19-11 12:03 AM

I just did a search of my GWX3 game folder for that file (T15B.cfg) and it doesn't appear anywhere in the folder. That's with the Wilhelmshaven mod, the Extras mod, and the Merchant Fleet mod all enabled. There is a folder for that class in data\Sea but it only contains .tga files which appear to have been added by the Merchant Fleet Mod. :hmmm:

Victor Schutze 12-19-11 10:01 AM

Quote:

Originally Posted by frau kaleun (Post 1807433)
I just did a search of my GWX3 game folder for that file (T15B.cfg) and it doesn't appear anywhere in the folder. That's with the Wilhelmshaven mod, the Extras mod, and the Merchant Fleet mod all enabled. There is a folder for that class in data\Sea but it only contains .tga files which appear to have been added by the Merchant Fleet Mod. :hmmm:

So the boat does not exist? Delete? How? :hmmm:

Victor Schutze 12-19-11 04:33 PM

Quote:

Originally Posted by Victor Schutze (Post 1807603)
So the boat does not exist? Delete? How? :hmmm:

Yes. How? Do I delete the T15B folder? Is there a something else somewhere to delete as well? Not sure. I don't want to create another problem trying to fix another one! :hmmm:

A reminder anybody?

frau kaleun 12-19-11 05:08 PM

As long as nothing in your game is calling on the ship to spawn, I don't think just having a folder in data\Sea by that name with nothing but .texture files would be a problem.

The first step would be to do a search of your Roster folder for T15B.cfg, if that file is not present in any nation's roster then it will not spawn under any flag so the ship should not appear.

AFAIK the MFM ships are not individually scripted into any campaign files so there shouldn't be an issue there (someone please correct me if I'm wrong).

It could be that the validator popped up an error because there is a data\Sea folder for the T15B class of ship, but the folder doesn't contain all the files necessary for that ship to function properly should the game try to render it, which I don't think it would do anyway if that class is not in some nation's roster and/or specifically scripted into a campaign file.

I'm just guessing here based on experience so if someone knows anything different, please chime in. :DL

Victor Schutze 12-28-11 06:16 PM

Update:

I bought a new sound card in case the problem was my integrated mobo soundcard.

I used Sh3 Validator and worked out all the mistakes.

Despite all my efforts, I STILL have CTD when blowing up tramp steamer or coastal tanker or M24B and numerous other boats.:damn:

:dead:

Sailor Steve 12-28-11 07:29 PM

T15B was a small (5000 tons) tanker that didn't get finished. There are no stats for it, nor a picture (at least that I've seen).

Victor Schutze 12-28-11 08:08 PM

Quote:

Originally Posted by Sailor Steve (Post 1811789)
T15B was a small (5000 tons) tanker that didn't get finished. There are no stats for it, nor a picture (at least that I've seen).

Do you think the presence of T15B in the game produces these CTDs? I am looking for a solution here. :damn:

frau kaleun 12-28-11 08:11 PM

I think the only "presence" is the few .tga files in that data\Sea folder. As long as the ship isn't scripted into a campaign file or listed in some nation's roster, it shouldn't appear in your game so the lack of any other files in that folder shouldn't be a problem. Just having .tga files that the game will never use because the ship never appears shouldn't be a problem either as far as I know.

NGT 01-02-12 12:02 PM

Happy New Year!


I do not recognize many of mods listed in your post no #4.


However I would like to suggest you something, in case that is really sound-related problem:


Take the “original” sh3.sdl file from LifeBoats&Debris_v4 and insert it again in your game on the top of all other files. Do it with JSGME or directly replace it inside folder “Sound”.


Try again to sink the tramp steamer or the coastal tanker inside Academy or in single mission.


If the problem persists, compare the NKSQ_.dsd file from NKSQ_ folder inside Sea folder with the original NKSQ_.dsd file from GWX.


If you have not/you don’t like (?) S3D, you can compare with WinMerge (freeware), it will tell you if files are identical or not.


My idea: if it is a sound problem, and is not a sound card problem, perhaps is a .dsd or/and sh3.sdl conflict.

