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-   -   [REL] Enhanced Caustics - Finally (https://www.subsim.com/radioroom/showthread.php?t=186993)

tonschk 08-23-11 08:43 PM

Quote:

Originally Posted by Vorkapitan (Post 1734885)
Kapitan,

I am starting to finish the rest of the subs that I have not done yet!

:woot::DL Very Good :rock: :yeah::salute:

Vorkapitan 08-23-11 10:15 PM

[REL] Enhanced Caustics - for NSS_Uboat7A, NSS_Uboat7B, NSS_Uboat7C & NSS_Uboat7C4
 
see 1st post in the group!

http://www.subsim.com/radioroom/showthread.php?t=186993

Hartmann 08-23-11 10:36 PM

Great !! :up:

kapitan_zur_see 08-24-11 11:09 AM

Thanks for the thanks! :know:

It was a pleasure helping you getting started with Goblin and knowing you're now able to produce stuffs for the community and investigate creative ideas. The better we are, the merrier it will get!

Nice mod by the way! Maybe add the link to my thread so people know that there's a new v1.1 of the hull wetness mod that won't conflict with yours and thus not think they have to sacrifice one to have the other? :03:

0rpheus 08-24-11 11:12 AM

I see you've used the .sim files etc from New UIs 6.7.0... will this work equally well for someone using New UIs 6.6.0, or do we need the latest 6.7.0 to avoid conflicts/incompatibility?

Magic1111 08-24-11 02:42 PM

Hi Vorkapitan !

In regarding to...

Quote:

Originally Posted by Vorkapitan (Post 1733491)
Please report anyother conflicts or issues.

Your MOD is in conflict with this MOD from stoianm (.sim File):

http://www.subsim.com/radioroom/showthread.php?t=183306

In stoianms MOD there are two versions included (normal & low). I use the low version !

Can you please make your MOD compatible with the MOD from stoianm please ? :yep:

Many thx in advance,

Magic:salute:

kapitan_zur_see 08-24-11 03:20 PM

Good luck with compatibility requests when you modded a sub *.sim files! :arrgh!::D

Magic1111 08-24-11 03:46 PM

Quote:

Originally Posted by kapitan_zur_see (Post 1735558)
Good luck with compatibility requests when you modded a sub *.sim files! :arrgh!::D

Hi !

Mmmh, what do you mean exactly with this post ? :hmmm:

Donīt understand the sense behind this ?!

Best regards,
Magic

Illyustrator 08-24-11 04:04 PM

Quote:

Originally Posted by Magic1111 (Post 1735579)
Hi !

Mmmh, what do you mean exactly with this post ? :hmmm:

Donīt understand the sense behind this ?!

Best regards,
Magic

Hi! :DL
Or it is necessary to combine with many Mods, or it is very problematic.:damn::damn::damn:

kapitan_zur_see 08-24-11 05:28 PM

Quote:

Originally Posted by Magic1111 (Post 1735579)
Hi !

Mmmh, what do you mean exactly with this post ? :hmmm:

Donīt understand the sense behind this ?!

Best regards,
Magic


Just a friendly "bite" lol :03:
The sim files are so modified in lots of mods that you'll end up facing lots of legit special requests, and since Vorkapitan's new on messing around with goblin, I found it amusing that he started his first mod with a .sim one, without being aware that he'd have to spend more time than expected in it :D

Vorkapitan 08-24-11 07:35 PM

Kapatan.

I had mentioned earlier, if there was a way for you to incorporate the "caustics" mod with your "wetness" mod? :D

Stormfly 08-24-11 10:24 PM

can i have mine with only 23,45 % more effect ? :06::har:

...poor Kapitan, but he supported my wish regarding a relaistic sub surface dept :)

Magic1111 08-25-11 04:15 AM

Quote:

Originally Posted by kapitan_zur_see (Post 1735682)
Just a friendly "bite" lol :03:

Okay ! :DL

@ Vorkapitan: My wish possible ? :06:

Best regards,
Magic:salute:

kapitan_zur_see 08-25-11 04:52 AM

Vorkapitan, I'll see what I can do with this. I'll merge your mod with v1.1 of mine so both our mods benefits TDW compatibility solution (no sim files modified for incoming sim mods to be released) and put it as an optional download on my thread so people still have a choice not to use my mod and keep using yours for example or vice-versa.

I'll give that merged version to you so you can also put it on your thread and gives users a choice.

Since we only have two effects here, I think some kind of "mega" mod is not very relevant for the moment... maybe when we find out more stuffs to improve :03:

kiwi_2005 08-25-11 01:52 PM

Thanks! :yeah:


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