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v1.0.3 released. See post #1 for details :|\\
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:rock: what to do without TheDarkWraith? :DL
But small problem with: http://nsm05.casimages.com/img/2011/...1948655423.png |
Been needed for a long time. Great job TDW. :up:
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Quote:
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"The path is too long. The file name must contain less than 260 characters, and directory name less than 248 characters."
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complete message:
System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must contain less than 260 characters, and directory name less than 248 characters. to System.IO.Path.SafeSetStackPointerValue (Char * buffer, Int32 index, Char value) to System.IO.Path.NormalizePathFast (String path, Boolean fullCheck) to System.IO.Path.GetFullPathInternal (String path) to System.IO.Directory.InternalGetFileDirectoryNames (String path, String userPathOriginal, searchPattern String, Boolean includeFile, Boolean INCLUDEDIRS, SearchOption SearchOption) to System.IO.Directory.GetDirectories (String path, String searchPattern, SearchOption SearchOption) to System.IO.Directory.GetDirectories (String path) to TheDarkWraith.SilentHunter5.JSGMEModValidator.GetM odConflictFilesRecursion (jsgmemodspath String, String modconflictname, modname String, String modconflictpath) to TheDarkWraith.SilentHunter5.JSGMEModValidator.JSGM EModValidator_Shown (Object sender, EventArgs e) to System.Windows.Forms.Form.OnShown (EventArgs e) to System.Windows.Forms.Control.InvokeMarshaledCallba ckHelper (Object obj) to System.Threading.ExecutionContext.runTryCode (Object userData) to System.Runtime.CompilerServices.RuntimeHelpers.Exe cuteCodeWithGuaranteedCleanup (TryCode code, CleanupCode backoutCode, Object userData) to System.Threading.ExecutionContext.Run (ExecutionContext ExecutionContext, ContextCallback callback, Object state) to System.Windows.Forms.Control.InvokeMarshaledCallba ck (ThreadMethodEntry tme) to System.Windows.Forms.Control.InvokeMarshaledCallba cks () Assemblies ************** ************** responsible mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5446 (Win7SP1GDR.050727-5400) CodeBase: file: / / / C: / Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll ---------------------------------------- JSGMEModValidator Assembly Version: 1.0.3.0 Win32 Version: 1.0.3.0 CodeBase: file: / / / C: / Users/ordinateur/Desktop/JSGMEModValidator_v1_0_3_ByTheDarkWraith/JSGMEModValidator.exe ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5446 (Win7SP1GDR.050727-5400) CodeBase: ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5447 (Win7SP1GDR.050727-5400) CodeBase: file: / / / C: / Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400) CodeBase: file: / / / C: / Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Core Assembly Version: 3.5.0.0 Win32 Version: 3.5.30729.5420 built by: Win7SP1 CodeBase: file: / / / C: / Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Configuration Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400) CodeBase: ---------------------------------------- System.Xml Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400) CodeBase: file: / / / C: / Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- Accessibility Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900) CodeBase: file: / / / C: / Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- mscorlib.resources Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5446 (Win7SP1GDR.050727-5400) CodeBase: file: / / / C: / Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll ---------------------------------------- System.Windows.Forms.resources Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400) CodeBase: ---------------------------------------- ************** JIT Debugging ************** To enable debugging just-in-time (JIT), the configuration file for this This application or computer (machine.config) must be set jitDebugging defined in Section System.Windows.Forms. The application must also be compiled with debugging activated. For example: <configuration> <system.windows.forms jitDebugging="true" /> </ Configuration> When debugging just-in-time is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. |
I have it. :up: It Works. :yep: No Errors. :DL Thank You TDW. .:salute:
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Great Tool, thanks TDW !!! :yeah:
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v1.0.4 released. See post #1 for details :up:
Found error in app when multiple mods have conflicts with one mod (multiple mods overwrite files in one mod) Plus added ability to re-validate and save to text file |
it's ok now :up: really complete ...
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Thanks TDW....I think you got it! :rock::rock::rock:
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NewUIs_TDC_6_7_0_ByTheDarkWraith conflicts with Speech fixes and additions (english version)
\data\Cfg\Message_NA.cfg \data\Objects\Sensors\UBoot_Sensors.sim \data\Objects\Sensors\UBoot_Sensors.sim \data\Objects\Sensors\UBoot_Sensors.fx \data\Objects\Sensors\UBoot_Sensors.GR2 \data\Objects\Sensors\UBoot_Sensors.sim Speech fixes and additions (english version) The only folders this mod has is Cfg and Sound . I cannot see how the Objects folder could be conflicting . |
Quote:
EDIT: Sounds like you have a corrupt speech fixes mod: Code:
JSGME Mod Validator v1.0.4 by TheDarkWraith |
Been thinking about what else this fine little app can do. What do you think about:
- when files conflict it checks the size and datetime stamp to see if they are the same or not - when you specify files to search for you can specify size,datetime stamp, ?? Thoughts :06: Any other ideas? |
:DL Thank you very much :D for this useful work! :up: :yeah:TheDarkWraith :rock: :woot:
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