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-   -   Merchant ship searchlights? (https://www.subsim.com/radioroom/showthread.php?t=187725)

Uboatman 09-23-11 03:37 PM

Quote:

Originally Posted by WernherVonTrapp (Post 1752977)
Are you saying that your opinion of (or zest for) the game hinges entirely on whether you can shoot out the lights or not?http://www.freesmileys.org/smileys/smiley-think005.gif

Not sure, certainly after I found out I've not bothered to reload my career. Sometimes small things like this can just eat at you, I guess for me this is just one of those things. I should be able to shoot them out, same with the weapons. What's the point of having the instruction there if they can't take the guns out anyway? A lone merchant, which you took effort (game effort) to get into position to torpedo, you fire 3, may not hit with them all but the merchant is dead in the water and just won't sink, all it needs is a few well placed rounds to the waterline but you can't do so at night in time without risking taking return fire damage because it took a few rounds to adjust your aim with a darn indestructible light shining in your eyes.

So yeah, I'm annoyed, will I stop playing SH4 TMO 2.2, don't know. I'm flawed, takes me a while to get over things:88)

WernherVonTrapp 09-23-11 04:57 PM

Quote:

Originally Posted by Uboatman (Post 1754920)
I'm flawed, takes me a while to get over things:88)

We're all flawed my friend, especially me.http://www.freesmileys.org/smileys/s...ashamed005.gif I certainly have my quirks too, just ask Armistead.http://www.freesmileys.org/smileys/smiley-music037.gif


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