SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   Am I Screwed? (https://www.subsim.com/radioroom/showthread.php?t=182999)

eers75 04-26-11 08:15 AM

Ok, now im running tmo 2.1 but I havent done this since tmo 1.9 as ive been away for a while. Unless I had corrupt files or what not that is how I did it in TMO 1.9. Sorry if my advice was bad it wasnt meant to be that way but now im wondering if I had bad files or something because like I said when I had 1.9 I specifically remember getting home that way.

With the fuel efficiency in TMO 2.1 ive never gotten close to low fuel so im not sure.

razark 04-26-11 08:20 AM

Quote:

Originally Posted by Stealhead (Post 1650965)
Try to avoid diving you'll want to avoid having to charge your batteries not sure what eers75 is thinking with his advice charging batteries consumes more fuel than staying on the surface even in Stock SH4

I believe it would work because of a game "feature". If you're sitting on the surface, with engines stopped, you aren't burning fuel. Your batteries will still recharge at a slow rate, though. Therefore, you can proceed submerged until you run out, surface, sit and wait, and then dive and proceed again.

None of which matters, as the OP now mentions he's in a battleship.

My advice: It's a learning experience. Learn to watch and manage your fuel.

eers75 04-26-11 08:41 AM

Quote:

Originally Posted by razark (Post 1651193)
I believe it would work because of a game "feature". If you're sitting on the surface, with engines stopped, you aren't burning fuel. Your batteries will still recharge at a slow rate, though. Therefore, you can proceed submerged until you run out, surface, sit and wait, and then dive and proceed again.

None of which matters, as the OP now mentions he's in a battleship.

My advice: It's a learning experience. Learn to watch and manage your fuel.

This is how I remember doing it I would surface and just sit there with time compression at all stop till recharged and hope no planes or vessels spotted me.

I'm goin' down 04-26-11 09:04 AM

Quote:

Originally Posted by Stealhead (Post 1650998)
We should start a pool I say he can make it by going slow and avoiding unneeded diving/use of batteries and he'll sail into port without having to use the short range battery trick either.I put one case of Pabst on it.:up:

Pool? avoiding diving? There is no point in have a pool if you cannot dive into it.:D (IGD's corollary to Murphy's law.)

Stealhead 04-26-11 09:33 AM

Oh I did not know that you where in a battleship.Anyway I dont think you'll have a problem with TMO2.1 then it is pretty much impossible to run out o fuel honestly unless you take serious tank damage. Too bad there is not a way to accurately simulate the fuel/ballast mods they did to many boats they did give boost to range/allowed the boat to cruise at a higher speed to station but they did not give the massive boost that TMO 2.1 gives you.

I ran around 3250 nms once form off Okinawa to Midaway in TMO 1.9 which had more realistic fuel ranges I had 30% fuel and got to midway with 5% left and I went ahead Standard (about 10-11 kts in a GATO with TMO1.9) half of the way.

Armistead 04-26-11 09:47 AM

Quote:

Originally Posted by Thrair (Post 1651149)
Ah, I wasn't clear. I didn't mean that he should run on batteries or top off batteries. That's a waste of fuel in this situation.

What I was saying is try to cruise at best efficiency with the diesel engines, and when THOSE run out of fuel, try to squeeze the most out of whatever battery charge is left.


We call that the Pacific two step... :rock:

Armistead 04-26-11 09:52 AM

Quote:

Originally Posted by Stealhead (Post 1651237)
Oh I did not know that you where in a battleship.Anyway I dont think you'll have a problem with TMO2.1 then it is pretty much impossible to run out o fuel honestly unless you take serious tank damage. Too bad there is not a way to accurately simulate the fuel/ballast mods they did to many boats they did give boost to range/allowed the boat to cruise at a higher speed to station but they did not give the massive boost that TMO 2.1 gives you.

I ran around 3250 nms once form off Okinawa to Midaway in TMO 1.9 which had more realistic fuel ranges I had 30% fuel and got to midway with 5% left and I went ahead Standard (about 10-11 kts in a GATO with TMO1.9) half of the way.

With TMO you do get the special guy that turns the ballast tanks into fuel tanks, about 30% more fuel.

I tend to agree, I liked the fuel limitations of TMO2.0, more realistic, but the way I patrol even with TMO 2.0 I could about go flank the entire time as I stay south and hunt south. Most of the action is near bases the first two years of war

Dogfish40 04-26-11 12:28 PM

Quote:

Originally Posted by BillBam (Post 1650968)
Isn't Standard speed the most fuel efficent?

Standard Speed is indeed the most efficient when it comes to Fuel vrs Time to destination. However, the slower you run the engines, the less fuel burned, or at least going at 1/3. I'm not sure about dead slow, that maybe worse for fuel consumption.
Good Luck Anthony!
:salute:

Anthony W. 04-26-11 02:27 PM

If only recoil could push me in the right direction haha

I'd have those 16 inchers blazing up like a flamethrower

Stealhead 04-26-11 06:00 PM

Basically from a fuel consumption stand point alone Ahead 1/3rd would be the most fuel efficient you'd take a while to move across the map but you'd have tons of fuel to spare but would not be very combat effective.

It is like that Top Gear episode where Jeremy drove the Audi from Scotland to London, he went as slow as he safely could on a highway and turned off every electronic device that he could to conserve more fuel.Pretty sure that barely moving would lower efficiency.

If your goal where to remain combat\normal patrol effective then in this case Ahead Standard is the most effective speed.Being maximally combat effective and being maximally fuel efficient are differing goals.

Ducimus 04-26-11 09:10 PM

For clarification where TMO is concerned:

- Ahead standard was adjust to be the best speed to fuel consumption telegraph setting. Why? (Aside from technical hashing about 3 engine speed) Because the game defaults to ahead standard whenever you plot a course or order to resume course. I got tired of having to set a new telegraph setting each time i did that. I consider this an ergonomic adjustment to reduce teeth gnashing.

- Ahead standard will not yield 15 knots in all boats. Some of the prewar boats will be moving at a slower rate, but it is still the best speed to fuel consumption ratio for those boats.

- "3 engine speed" or 15 knots (for most boats) was made the new ahead standard speed because thats what various reading would seem to indicate what the boats travelled at. Aside from that, 10 knots is painful, It takes forever, and a fleet boat is not a 2 engined uboat.

- I am WELL aware that travelling at 2/3rds will yield a MUCH larger surface endurance then what is historically correct. I decided to not let a game flaw hamper the good things that would come out of making this adjustment. Or in otherwords, i decided not to hamper enjoyment just because the game left an exploitable bit in its fuel consumption routines. If you want to cruise the worlds oceans at 2/3rds, go for it. The range won't be correct, but that's your decision to make, not mine.


All times are GMT -5. The time now is 09:49 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.