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Radar its working, Im playing in 44 now. Problem is with the real navigation mod & high realism as none of the crew members report radar contacts. If you dont care much about realism and you have map contacts enabled, no problem detecting the enemy on surface, you will see them in the same way as you see the hydro contacts.
Snorkel would help a lot in intercepting your target, but is not something to make the game unplayable. Is not a reason to return to base if you got it broken and cant repair it at sea. The only place I missed it big time was Gibraltar where is absolutely impossible to get through without it on high realism. Same with Dover and the shallow waters around England. |
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edit: and that is why it does not work with real nav. |
A Fist Full of Emblems v1.51 Patch
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The snorkel´s absence per se doesn´t make it unplayable, but I´m afraid it will be a serious handicap. Yet to see though, still on 1940... |
hi,
Installing before or after NewUI's, FX and IRAI ? Conflict with UBoot_Sensor.sim Thank you |
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Exceptions listed in Readme files. I changed Texture Suffix in UBoot_Sensors.sim - Alberich_Improve from albrecht to alb_imp - Tarnmatter from albrecht to tarn - Tarnmatte_Improved from albrecht to tarn_imp This allow for unique skins for each anti-sensor coating for all submarines. Though I only added Upgrade Packs for the VIIC and VIIC/41. Using the Typ-VIIC Conning Tower #1 Texture for Example: Old filename for all anti-sensor coatings = Conning_7c_01_albrecht.dds Filename for Alberich = Conning_7c_01_albrecht.dss This filename remains unchanged. new filename for Alberich_Improved = Conning_7c_01_alb_imp.dds new filename for Tarnmatte = Conning_7c_01_tarn.dds new filename for Tarnmatte_Improved - Conning_7c_01_tarn_imp.dds |
Thank you very much TheBeast :up:
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Can someone explain what real navigation actually does or removes... I have not used it so far ( thinking it would makes things super difficult ) and does it just install as normal with JGSME ? noob question I know! |
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