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-   -   HELP....Studdering/Choppy Wave Animations! (https://www.subsim.com/radioroom/showthread.php?t=181867)

stoianm 03-28-11 08:48 PM

Quote:

Originally Posted by Not_Yet _Kameraden (Post 1630115)
lol died laughing.....

But sorry for asking so many questions. There are so many mods and somany different versions its hard for me to keep up. I guess ill get used to it as time passes.

no problem... you can ask how manny quest you want... i was in the same situation 4 months ago:DL

Not_Yet _Kameraden 03-28-11 08:54 PM

I placed the new FX_update _16 after the RE since it fixes the hopping issue i had with RE, do you think that will be okay? I havent had any ctds yet.

stoianm 03-28-11 09:04 PM

Quote:

Originally Posted by Not_Yet _Kameraden (Post 1630134)
I placed the new FX_update _16 after the RE since it fixes the hopping issue i had with RE, do you think that will be okay? I havent had any ctds yet.

Magnum_Opus_v0_0_1 (patch1+2)
NewUIs_TDC_6_4_0_ByTheDarkWraith
FX_Update_0_0_16_ByTheDarkWraith
FX_Update_0_0_16_UHS_Fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
AirTorpedoes
Real environement - revision
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith

if you not use the corect order you will not have CTDs... only the issue that some mods that you have installed are not working

Not_Yet _Kameraden 03-28-11 09:19 PM

Thank you Stoianm! Now i think its about time to finish my first patrol lol.

Gerald 03-28-11 09:35 PM

Quote:

Originally Posted by reallydedpoet (Post 1630118)
Frackin' spammer....

Reported it ---------> http://www.subsim.com/radioroom/smartdark/report.gif :yep:

They suck,good to get rid of it

Dignan 03-29-11 06:26 PM

Does anyone else have any ideas on how to fix stuttering animations. My game runs smooth as silk except for the following animations which appear to "hang" and stutter.

Bow wave
deck water
bubbles coming from sub
All Explosions.

FPS is good and consistent but when I look at any of the above graphics they stutter while the rest of the game runs smooth. Explosions are exceptionally bad.

I can fix the problem by alt-tabbing out adn running the game in realtime priority but I've heard that can be bad for your system and cause CTDs

I saw an old post by SteelViking where he talked about decompressing the dds files for these textures which woudl fix the problem. Unfortunately, he did not leave directions on how to do this.

ANyone know?

mobucks 03-30-11 01:04 PM

Dignan, are you running the game on multiple processors? I noticed those problems when accidently running the game on one core.

In the same tab as set priority, check set affinity, and make sure all boxes are checked.

Dignan 03-30-11 02:03 PM

Quote:

Originally Posted by mobucks (Post 1631492)
Dignan, are you running the game on multiple processors? I noticed those problems when accidently running the game on one core.

In the same tab as set priority, check set affinity, and make sure all boxes are checked.

I'll check that but I'm pretty sure both my cores are running.

I also found an old post that claims that turning off the antivus program and reinstalling the game fixes this. Don't ask me why or how.

Not_Yet _Kameraden 03-30-11 02:34 PM

Perhaps you can try, you never know. This game seems to be very fussy with whats on your computer. Have you tried tried running any compatibility modes?

Video card settings default? Refresh rate change?

Good luck..

Dignan 03-30-11 06:44 PM

Quote:

Originally Posted by Not_Yet _Kameraden (Post 1631543)
Perhaps you can try, you never know. This game seems to be very fussy with whats on your computer. Have you tried tried running any compatibility modes?

Video card settings default? Refresh rate change?

Good luck..

What's a compatibility mode?

My video card is set to the defualt, yet. I've messed with screen refresh a little bit but doesn't seem to help.

The FPS is good. Everything runs smooth except for the bow wave, deck splashes and explosions. They seem to hang about every half second while the rest of the graphics flow along at a nice smooth framerate. It has something to do with just these indivdual animations.


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