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:DL Thank you :yeah: TheDarkWraith
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...done, you have pm
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v1.1.0 released. See post #1 for details :|\\
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Can be activated/deactivated at any time |
interesting, thanks!
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ATTENTION !
there is one important thing to do if using this mod together with SDBSM: simply delete the following file "New_message_received.ogg" from following folders: \data\sound\speech\radioman\Normal \data\sound\speech\radioman\Tension \data\sound\speech\radioman\Whisper ...of your game files, or from SDBSM base mod folder and reenable. ...there are no further steps to do, as the SH5 routine who play this file is a left over from SH3/SH4 and may use this file if present, the above file is not delivered with SH5 vanilla, its only part of SDBSM. I will deliver it again in a upcomming SDBSM update as optional "longer campaign radio message sample" (Commanders Radio Message). This sample is also part of SDBSM for the "Normal" radio receiving voice (in another file), but only effective if not using TDW`s radio engine, or playing single/multi player games. |
It works great! Thank you so much TDW!
@ Stormfly: Thank you for your tip. I modified your mod and look forward to new version;) |
@TDW
...expecting that ppl (me included) get bored over time by hearing over and over the same sound sample for generic radio messages. would it be possible to have a shuffeling sound trigger for them, or maybe a trigger who select from a rotating list out of maybe 50 sound`s (i would deliver them) :O: edit: just forgot about... would it be possible to have the important and rare campaign messages seperated form the % chance parameter ? |
Hello TDW, when I have changed my U-Boat number from U-001 into U-552, why does not appear in my report?
http://s3.postimage.org/6o3ym5tw/SH5...7_20_19_15.jpg |
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Must I done the same, when I use TDW´s UI 6.6.0 and your Sound MOD enable AFTER UI 6.6.0 ? Best regards, Magic |
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