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-   -   Help with Merchant Fleet mod (https://www.subsim.com/radioroom/showthread.php?t=187327)

theroc44 08-30-11 03:17 PM

well after 14 hours and multiple installs i finally got it to run. Its a miracle but is it stable? I dont think so, upon entering campaign its slow like molases. Gotta wait an additional few minutes for the game to "catch up". So i reloaded it twice to confirm it will run and it did. Now im busy attaching names to the ships for Commander. ohh and i still didnt even try it with stnaz,wil,ships. I know thats gonna be fun.

Sailor Steve 08-30-11 03:54 PM

Quote:

Originally Posted by theroc44 (Post 1739783)
Now im busy attaching names to the ships for Commander.

How exactly? Everything is included in the mod.

theroc44 08-30-11 04:36 PM

Quote:

Originally Posted by Sailor Steve (Post 1739804)
How exactly? Everything is included in the mod.


The extra file that Jim made, doesnt matter i CTD three times running the MFM its been offcially retired.

theroc44 08-31-11 07:44 PM

does anyone have the most recent version link for the merchant fleet mod lite. I wanna try that and see if it makes a difference.

VONHARRIS 08-31-11 11:15 PM

Instead of trying to load the whole of the MFM , even the lite version, try to add ships manually one by one.
In that way you will be able to play the game with some ships of the MFM without CTDs.
This procedure has worked fine with my PC.

If you have the GWX then disable the merged campaign option to save up mamory space.

theroc44 09-01-11 12:17 AM

Quote:

Originally Posted by VONHARRIS (Post 1740588)
Instead of trying to load the whole of the MFM , even the lite version, try to add ships manually one by one.
In that way you will be able to play the game with some ships of the MFM without CTDs.
This procedure has worked fine with my PC.

If you have the GWX then disable the merged campaign option to save up mamory space.


The merged campaign is a good idea i was holding off on that cause i didnt want to turn it off. But you gotta make some concessions here and there. Im trying to be greedy with my 32bit vista:damn: Been fooling with the MFM for over 15 hours now i can safely say. Im almost there in getting it stable.

frau kaleun 09-01-11 08:05 AM

Quote:

Originally Posted by theroc44 (Post 1740612)
The merged campaign is a good idea i was holding off on that cause i didnt want to turn it off. But you gotta make some concessions here and there. Im trying to be greedy with my 32bit vista:damn: Been fooling with the MFM for over 15 hours now i can safely say. Im almost there in getting it stable.

The only reason you would ever need the Merged Campaign enabled is if you are patrolling in more than one major theater of operations during the same patrol and want traffic to appear in both/all theaters. Unless you are doing some very long, very unusual patrols on a regular basis, having the MC enabled all the time is just a waste of system resources that can be put to better use elsewhere.

theroc44 09-01-11 05:29 PM

Quote:

Originally Posted by frau kaleun (Post 1740752)
The only reason you would ever need the Merged Campaign enabled is if you are patrolling in more than one major theater of operations during the same patrol and want traffic to appear in both/all theaters. Unless you are doing some very long, very unusual patrols on a regular basis, having the MC enabled all the time is just a waste of system resources that can be put to better use elsewhere.

Yea ive been doing some crazy patrols lol not realistic i know but im going med to atlantic and back. I love running thru gilbratar, its fine now in 41 but i dunno if ill be doing it later. But alas it doesnt matter had to disbale it for other mods memory space. Im trying to get a stable monster modded SH3. Its a big pain in the rear.

Fish In The Water 09-01-11 07:07 PM

Quote:

Originally Posted by VONHARRIS (Post 1740588)
Instead of trying to load the whole of the MFM , even the lite version, try to add ships manually one by one.
In that way you will be able to play the game with some ships of the MFM without CTDs.
This procedure has worked fine with my PC.

If you have the GWX then disable the merged campaign option to save up mamory space.

Good advice...

Especially if you have limited resources, then this is definitely the way to go. Plus, it also has the advantage of allowing limited stability tests - before you get too many hours invested in a project that might never float. :up:


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