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-   -   [WIP] Type II Conning Tower and accurate scope positions (https://www.subsim.com/radioroom/showthread.php?t=189172)

postalbyke 12-02-11 11:28 AM

I moved the gauges forward and added a shallow depth gauge... I've begun playing with this conning tower installed. :D I still need to fix the texture on the light bulb... Can anyone point me to a good resource for making shadows and implementing them? elsewise, I'll have to make a different texture for every part and hand-paint the shadows on each lol

http://i1087.photobucket.com/albums/...byke0/Con4.jpg

http://i1087.photobucket.com/albums/...byke0/Con3.jpg

U570 12-02-11 03:58 PM

Looking pretty good, postalbyke. Can't wait for it to be released

flakmonkey 12-04-11 11:33 AM

Looking really impressive so far, ive often wished the type IIs had a proper tower interior.
As for shadows, just use your 3d app of choice, whatever program youre making the new geometry in. Light the scene as you like then look for texture baking options within the 3d program, this will differ for each 3d program. You can then create lightmaps for use in game.

postalbyke 12-04-11 11:24 PM

Thanks, guys!

I'll give that a try, FlakMonkey :D
Right now I'm using Sketchup, but I've been trying to get into... 3ds? lemme look... oh, bother I've lost the durn thing!

Yup, deleted it somewhere along the way when I couldn't import/export models to SH3...
gonna re-download :P

edit: Gmax, not 3ds! I'm also going to be trying a model conversion program instead of just using wavefront files... *crossing fingers*

postalbyke 12-10-11 01:00 AM

Okay! I'm thinking about releasing without shadows, just gotta spit-polish this thing, maybe someone can bring it to a mirror shine :DL

Orrrr I just got a PM from someone helpful!
Alright, everyone, this might get off the ground! :D

postalbyke 12-22-11 08:46 PM

I'm a little embarrassed, I can't seem to raise the person who offered the help...

postalbyke 03-02-12 11:10 PM

Never mind all that! He helped and I can't seem to make it work.

So! I intend to release without shadows or working lights in the hopes that someone else can fix it, as well as my sloppy uving work on the gauges.

Notice: It will use the DivingDuck open hatch/phonograph animations file with alterations, so if you use this with any of those mods, they will be incompatible.

Any input about whether I should include the cameras file? I use it for the convenience of knowing where the "numpad 0" button will send me. (and I've modded it for the MaGui Mod)

postalbyke 03-09-12 02:30 PM

I know I'm probably talking to myself, but i've released this mod here:

http://www.subsim.com/radioroom//sho...d.php?t=193263

Thank you.

Borgneface 03-10-12 04:11 AM

Ok ...I am downloading it now and hope to be able to try is during the weekend....
Thanks for the good work

Amicalement


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