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-   -   Flickering grills on Super Turms IX (https://www.subsim.com/radioroom/showthread.php?t=189431)

frau kaleun 11-09-11 11:11 AM

Then don't scare the nice lady with phrases like "boolean operation." :O:


So what you're doing is, cutting out a section of the turm that matches the area needed for the grills, using that to make a separate 3D object for the grills that exists in basically the same spot, and then applying the grills texture to that? Or am I completely not getting it?

SquareSteelBar 11-09-11 12:11 PM

http://www.youtube.com/watch?v=9jMhTMHxrr8

Madox58 11-09-11 01:47 PM

Quote:

Originally Posted by frau kaleun (Post 1783990)
So what you're doing is, cutting out a section of the turm that matches the area needed for the grills, using that to make a separate 3D object for the grills that exists in basically the same spot, and then applying the grills texture to that? Or am I completely not getting it?

Pretty much, yes.

There's a 3D mesh in the conning_high object that is used for the Grills now.

I selected that object and applied the texture so I could see the Grills.
Then created a long box that goes through both sides of that object and fits the front grill area.
Cloned that for the rear grills.
Did a boolean cut with the turm as object a, front box as object b, saved that result and then did the same to get the rear grill cut.
I now have 4 objects in the exact place with the grill texture so no uv's need redone.

Those would need a bit more work like maybe extruding a bit to seperate the surfaces some but it would reduce the flicker that way.
I have not actually re-done the Turm yet to test in-Game but it should work OK.

It may be better to punch the grills through the Turm also.
That would remove the mesh area totally and also solve the issue.
Maybe even better.

frau kaleun 11-09-11 02:29 PM

Quote:

Originally Posted by privateer (Post 1784171)
Pretty much, yes.

There's a 3D mesh in the conning_high object that is used for the Grills now.

I selected that object and applied the texture so I could see the Grills.
Then created a long box that goes through both sides of that object and fits the front grill area.
Cloned that for the rear grills.
Did a boolean cut with the turm as object a, front box as object b, saved that result and then did the same to get the rear grill cut.
I now have 4 objects in the exact place with the grill texture so no uv's need redone.

Those would need a bit more work like maybe extruding a bit to seperate the surfaces some

:hmmm:

:hmmm:

:hmmm:

http://www.myteespot.com/images/Images_d/d_8075.jpg

:O:

I only understood about half of that, it may make more sense when I can get home and actually look at stuff.

Quote:

It may be better to punch the grills through the Turm also.
That would remove the mesh area totally and also solve the issue.
Maybe even better.
Sounds like less work. Where's the fun in that? :O:

frau kaleun 11-10-11 01:20 PM

Quote:

Originally Posted by frau kaleun (Post 1784200)


I only understood about half of that, it may make more sense when I can get home and actually look at stuff.



Aaaaaaand....I got nothin'.

I can't even find what you're talking about here:

Quote:

There's a 3D mesh in the conning_high object that is used for the Grills now.
:damn:

When I look at the model preview in S3D I can see where the texture for the grills is, they show up in place on the turm. But I keep exporting the 3D models and when I look at them in MM3D I don't see anything that corresponds to their location that I can do anything with. :doh:

Gerald 11-10-11 01:22 PM

Not again....:88) yes mam,:rock:

Anvart 11-10-11 03:17 PM

I've never seen Aces turms... but i can suppose two reasons for flicker...
1) The coincidence of the surface of Grill's mesh with the surface of the turm's mesh...
2) The use of the material with alpha blending ...
For the first case you can zoom in on the mesh with the texture of the grill on 0.5% - 0.7%...
For the second case you can use 3D model of the grill.

frau kaleun 11-10-11 03:57 PM

I think I found this:

Quote:

There's a 3D mesh in the conning_high object that is used for the Grills now.
So, that's something.

Gerald 11-10-11 03:59 PM

Quote:

Originally Posted by frau kaleun (Post 1785163)
I think I found this:



So, that's something.

Congratulations on your progress on this topic, free drinks all night, :rock:

frau kaleun 11-10-11 04:16 PM

Lookie what I did!

http://img189.imageshack.us/img189/6956/grills.jpg

I made a thing from the thing with the thing and applied the thing!


I just don't know what to DO with the thing. :O:

Gerald 11-10-11 04:23 PM

Quote:

Originally Posted by frau kaleun (Post 1785186)
Lookie what I did!

http://img189.imageshack.us/img189/6956/grills.jpg

I made a thing from the thing with the thing and applied the thing!


I just don't know what to DO with the thing. :O:

What is that thing? Similar to part of an air wing that has blown down from a tree, :woot:

frau kaleun 11-10-11 04:27 PM

Quote:

Originally Posted by Vendor (Post 1785196)
What is that thing? Similar to part of an air wing that has blown down from a tree, :woot:

Did it land on your head? If not then I still need to fine-tune the trajectory. :O:

Gerald 11-10-11 04:28 PM

^:haha:

Madox58 11-10-11 05:03 PM

Nice.
Next thing you know you'll be useing words like.....
boolean, quaternion, vertex, polygon, etc.
(And NO! polygon does not refer to a missing bird!)
:haha:

frau kaleun 11-10-11 05:42 PM

Quote:

Originally Posted by privateer (Post 1785232)
Nice.
Next thing you know you'll be useing words like.....
boolean, quaternion, vertex, polygon, etc.
(And NO! polygon does not refer to a missing bird!)

So far I have copied the two "groups" where the textures are piled on top of each other and pasted them into a second MM3D window and applied the grills texture only to the first group so I can see where the grills are. Now I'm sitting here trying to figure out how to make holes in the other group underneath the grills. :06:

And no I think my vocabulary will probably remain firmly rooted in the "dot, line, and thing" category. :haha:


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