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well after 14 hours and multiple installs i finally got it to run. Its a miracle but is it stable? I dont think so, upon entering campaign its slow like molases. Gotta wait an additional few minutes for the game to "catch up". So i reloaded it twice to confirm it will run and it did. Now im busy attaching names to the ships for Commander. ohh and i still didnt even try it with stnaz,wil,ships. I know thats gonna be fun.
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The extra file that Jim made, doesnt matter i CTD three times running the MFM its been offcially retired. |
does anyone have the most recent version link for the merchant fleet mod lite. I wanna try that and see if it makes a difference.
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Instead of trying to load the whole of the MFM , even the lite version, try to add ships manually one by one.
In that way you will be able to play the game with some ships of the MFM without CTDs. This procedure has worked fine with my PC. If you have the GWX then disable the merged campaign option to save up mamory space. |
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The merged campaign is a good idea i was holding off on that cause i didnt want to turn it off. But you gotta make some concessions here and there. Im trying to be greedy with my 32bit vista:damn: Been fooling with the MFM for over 15 hours now i can safely say. Im almost there in getting it stable. |
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Especially if you have limited resources, then this is definitely the way to go. Plus, it also has the advantage of allowing limited stability tests - before you get too many hours invested in a project that might never float. :up: |
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