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-   -   Is it possible for ships clearly hit well below the waterline to remain afloat? (https://www.subsim.com/radioroom/showthread.php?t=185692)

Sailor Steve 07-18-11 01:00 PM

Not u-boats in the Atlantic, but here is the account by USS Whale of the difficulty of sinking some ships.
Quote:

Fired three torpedoes. Three hits. One hit aft of his stack, the second blew wreckage up through forward hold and the third
hit aft. Target started turning toward us. Swung hard right and set up for a stern shot.

Fired single stern shot at range of 600 yards. Hit aft. This was a good hit, stopping the target cold. The target was
sinking by the stern, taking considerable port list. Took pictures, firmly convinced this was the graveyard of another
Japanese ship. Many of the crew had an opportunity to view the sinking ship through the periscope.

Having worked up to windward to observe target better, was astonished to find the fire under control and the list
corrected. Water was being pumped over the side through portable hoses. Fired another torpedo from the stern tube, but this
missed. Target was dead in the water, shooting wildly with deck guns.

Crew and passengers abandoned ship, although gun crew remained at posts. Target settled about ten feet overall and then
maintained its depth. Closed and fired sixth torpedo from bow tubes. This hit aft of superstructure depth.

Target still floating. Fired seventh torpedo from bow tubes. This hit with terrific concussion, but did not change trim or draft appreciably.
Fired eighth torpedo from stern tubes. This was heard to hit, but very little concussion was felt.

Getting dark. Target sinking slowly on an even keel, but still looks salvageable. There was no sign of life aboard,
although it was believed gun crews had not yet abandoned ship. Wishing to dispose of it before arrival of planes or rescue
ships, fired ninth torpedo. This hit right under stack and the explosion ripped away both sides of vessel about ten feet
below the main deck.

Target now settled more rapidly, the main deck being a few feet from wash condition at last observation. This vessel
had absorbed seven and possibly eight torpedo hits. The cargo must have been of such nature as to prevent her from sinking
more rapidly. Target was identified as the Heiyou Maru, 9,815 tons.

On retiring we found ourselves in the midst of eight boats full of survivors, approximately fifty men to each boat.
These men were dressed in both white and blue uniforms. One boat was passed close aboard, and survivors made ready to hit
the periscope with their oars.
On the other hand is the story of a Japanese merchant that was sunk...by a dud!
Quote:

0540.
3rd. March, 1943.
From: Muroran, southern Hokkaido Island.
To: Shimizu, Shizuoka Prefecture.
No. 2303B.
Hokuto Maru, Bansei Maru, Kotai Maru, Sumida Maru, Taisei Maru (5).
auxiliary gunboat No. 2 Hiyoshi Maru (1).
At 0630 on the 4th. of March while at position 39.33N 142.07E, in the Todosaki Sea, Iwate Prefecture Hokuto Maru, a 2267 ton ship owned by the Nippon Yusen Kaisha Line was attacked by the U.S.S. Permit. Three torpedo tracks were seen, one struck the ship on the port side in the forward part of No. 1 hold area, it proved to be a dud. The following two missiles were avoided.

In fact Permit had fired three torpedoes and claimed damage on the target by one of them.

Immediately afterward a periscope was seen 250 meters of the port bow of Hokuto Maru, it was presumed that the enemy submarine was trying to get between the columns to conduct a second attack for shortly after it was seen on the surface.
The maru tried to ram the intruder but the move had to be aborted as she was likely to collide with the nearby Sumida Maru, so at 0637 Hokuto Maru resumed her position, by then the enemy had submerged.

Permit fired two torpedoes in a second attack about this time but made no claim for a sinking or damage.

At 0640 it was realized that the Hokuto Maru was taking in considerable water at the point of the dud torpedo impact, so attempts were made to stem the flow, also she headed towards the coast. By now she was down by the bow and it became vital to press onward, however at 0643 the engines came to a stop, a few minutes later abandon ship was ordered and her crew transferred to the No. 2 Hiyoshi Maru. Hokuto Maru continued to slowly sink, finally at 0712 her stern rose up vertically and under she went.
At the time she was carrying 2080 tons of coal.

sublynx 07-18-11 01:05 PM

Lol Steve, talk about the role of luck and coincidence in war... What a great find! Thanks for the quotes :DL

Paul Riley 07-18-11 02:04 PM

If I ever had to fire 9 torpedoes at a ship I would murder the entire crew,scuttle my UBoat while drunk and row to the nearest allied port! :o
Are you sure the ship wasnt really an intergalactic alien battleship in disguise?

