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-   -   Changing the height of men....anyone know how? (https://www.subsim.com/radioroom/showthread.php?t=187511)

Anvart 09-06-11 06:25 AM

Quote:

Originally Posted by privateer (Post 1743052)
We covered many of the details in this thread Guys.
:03:
http://www.subsim.com/radioroom/showthread.php?t=176928

:03:
Nothing new...

Wolfstriked 09-06-11 11:45 AM

Quote:

Originally Posted by Anvart (Post 1743021)
It's very simple... theoretically.
Use S3D, extract character MeshAnimation as a sequence of poses (meshes)... then in 3ds Max reduce (rescale) this mesh sequence and then import rescaled sequence into MeshAnimation using S3D... :har:

Is the laughing indicated its not easy??:o:haha:

Anvart 09-06-11 01:15 PM

No it's easy ... just need to make a ton of work. :haha:

Wolfstriked 09-06-11 01:49 PM

Anvart...:cry: 3D is like voodoo to me so alas.

skwasjer 09-06-11 07:21 PM

I can do it with calc.exe!

:O:

Anvart 09-07-11 05:05 AM

Quote:

Originally Posted by skwasjer (Post 1744102)
I can do it with calc.exe!

:O:

Yes, of course :yep:... but which method would be faster... :haha:

Hitman 09-07-11 08:29 AM

The "Superturms" mod from Aces was already doing more or less what you want by rescalling the conning tower to make the man appear proportionally taller. :hmmm:

Madox58 09-07-11 05:53 PM

Exactly.
It's a far, FAR, easier job to rescale other stuff.

Wolfstriked 09-08-11 02:17 PM

Anvart,riddle me this.....I have done some tweaks and managed to get the mech_pendulum working in my sub interior for the helmsman view.What I would like to know is this,if I do finally get the boat to also show the dive angle....can I control the pivot point in each camera and can I control the amount of angle like in the mech_pendulum?

And about Aces work....no knocking but its done wrong.The first thing is the turm is way too big on the IX family.Load up game and look at video and you will see that even on the large IX the conning tower is very narrow.In game it looks like only one man can walk past but in that video it shows a huge area on both sides of the conning tower.Also the video shows it being very cramped and the game conning towers are like sundecks.:haha:

In my game I have put the view to stand to right of the UZo and low down to simulate the view of standing on the deck(VIIb).Two issues rise...first is the men are a bit too big BUT the other issue is the ocnning tower is also too big.This makes the front of the boat seem smaller than it really would look if you were standing in a correct sized conning tower.

What this correct view gives though is alot of immersion to game that would only grow by large amount of everything was in "perfect" proportions.:03:

Anvart 09-08-11 03:54 PM

You're talking about the angle of slope when submerged submarine? Search mods on this topic...

Wolfstriked 09-08-11 04:26 PM

Yes Anvart....trouble is this.I have moved the command room view point to below.The thing is the pivot point is near the conning tower hatch so that when sub leans you rise into ceiling or drop into ground instead.Thats one issue and the other is that I want to get a full 30deg dive angle going but then the lean will be too severe since the view just leans and in real life you will compensate by adjusting the body to keep image level as best as can.So can you move the picot point and can you adjust the amount of lean irregardless of the actual dive angle?

http://img703.imageshack.us/img703/4...0815293206.jpg
http://img695.imageshack.us/img695/1...0815293870.jpg
Here is the new view on deck of TypeVIIb.I find it really puts you on a boat....
http://img508.imageshack.us/img508/4...0815302468.jpg

Anvart 09-09-11 02:22 AM

In mods i mentioned (i'm author of the idea and implementation for Type 2 sub in stock game) for interior cameras (not for free camera) was used DIAL_TRIM controller and the angle of the extreme submerged submarine does not exceed 15 degrees ... and cameras revolve around their point of placement.

Wolfstriked 09-09-11 01:59 PM

Sadly Anvart my modding days for SH3 are over.I ported over my Sh3 folder to a new HD and somehow I lost all my work in the mods folder.I will take that and move on since I am not that good at it.I will however stay around and watch all the new developments that the true modders will bring to the Silent Hunter game.:salute:

postalbyke 09-26-11 08:18 AM

Wicked bummer, bro!
I'm about to move everything to a new computer, myself... I hope I don't lose all my private mods in the process lol

Just waiting for parts, now :D

You can re-make all your stuff, I'm sure! You did it once, and you had the motivation! I'm sure once you play the game again, you'll see it again :D

Wolfstriked 09-26-11 04:10 PM

Yeah man it sucks and still hurts and I am still pissed at myself for doing something so stupid like a total program move from one HD to another.:wah::damn::nope:


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