SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   A question regarding VisibleUnderwater controller (https://www.subsim.com/radioroom/showthread.php?t=181822)

Aces 03-28-11 10:12 AM

Hi chaps,

Greeting Anvart, hope you are well.

Do you know of another way that I might get objects to appear/dissapear inside the sub depending on whether it is above or below the water? please.

Kind regards

Aces

Hans Witteman 03-28-11 10:34 AM

Quote:

Originally Posted by Anvart (Post 1629582)
Controller works in exterior game space only...

Hi Anvart,

Nice to see you mate and thank for confirming the interior:salute:

Best regards Hans

Hans Witteman 03-28-11 10:41 AM

Quote:

Originally Posted by Aces (Post 1629589)
Hi chaps,

Greeting Anvart, hope you are well.

Do you know of another way that I might get objects to appear/dissapear inside the sub depending on whether it is above or below the water? please.

Kind regards

Aces

Hi Aces,

There is the fadeobject controler but i doubt it would give you the desired effect and also it might not work for interior.

Particle system can be use also to make a static object dissapear over time i am not a 100% on this one but it is maybe the trick that is use to make the sausage and banana to vanish over time just look at the controller they use for the banana i never check it myself.

They are also other possible solution and i will have a look at that.

Best regards Hans

Hans Witteman 03-28-11 10:51 AM

Hi Aces,

This question is for Anvart, hi Anvart would it be possible to make object disappear inside the boat with statemachine controller?

This would help not only you Aces but others also so let's see what Anvart come with?

Best regards Hans

Hans Witteman 03-28-11 11:18 AM

Hi Aces,

I just look at the food stuff in DD OH mod and unfortunately the food is link to the diesel fuel so this solution wont work.

I am still investigating the matter because i also need to find a way to make interior object disappear possibly with a trigger event and i think the particle system could be a way to achieve it.

Best regards Hans

Aces 03-28-11 11:24 AM

Thanks for all your help mate, very much appreciated.

Kind regards

Aces

SquareSteelBar 03-28-11 12:17 PM

Hint !
 
Quote:

Originally Posted by Hans Witteman (Post 1629644)
...I just look at the food stuff in DD OH mod and unfortunately the food is link to the diesel fuel so this solution wont work...

...but there's the function of vanishing helmsman when surfaced in DD's OH mod. :yep:

Anvart 03-28-11 12:20 PM

Quote:

Originally Posted by Hans Witteman (Post 1629609)
Hi Aces,

There is the fadeobject controler but i doubt it would give you the desired effect and also it might not work for interior.

...

This controller works in interior...
... but it's not good solution... because the object simply will gradually become transparent in during of specified time.
Quote:

Originally Posted by Hans Witteman (Post 1629619)
...
This question is for Anvart, hi Anvart would it be possible to make object disappear inside the boat with statemachine controller?
...

Yes, if you will find corresponding crew command and will create corresponding animation (as i made in my mods - flag, pennants and so on). :haha:

P.S. Yes, and DivingDuck used mine method in OH mod ...
... and you can use dial controller as i use for bridge hatch (open/close) in test mod for WAC 4
(flag and pennants on turm) but it's good not for all objects... because of sea waves.

Hans Witteman 03-28-11 12:28 PM

Quote:

Originally Posted by SquareSteelBar (Post 1629688)
...but there's the function of vanishing helmsman when surfaced in DD's OH mod. :yep:

Hi mate,

Thank for pointing this will have a look at it:up:

Best regards Hans

Hans Witteman 03-28-11 12:30 PM

Quote:

Originally Posted by Anvart (Post 1629690)
This controller works in interior...
... but it's not good solution... because the object will gradually become transparent in during of specified time.

Hi Anvart,

Yes that what i though the fading will look strange but maybe there could be a way to use statemachine to get the effect Aces and me are looking for?

Best regards Hans

SquareSteelBar 03-28-11 12:46 PM

Node - Dummy_Helm_Vanish -> Type 4, Sub type 100
No full support by S3D

Anvart 03-28-11 12:51 PM

Quote:

Originally Posted by Aces (Post 1629589)
Hi chaps,

Greeting Anvart, hope you are well.
...
Kind regards

Aces

No... my computer is dead... already two months... :cry:

Hans Witteman 03-28-11 01:19 PM

Quote:

Originally Posted by SquareSteelBar (Post 1629716)
Node - Dummy_Helm_Vanish -> Type 4, Sub type 100
No full support by S3D

Hi mate,

I just look at the way it is set and DD have use statemachine on it so he is the only one who can shade light on that procedure:salute:

Let's hope he is willing to shared his technique to benefit the community.

And sorry Aces i don't want to look like hijacking your thread just trying to help both of us to get the desired result.

The more mind at work on this issue the more probable solution to pop up.

Best regards Hans

Anvart 03-28-11 01:25 PM

Quote:

Originally Posted by Hans Witteman (Post 1629737)
...
so he is the only one who can shade light on that procedure:salute:

Let's hope he is willing to shared his technique to benefit the community.
...

:D
i think this technique is known...

Hans Witteman 03-28-11 01:29 PM

Quote:

Originally Posted by Anvart (Post 1629744)
:D
i think this technique is known...

Hi Anvart,

And sorry about your computer dying if i had one spared i would ship it to you but unfortunately i don't have another one:down:

Hope you will get a new one soon:up:

If the technique is know is there any threads discussing the matter you can point me at? Thank in advanced.

Best regards Hans


All times are GMT -5. The time now is 02:36 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.