Andrewsdad 07-18-11 03:11 PM

Perhaps the cargo of 500,000 ping-pong balls had something to do with it. :)

AD

OuNiS 07-18-11 03:43 PM

Yes it's possible. As I remember I read about that situations in Blair's "Hitlers's Uboat War" for example (or few Edwards's books). Some ships may sial under the balast (such wood or (better) cork, which is lighter than wood) and in this case they are harder to sink. Another way is a construction of the ship. Older tramp steamers are generally better to sink than modern freighters.

Ok. You must remember that I talked about real life situations not in a game life!

Captain Nemo 07-19-11 04:32 AM

Quote:

Originally Posted by Missing Name (Post 1707445)
I can't remember where I saw it, but there were two ships in WWI that were both split in half but stayed afloat long enough to be salvaged. Then they welded the two halves together to make a new ship.

Seen it happen in SH3. I hit a passenger cargo with a couple of torps and it split in two and both halves remained afloat. I got the "She's going down" message so got the credit for the sinking even though it didn't sink as such. They remained afloat for the rest of the patrol, as occasionally I would pass back near the site where the red ship sunk icon was on the map and they were still there but both parts had drifted away from each other by some distance. I'll have to dig through my screen shots and if I have them will post them on this thread.

Nemo

Osmium Steele 07-19-11 07:42 AM

Quote:

Originally Posted by Paul Riley (Post 1707533)
Are you sure the ship wasnt really an intergalactic alien battleship in disguise?

http://www.liveforfilms.com/wp-conte...le_concept.jpg

VONHARRIS 07-19-11 08:32 AM

Or it might be this:
SPACE BATTLESHIP YAMATO
http://img215.imageshack.us/img215/3208/9c12d2.jpg

Paul Riley 07-20-11 04:02 AM

Quote:

Originally Posted by Osmium Steele (Post 1707880)

Very,very sexy.You could win the war with that thing :D

easterner9504 11-15-12 02:25 PM

Unsinkable Medium Cargo
 
The WW1 split was HMS Zulu & HMS Nubian two Tribal Class DD and recommissioned as HMS Zubian.

My problem is the Medium Cargo in GWX it has no intention of sinking as a class not as an anomaly. There entire reason to exist seems to be to steal torps from your tubes. A one hit kill is a triumph! 2 hit normal. 3+ not unknown.

I'm also less than thrilled when escorts take a torp and live, few did usually only when hit on extreme ends blowing off bow or stern but watertight enough not to sink.

jreid666 11-15-12 04:16 PM

Quote:

Originally Posted by Missing Name (Post 1707445)
I can't remember where I saw it, but there were two ships in WWI that were both split in half but stayed afloat long enough to be salvaged. Then they welded the two halves together to make a new ship.

Would that happen to be the Taffelberg? Stuck a mine, limped home, then welded together i think. I maybe wrong though.

Sailor Steve 11-15-12 04:46 PM

The post just above yours identified them correctly, Though neither one was actually split in half. One had her bow blown off, the other her stern.

On the other hand in WW2 HMS Javelin lost both stern and bow, but survived to be rebuilt.

And here's what you do with a split-in-two tanker.
http://www.subsim.com/radioroom/showthread.php?t=170723

Jimbuna 11-15-12 07:03 PM

Classic :sunny:

Stubudd 11-15-12 09:18 PM

nm...

Maceaciadh 11-15-12 10:04 PM

Quote:

Originally Posted by sublynx (Post 1707248)
I remember reading somewhere that one torpedoed shipwreck was just left floating once the sailors had been evacuated, then a U-boat pounded the wreck with a deck gun for tens of rounds, and then just left the wreck, that was still floating. Historically speaking it would be ok just to assess the damage done and make an assumption that the ship can't be sailed again and report to BdU a ship most likely sunk, eventually.

Of course the game engine doesn't simulate this, so if you would leave a ship waiting for it to sink and it didn't, you would have to modify the save game files to your liking, if you still wanted the renown that should be coming to you. Too much trouble IMO, just leave the ship, hope for best, and wait for the VII or IX - then you'll be able to blow wrecks to smithereens with that one extra torpedo. There's lots of fish in the seas that shipwreck came from. :arrgh!:

hmmm you just gave me a good idea for some modders. if a lucky shot managed to hit the props then once the ship comes to a stop the ship could be abandoned (as in the men disappear off the decks flare is launched and lifeboats are deployed etc). it happened once or twice when i fired a quick shot at a destroyer and running depth was slightly off. the torpedo goes right under the bow along the beam and explodes under the props but causes minimal flooding and the ship maintains operations. would be nice to see it abandoned and its AI turned off if it comes to a dead stop due to lack of props or destroyed boilers. i am sure in real life any ship with such heavy damage would want to move ship asap.

just a nice idea i think if any one wants to expand on it :D would like to see it in game


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