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-   -   New skipper has a few questions... (https://www.subsim.com/radioroom/showthread.php?t=184816)

Commander Klank 06-24-11 10:27 PM

Can anybody point me towards a good 1.4 mod for now... I'm working on getting SH4 Gold which is 1.5 correct?

magic452 06-25-11 01:31 AM

Quote:

Originally Posted by Commander Klank (Post 1690395)
Can anybody point me towards a good 1.4 mod for now... I'm working on getting SH4 Gold which is 1.5 correct?

The only v1.4 mods I know are still around are at this link.
http://www.subsim.com/radioroom/showthread.php?t=157853

Defiantly get the v1.5 Uboat missions, gold edition for the disk version.

Magic

barkhorn45 06-25-11 12:46 PM

I have found that to remove waypoints to click on button to create waypoints on nav screen and then click on furthist waypoint and hit delete continue pressing to delete each remaining waypoint.

Daniel Prates 06-27-11 09:46 AM

99,9% of the mods are for 1.5.

It's worth getting it even if you didn't plan on using mods.

Armistead 06-27-11 09:57 AM

They're actually still a host of mods that work with 1.4, just some better stuff with 1.5.
If you load TMO and RSRD for 1.4 with the link magic sent you would be a good start. Then go through the mods in the mods DL section and pick the ones you want that state work with 1.4
http://www.subsim.com/radioroom/down...hp?do=cat&id=2

Just make sure any others you run will work with TMO and RSRD 1.4

Daniel Prates 06-27-11 10:08 AM

Quote:

Originally Posted by Armistead (Post 1692260)
They're actually still a host of mods that work with 1.4, just some better stuff with 1.5.

Yeah but with spider webs all over them, nay? :oops:

commandosolo2009 06-29-11 08:49 AM



Quote:


1. Is there a button you can push that would erase all your plotted way points off your map at once?


Welcome aboard, sailor!! No there isnt. you have to delete each waypoint manually using the eraser, and of course you can get a new waypoint after a selected one, by clicking on current waypoint (turns red) the clicking on desired position for WP on map.


Quote:

2. The torpedo spread gauge: Are the left and right readings the direction the torpedo veers from you point of aim? For example it the target is moving to the left across my scope do I want to shoot one torpedo at zero and another torpedo a few degrees left as a lead?


Correct. To learn more, try firing some at the beaches of Pearl on a measured range, and see the degree/impact on the scope.


Quote:


3. Is there a way to change the load of deck gun ammo on your sub while in port, like add more HE and less AP. And can you reload rounds from a sub tender should you find one while on patrol? (If not that would be a cool mod).



No. You may use the available ordnance. For tender, yes, not only rounds but torpedoes as well.

4. On freighters and tankers are there areas of the ship where it***8217;s better to use AP vs HE rounds? [/QUOTE]

While its advised to get a hang of the periscope reticles over ship (means vertical markings placed on the target would show critical areas for your hits. Notably, the stack, the masts, and the after superstructure (loading deck), are key points. If you want to immobilize the ship, aim for under his waterline aft, where the shells hurled would finish his propellers.

Quote:


5. Armed freighters: can you suppress or destroy the enemy gun crews with the AA gun? I***8217;ve fired at the gun castles and machine gun positions when I***8217;m close enough to see them and it doesn***8217;t seem to have any effect on them.


Only HE/AP shells (large caliber) will do the trick, nevermind the in-game description.

Quote:


6. The ***8220;D***8221; area in front of most destroyers and sub chasers on the map, is that their sonar range and area of coverage? Run silent buts you at 1/3 speed, can I go faster outside the ***8220;D***8221; shaped sonar area; especially if they don***8217;t know I***8217;m around?


A destroyers weak spot is behind. He cant hear you if your aft of him since his propellers block the hydrophone. So if you want to floor it, yes, be behind him and make it so...

Quote:



7. Last; is there a screen capture button?



Ctrl + F11 or F8 (fps?) try and see, but resolutions above 1024 x 768 will produce corrupt screenshots. Better get fraps and snap as you please...


Carry on..




f4wildweasel 07-01-11 11:39 AM

with destroyers on stock, the "D" is their active sonar (the pinging part) which doesn't really care how fast you're going. The part that looks like a giant pac-man is their passive sonar (this is the guy that can hear you and you need to watch your speed) and covers a much larger area than the active (also be aware that later in the war Japanese merchants start to equip the passive sonar and if they hear you will begin zig-zagging before you ever fire a shot.) It's wide open in the back because the sound of their own engines would drown out a submarine's electric motors struggling to keep 8 knots, which is why you'll see them suddenly making these big wide sweeping turns when they're on patrol or escort duty. Then you have the full circles that stretch out even further. If there's one, it's how far they can typically see (though this varies with weather and their skill). Two circles means the ship is equipped with radar and if you're on the surface chances are it already knows you're there, so good luck!


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