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This looks really good downloading now :salute:
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Just wanted to say thanks for the release. I've got a hybrid version I'm currently pretty happy with but I will be watching to see how this progresses. Thanks again for the effort! :up:
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Magic11111, Java's revenge, BossMark, Fish In The Water. Keep me informed about your experiences.
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Best regards, Magic:salute: |
My first reaction after starting sh3 was wow.
I like the sky en the new water and also the colour of the sun. But there is a small problem, i have a golfball sun. |
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http://s1.directupload.net/images/11...p/64leknsn.jpg |
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I expect that the sunhalo is too weak for the afternoon scene but only with some trial and error it can be increased. Does this problem also exist at sunset? Or 12:00 O'clock? I see it's the navigation mission. Can you set the "Clouds=0" in the Navigation.mis file in the directory: ....\Ubisoft\SilentHunterIII\data\NavalAcademy\Nav igation\English\Navigation And try again? |
I played a part of a campaign. The golfball is from sunrise till sunset.
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Does this mod feature earth curvature, i.e. "masts over the horizon" effect, or does it have a flat world?
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Golfball
I got the same golfball with an ati radeon 5750 card on 16km vis.
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Thanks Rik, I already tried it and it doesn't add earth curvature :cry:
Sad thing for me in such a nice water mod, but I understand it's an author's choice :up: [EDIT] BTW I am getting no Golfball in my Nvidia 8800 GTS in case it helps |
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You can do it by yourself, see the picture: http://img812.imageshack.us/img812/8365/bild001kr.jpg Open scene.dat with S3D and set the value as you see in the picture ! Done !!! :up: Best regards, Magic |
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