Vanilla |
04-14-11 02:52 PM |
Quote:
Originally Posted by TheBeast
(Post 1642854)
Can Rain Gear be created in S3D DAT?
Then use Goblin Editor to Save using GR2 ID's
Maybe TheDarkWraith can share some information on this...
|
To my knowledge (which is limited of course) it is impossible. There is only one human body model in the game (CharacterBodyParts.gr2) that is used for all people and contains all the things people have in the game. All the gear, heads, hats, legs, torsos are there in the same and only file. The game's engine takes whatever combination of those parts is demanded by animation at the moment and makes it visible to you. Just watch at bosun in the sub - from time to time he has a piece of paper in his hand - this sheet is made to appear and disapear in his hand by his animation script and you can make this sheet of paper (or headphones or cap's cap or whatever) appear (or change face, or hat, or leges) on anybody you see in the game, you just need to make it visible or invisible writing a line in the script. So it is not many files that a character is constructed with but rather one file that has everything, but only some things from it are visible at one moment. Cool system, the problem is however if something is not there - that's it, it's not there. And hoods are not there unless we find a way to add them to the GR2 file. :damn:
|