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-   -   Mod conflict help (https://www.subsim.com/radioroom/showthread.php?t=184410)

Aces 06-16-11 06:55 AM

Hi mate,

Well done!.

This mod is the one that limits radio messages to two times a day at the hours you mentioned:

RL_E v2 Daily Double 0600_2300

Can't think of solutions to your other issues right now, I'll post if I get any ideas.

Kind Regards

Aces

Crécy 06-16-11 07:04 AM

Quote:

Originally Posted by Aces (Post 1685134)
Hi mate,

Well done!.

This mod is the one that limits radio messages to two times a day at the hours you mentioned:

RL_E v2 Daily Double 0600_2300

Can't think of solutions to your other issues right now, I'll post if I get any ideas.

Kind Regards

Aces

Ah, thank you Aces! You might notice that I actually copied majority of this list from one of your mod lists you posted a while ago :).

Aces 06-16-11 07:08 AM

Quote:

Originally Posted by Crécy (Post 1685141)
Ah, thank you Aces! You might notice that I actually copied majority of this list from one of your mod lists you posted a while ago :).

My pleasure mate, I thought that they looked familiar :D

Happy Hunting

Aces

frau kaleun 06-16-11 08:34 AM

Quote:

2. When diesel engines are on I hear annoying supersonic-like sound every time I click myself to inside of the boat. Also that sound repeats continuosly during TC.
This is from the entry added to Sh3.sdl by FM New Interiors (and any mod that also adds it to that file for compatibility, like a lot of Aces' stuff).

The workaround is to open the .sdl file you are using in S3ditor and look for the appropriate entry - DD_Engine.DieselEx - and then reduce its Doppler factor to 0 (zero). You can also reduce the volume of the diesels if that is still too overpowering when inside the boat.

Instructions here:

http://www.subsim.com/radioroom/show...4&postcount=10

Crécy 06-16-11 11:08 AM

Thank you Frau Kaleun! :salute:

Now I only have to find a fix to lack of damage effects and possibly to weather if it doesn't work correctly.

Magic1111 06-16-11 01:49 PM

Quote:

Originally Posted by Crécy (Post 1685278)
possibly to weather if it doesn't work correctly.

Try this and be happy, your problem is solved:D:

http://www.subsim.com/radioroom/showthread.php?t=177507

Download-Links:

http://www.mediafire.com/?89hu4gmcqmd7v4e or

http://www.mediafire.com/?88siacvrbrbxv29

Best regards,
Magic:salute:

Crécy 06-16-11 01:56 PM

Quote:

Originally Posted by Magic1111 (Post 1685398)
Try this and be happy, your problem is solved:D
(...)
Best regards,
Magic:salute:

Marvellous! Thank you Magic! :salute:

Now only that damage effect problem remains which makes the torpedo hits quite unsatisfying...

Magic1111 06-16-11 02:21 PM

Quote:

Originally Posted by Crécy (Post 1685406)
Marvellous! Thank you Magic! :salute:

You´re welcome mate !!! :salute:

Now only that damage effect problem remains which makes the torpedo hits quite unsatisfying...

Read this Thread carefully, maybe it help you (and please notice the download-link that I wrote on first page of the Thread):

http://www.subsim.com/radioroom/showthread.php?t=184455

Best regards,
Magic:salute:

frau kaleun 06-16-11 02:25 PM

Quote:

Originally Posted by Crécy (Post 1685406)
Marvellous! Thank you Magic! :salute:

Now only that damage effect problem remains which makes the torpedo hits quite unsatisfying...

Since torpedo hits are below the water line I don't know that you're always going to see immediate fire/smoke just from the impact detonation. Maybe if you hit the engine room or an ammo magazine or put an eel directly into a store of flammable cargo. But to the best of my recollection, most fire/smoke explosion effects come as the ship succumbs to damage over time. :hmmm:

Now if you are hanging around watching 'em sink and none of them are showing any signs of fire on board or giving you secondary explosions as they break up and go down, that's another thing.

Crécy 06-16-11 02:59 PM

Quote:

Originally Posted by frau kaleun (Post 1685423)
Now if you are hanging around watching 'em sink and none of them are showing any signs of fire on board or giving you secondary explosions as they break up and go down, that's another thing.

That's the problem. I've watched three ships hit and sunk and I didn't see anything. Only water splash as torpedo hit.

Edit:
Quote:

Originally Posted by Magic1111 (Post 1685421)
Read this Thread carefully, maybe it help you (and please notice the download-link that I wrote on first page of the Thread):

http://www.subsim.com/radioroom/showthread.php?t=184455

Best regards,
Magic:salute:

I tried to install that mod but the Silent Hunter crashed to deskopt almost immediately. Couldn't even get to menus. That mod conflicts with Urfisch's mod strike beta.

FIREWALL 06-16-11 03:14 PM

Just to add to the confusion. :DL Their are 1 or 2 mods maybe not, on that HUGE list that require the latest SH3 dvd without Starforce and 1.4 patched.

Crécy 06-17-11 02:37 AM

Quote:

Originally Posted by FIREWALL (Post 1685454)
Just to add to the confusion. :DL Their are 1 or 2 mods maybe not, on that HUGE list that require the latest SH3 dvd without Starforce and 1.4 patched.

Which of them?

I have to have Urfisch's mod strike beta enabled but then it interferes with SH4 effects for SH3 mod and if I enable it I get CTD. I would like to have SH4 effects mod enabled but I simply can't without changing the mod list dramatically. I've got no idea where's the problem which causes the lack of effects.


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