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-   -   [REL] Open Horizons II (old thread) (https://www.subsim.com/radioroom/showthread.php?t=182964)

mookiemookie 04-25-11 01:31 PM

If you guys can pull this off, I'm going to have to reinstall my copy. :yeah:

Zedi 04-25-11 01:41 PM

Things are shaping up slowly, I managed to work out a bit the boat textures and she also have now reflection from water and sun. I have no xp working with skins, but I wanna make this baby shine! Even with these test colors, it looks just awesome in the game, im very excited to see it alive an kicking!

This is a WIP on the boat textures as it is now. Of course, the blue is just to help me out in identify the texture areas, the whole boat has numbers on it right now.

http://i1232.photobucket.com/albums/...g?t=1303756667

FurphyForum 04-25-11 09:52 PM

yip yare !!! :rock:as an alternative to SH3/4 boats, why dont you try using the boats out of PT Boats Knights of the Sea :hmmm:

jwilliams 04-26-11 04:06 AM

Alot of info on naval minefields here http://www.naval-history.net/xGM-Ops-Minelaying.htm#1
It's also a very interesting read.


It also mentions that...

Quote:

The minefield laid was far smaller than the declared area and 50 'dummy mines' were also laid. These were set to be visible at half tide so they would be easily seen by aircraft or shipping in order to create the impression of a far larger mined area.
Will you be adding dummies? I think it would be cool if this could be added.

Zedi 04-26-11 04:47 AM

We have no dummies, but during the numerous test I did, there is a low chance on hitting a mine or even see one. Is more like the russian roulette, you can pass month after month a minefield without even notice any, then one day just hit one.

What I discovered during the test is that the floating mines set as Veterans will start moving. Discovered this behavior when by mistake I forgot to set a test minefield as Poor, so when I got close to one.. he sudden started to move fast straight to my boat. I panicked as I was at full speed and got no time to stop, he missed me just by few meters. The behavior is very similar to a magnetic/acoustic mine. So, the floating mines sometimes will move, mostly when blowing up some, or getting too close. Thats why sailing slow in a minefield would be the best thing to do.

Regarding the areas, Im very sure that I placed them in their historical position. At the beginning of the campaign (39) will be only a couple of them, then slowly the number will increase, so after Jan 40 you will have to be very careful when planing your trip. Mines are placed only in North Sea and ports. Few are placed around Norway, but the kriegsmarine will clear the area after taking over Norway.

Going through the english channel will require huge balls. Same with Gibraltar. So going in Mediterranean to do mission in the Open Horizons campaign will be almost like mission impossible. And those who use real nav and low TC, will have to use the Save Game option more often :P

stoianm 04-26-11 04:48 AM

just awsome... good job:up:

Zedi 04-26-11 06:14 AM

Update on the boat. I replaced the old and ugly textures with some nice quality ones and now the PTB looks like a genuine SH5 boat and not like an imported ship, its a real beauty. :sunny:

http://i1232.photobucket.com/albums/...g?t=1303816124

Only the gun and light is left out as I dont have any texture files for them. Hope that TDW can help with those.

Sepp von Ch. 04-26-11 06:19 AM

Wonderful boat Zedi!:rock:

stoianm 04-26-11 06:24 AM

Very nice zedi... very nice:up:... what about the dolphins... did you had time to rework that texture?

Zedi 04-26-11 06:27 AM

Quote:

Originally Posted by Josef von Posorschitz (Post 1651146)
Wonderful boat Zedi!:rock:

Your contribution was appreciated, thanks for the drawings that inspired me in doing the camo. :up: This boat will be very hard to spot now, its a real threat!

Quote:

Originally Posted by stoianm (Post 1651148)
Very nice zedi... very nice:up:... what about the dolphins... did you had time to rework that texture?

Is the next on to do list soon as I finish some fine details on the boat.

pascal4541 04-26-11 06:34 AM

waouh!!! very nice :up:

Duval 04-26-11 06:39 AM

Fantastic Commander Zedi :DL

Duval

TheDarkWraith 04-26-11 07:32 AM

Quote:

Originally Posted by Zedi (Post 1651143)
Update on the boat. I replaced the old and ugly textures with some nice quality ones and now the PTB looks like a genuine SH5 boat and not like an imported ship, its a real beauty. :sunny:
Only the gun and light is left out as I dont have any texture files for them. Hope that TDW can help with those.

PT Boat looks excellent!

I can but it won't be till later or tomorrow. Work is eating my time currently :shifty:

TheDarkWraith 04-26-11 07:33 AM

Quote:

Originally Posted by jwilliams (Post 1651114)
Will you be adding dummies? I think it would be cool if this could be added.

I can make dummy mines if Zedi wants to implement them :yep:

Zedi 04-26-11 07:58 AM

Quote:

Originally Posted by TheDarkWraith (Post 1651175)
I can make dummy mines if Zedi wants to implement them :yep:

No more room :D
But yeah, no problem.. I can replace/mix few real mines with dummies, so sailing through a minefield will be really like a russian roulette.


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