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Early in the war one torp to get their attention and then, (if necessary), finish 'em with the deck gun. |
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Spawning probabilty is cranked way down on mine. For the Shetlands most players will see heavy traffic. I usualy encounter - none. How much value we assign to a target is very different. I don't think about all the targets I might encounter later. It's more important (IMO) to put every effort into sinking this target which lies before me now. And yes, we are all individuals, and don't think in a box. It realy does make this forum a fun and interesting place. (Conversations between people who always agree can get realy dull, no?) |
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I guess that's what happens when you start using the GWX All-Weather-Guns Mod. |
What defines him as "rough seas"?
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Bang bang shoot 'em up. |
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This ship sounds like it is the dreaded Passenger/Cargo ship with it's cargo of pingpong-balls. It's very resilient, atleast in GWX.
I do not have any set rules on how many torpedos per target I want to use. But do keep a 1 torpedo per shot rule (no salvo's). As I also want to aim at specific parts. Then I just wait for signs of flooding and 9 times out of 10 a single torpedo is enough to get it down. It might take hours for flooding to eventually kill it. Patience is the game. |
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AHHHHHHHHHAAAAAAAAHAHAHAHAHAHHAHAHAAA!!!! :rotfl2::haha::rotfl2::haha::rotfl2::haha::rotfl2: :haha::rotfl2::haha::rotfl2: |
The magic P/C.
I killed one a couple of careers ago... took hours for the thing to go down, and I finally finished it with some deck gun when the weather cleared. When I finished the patrol, I was told it was filled with machine parts or scrap metal or something completely improbable. Passenger/Cargo = at best, a waste of time |
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