If nothing works, disable the GWX - Enhanced Damage Effects and every mod on the top of that, and try again. But in this case, I thing, should be a graphic card problem (weakness).


If GWX - Enhanced Damage Effects works fine, without all other mods on the top of it, consider that you are lucky…


If not, I hope that somebody more skilful than me, will get the answer...:yawn:


Good luck

JuergenSchT 01-02-12 11:01 PM

Found this in another thread:
Quote:

Originally Posted by Rubini
Some ships in Sh3 have problems (CTD frequentelly) when breaking in two parts, what happens when a catastrophic destructions occurs.
The damaged by fire mod allows total destruction a bit more frequently by the constant hit by fire.
But note: this isn't a mod problem neither a original sh3 ships problem. This is present only in third part ships. I already made a comment here about this problem asking the modders ship builders to test this feature(break in two parts) on their ships...
[...]
This ctds related to third part ships are in truth a BIG problem as it can ruin your campaign/patrol/savegames and all we have them on ours Sh3 installations. Recentelly (well,the last time that I played Sh3 seriously) I became so hungry with this problem, that I take out almost all of third part ships apart and then finished my campaign without CTDs. It's a pity because new ships are a great addition to the game. And the problem is normally easy to solve by the ship modder builder. Just need attention to details and a good builder routine.
Another possibility is to edit the zones.cfg and erase all posilibilities of catastrophic destructions but you will lose this eye candy feature and others potential problems with third part ships will stay anyway.http://174.123.69.202/%7Esubsimc/rad...s/banghead.gif

Sources: 1, 2.

Victor Schutze 01-03-12 12:34 PM

Quote:

Originally Posted by NGT (Post 1814024)
Happy New Year!


I do not recognize many of mods listed in your post no #4.


However I would like to suggest you something, in case that is really sound-related problem:


Take the “original” sh3.sdl file from LifeBoats&Debris_v4 and insert it again in your game on the top of all other files. Do it with JSGME or directly replace it inside folder “Sound”.


Try again to sink the tramp steamer or the coastal tanker inside Academy or in single mission.


If the problem persists, compare the NKSQ_.dsd file from NKSQ_ folder inside Sea folder with the original NKSQ_.dsd file from GWX.


If you have not/you don’t like (?) S3D, you can compare with WinMerge (freeware), it will tell you if files are identical or not.


My idea: if it is a sound problem, and is not a sound card problem, perhaps is a .dsd or/and sh3.sdl conflict.

If nothing works, disable the GWX - Enhanced Damage Effects and every mod on the top of that, and try again. But in this case, I thing, should be a graphic card problem (weakness).


If GWX - Enhanced Damage Effects works fine, without all other mods on the top of it, consider that you are lucky…


If not, I hope that somebody more skilful than me, will get the answer...:yawn:


Good luck

Thank you NGT.
I bookmark your reply if in case I need a clue for fixing this kind of problem. :up:

Quote:

Originally Posted by JuergenSchT (Post 1814413)
Found this in another thread:

Sources: 1, 2.

This is most amazing! I actually managed to fix the problem somehow: If you check my mod list in my post #4 on this thread, I disabled the mods starting by the last one (Leitz Fernglas) and testing the installation each time. I worked my way up to.. the "DBSM" mod.

I noticed that the Tramp Steamer or the Small Coastal Freighter (among others) would create the CTD exactly when going under (CATASTROPHIC FIRES). I went into the DBSM mod folder, accessed the "Ship Fire 1.wav" file and disabled it (renamed it "Ship Fire 1_dis.wav_dis") re-anabled the mod and the rest of the mods ... and voila... No more CTDs... until now. :shucks:

Thank you for this post by Rubini, JuergenSchT. :up:
I wonder how does Rubini define "third part ships"? :hmmm:
Are Tramp Steamers or the Small Coastal Freighters considered third part ships? :06:

I noticed that a lot of ships such as "Q01B" don't actually have the "eye candy" explosions feature as other ships (they barely burn when critically damaged. The smoke from the funnel has more volume than the actual critical fires! :rotfl2: ). :-? Has anyone found a fix for this?


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