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-   -   The curse of Helgoland... (https://www.subsim.com/radioroom/showthread.php?t=182894)

Jimbuna 04-24-11 03:49 PM

Quote:

Originally Posted by Obersteuermann (Post 1650053)
Listening devices? Can you even simulate these in SH3? I'm intrigued... :hmm2:

Yes it is/was possible (similar to mines ingame) but we never did get around to doing it.

Osmium Steele 04-25-11 09:13 AM

Quote:

Originally Posted by jimbuna (Post 1650129)
Yes it is/was possible (similar to mines ingame) but we never did get around to doing it.

NEE! NEE!

We shall be forced to say NEE! again to you, if you do not appease us.

The Kaleuns who say NEE! demand... ... this mod! A nice one. And not too expensive.

Now GO!
:D

maillemaker 04-25-11 09:16 AM

Wow, they had listening devices in harbors during WWII?

What a boring job that must have been.

"Doh! Bernard has run into pier 12 again..."

Steve

TorpX 04-25-11 02:39 PM

Didn't they also have metal detectors as well?

Fish In The Water 04-25-11 02:57 PM

Quote:

Originally Posted by Osmium Steele (Post 1650486)
We shall be forced to say NEE! again to you, if you do not appease us.

The Kaleuns who say NEE! demand... ... this mod!

So we're back to a policy of appeasement are we? Doesn't have a great track record, but hey - the post was funny! :haha:

Jimbuna 04-26-11 02:52 PM

Here's an example:

http://indicatorloops.com/usn_scituate.htm

Collin Dougherty 04-26-11 04:50 PM

I was just right of the coast when it happnd.

Jimbuna 04-27-11 01:01 PM

I can't check the mission editor atm bt IIRC you need to be approx 80 km away from the coastline.


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