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-   -   Getting Back Into SH3 (https://www.subsim.com/radioroom/showthread.php?t=181829)

frau kaleun 03-27-11 07:19 PM

Quote:

Originally Posted by xptical (Post 1629235)
I was reading up on the GWX install and they mention SH3C v3.2. I'm running an older version of SH3C. Should I update SH3C?

Oh, definitely.

If you intend to run it with GWX3 make sure you also get the necessary config files for SH3C + GWX.

If you go to the Downloads section here and do a search for SH3 Commander both downloads will pop up in the results. :yep:

You can hold off on installing the extra config files until you switch over to GWX, you won't need them in stock.

Fish In The Water 03-27-11 07:21 PM

Quote:

Originally Posted by xptical (Post 1629235)
I was reading up on the GWX install and they mention SH3C v3.2. I'm running an older version of SH3C. Should I update SH3C?

I would...

I'm running 3.2 and it's definitely the most feature rich. Maybe it's just me, but it seems to be more stable than the earlier releases as well. In any case an excellent program that really enhances gameplay.

Last but not least, welcome back! Great to have an experienced kaleun back in the fleet! :salute:

xptical 03-28-11 04:56 PM

Haven't played around with it yet, but I got the 3.2 update and GWX installed. I haven't done the config file thing, but I'll get to it tonight sometime. Sucks not having time to play...

fo3 03-30-11 12:17 PM

Yeah I just started recently again too.
Forgot how bad crew fatigue management can be. Also had long and boring starter missions from Kiel in a type II.
Just haven't had the time to go through it to build some reknown and move to a better base.

Gargamel 03-30-11 12:25 PM

Quote:

Originally Posted by fo3 (Post 1631450)
Yeah I just started recently again too.
Forgot how bad crew fatigue management can be. Also had long and boring starter missions from Kiel in a type II.
Just haven't had the time to go through it to build some reknown and move to a better base.

SHC and go with the 'no fatigue' model :up:. Not my job to manage watch's.

Fish In The Water 03-30-11 08:06 PM

Quote:

Originally Posted by Gargamel (Post 1631455)
SHC and go with the 'no fatigue' model :up:. Not my job to manage watch's.

Or check out this mod for 'auto' crew rotation...

http://www.subsim.com/radioroom/showthread.php?t=178950

fo3 03-31-11 02:53 PM

Yeah I remember I got rid of fatigue when I played this sim years ago, just got to look it up again. As far as auto rotation, probably not viable in a IIA, not much crew to start with.
The Keil canal was killing me, TC is enabled at max x4 most of the time, so takes over an hour in real time (seemed like it at least), and my crew is stuffed by the end of it and needs resting due to the long period of low TC. Until I get that sorted out I have to park the sub and stick max crew numbers in their quarters for a short rest at the end of the canal.

Wow, I'm quite rubbish at this sim now, first three missions useless.
Just finishing my fourth, snuck into scapa flow and got a large troop carrier, then got lucky with a large merchant off aberdeen, so ~18000 tons. Finally doing something, evading ASW and sinking big ships.
Out of fish for this little sub as it only carries 5.
Never going through the canal again though...

maillemaker 03-31-11 03:46 PM

I have survived and gotten credit for flak training with GWX. :)

Steve

xptical 03-31-11 08:22 PM

Had a few false starts over the last few days.

I tried to get OLC working and ended up breaking a few things. I finally got it all working and then found out that the OLC MkIId removed all the map contacts no matter if you have it ticked or not. I understand the designer's point of view. It's just not for me.

Anyway, on top of GWX, what are some other cool mods I should look at? I really wanted a AOB/Range finder (like in OLC), but one that will still let me have map contacts.

King_Zog 04-01-11 01:06 PM

Maybe try out Magui, I'm haven't used it myself, but it is based on the OLC/ACM type gui so I think you should get all the same tools.

fo3 04-02-11 08:34 AM

I'm stuck with a IIA
I wanna deck gun
I want something faster
I want more torpedos.

Just wasted 3 torpedos on a 1900T tramp steamer.
All missed
Sub is too slow
No torpedoes left, and no deck gun.

Damn, patrol started off so good, getting an empire type freighter with the first two torpedoes.

Now the long long trek back to Kiel.
Bad enough in the original game when you had to decide between the IIA and WHS flotilla or the VII from Kiel.
But to be stuck and Kiel and have only a IIA really sucks. If I was going to start again how do I jump into a VII?


edit: Forgot my question. Is GWX 3.0 the last version? As that's what I had on my PC from years back.

frau kaleun 04-02-11 11:37 AM

Quote:

Originally Posted by fo3 (Post 1634188)
But to be stuck and Kiel and have only a IIA really sucks. If I was going to start again how do I jump into a VII?

At the beginning of the war? Start with the 2nd Flotilla out of Wilhelmshaven or the 7th out of Königsberg and you can have a VIIB.

Quote:

Is GWX 3.0 the last version?
Yep.


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