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This trailer looks like captured from the real game.
How they did that? http://www.youtube.com/watch?v=h5TbW04FzkI |
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@TDW, since you are looking into this comrade, let me bring something to your attention.
In any given waypoint_info.txt there is an offset statement with a triplet after it. It is always set to 0 0 0. You can change it and observe the affects in Goblin, it simply displaces the person along the x, y, and z axes. However, I have tried everything, and it seems the game ignores those values. I cannot get the game to show changes made to those numbers. Do you know how to get this feature working? |
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TDW,
This is fantastic. Will this work with the efforts to add more crew to the boat? Not that you should wait BTW. Also, I don't mind the lack of collision so much, but the big arms thing is kinda weird, especially if everyone does big arms. :) I am so glad the crew animations can be improved, the full boat and active crew is really why I bought the game. Some people get excited by water effects, I get hyped about having virtual shipmates and a detailed boat! Thanks |
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I know how to make crew run now :D |
beer for you http://i886.photobucket.com/albums/a...n_Cheers-1.gif
...i also played with moving crew (moving from bow to the stearn and back just for fun) as i did the scripts for SDBSM additional crew sounds betas, but the anoying spread arms in the bulk heads let me decide to wait for someone who will do this right, and running is very important for action situations :up: cant wait... ...seams that spread arms are only showing if something is missing like an special animation, so it seams the engine want to play a special animation but cant find it. |
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Really great |
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It will be nice to see them react to battle stations.
The more I play SH5 I've had to close the compartments because -- I can not stand -- seeing them lying around while we are in combat. It really bothers me. Send them all to the torpedo room and let them stand around there would be better them seeing them hanging out in their racks. |
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:salute: WOW :yeah: |
I found the animation for going through the hatch BUT as I suspected it was made only for the tutorial mission :nope: Can't be used as an animation for going through doors anywhere else on sub.
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If the animation is called and it doesn't exist then you get the superman arms. Also if the animation does exist but it's missing in the animation_info file you'll get superman arms. |
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