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Oh I forgot
I have already learned how to use RAOBF and I agree that it is faster but I want to make up my own mind as to which method is best for me.
Next is tackling the AOB dia. |
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It's great that you are going to the trouble of learning to play the hard way :salute: |
hi mate... is a chart indeed but i learned that methode and i took the chart from a manual made by Hitman if i am not mistaken... this is a method called AOB aproches zero and i understood is more acurate than the methode used from real RAOFB....in that manual is named AOB slide ruller so i keept the same name... the name not bother me just i found the method very interesting
here: http://www.subsim.com/radioroom/show...69&postcount=1 u have the methode detalied and as i say there: ''Note: all that i have writted here it is not my original ideea. I readed from all of these things on the internet and books and i puted all togheter in 1 pack.'' have a nice day Quote:
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Hi stoianm,
i'm pretty sure that mathematically, the method of comparing aspect ratios is identical to what happens in the RAOBF tool. I.e the RAOBF is also comparing aspect ratios. The aspect ratio steps are as follows: reference aspect ratio = length/height as shown in recog manual visual aspect = length/height as shown in scope view visual aspect/reference aspect * 100 = aob the raobf procedure is as follows: match reference length to range (range is already a function of reference and visual mast height) observe aob next to visual length the same components in the equation are there in both procedures, just in a different order :DL Bon chance! joe |
Hi guys and sorry for my English
Here is my Mods list. Accurate German Flags DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 3.b Enhanced Visibility (high) DynEnv v2.9 - 5.d Ambient Setting – Brighter Nights DynEnv v2.9 - 12 Sounds DynEnv v2.9 - No Underwater Impurity Patch Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) NewUIs_TDC_7_4_2_ByTheDarkWraith NewUIs_TDC_7_4_2_Real_Navigation Manos Scopes-patch for 16x9 IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith_Patch_1 R.E.M_by_Xrundel_TheBeast_1.2 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible Reworked Morale and Abilities v.1.1 Speech fixes and additions (english version) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 EQuaTool 01.01 by AvM - Large Style AOB slide ruller for TDW UIs and MO by stoianm Critical hits 1.1 Torpedos Kriegsmarine Grid Map for MO and TWD UIs by stoianm And TDW_GenericPatcher_v_1_0_149_0 But I open the game and AOB slide ruller for TDW UIs and MO by stoianm and the Kriegsmarine Grid Map for MO and TWD UIs by stoianm do not work. What I am doing wrong? I change the order of Mods sometimes, and I don't know if I must start a new campaing or I can continue from the port. Thanks a lot all the modders for their great job and Stoianm for the tutorials. |
Hi giosam and welcome aboard :salute:
- the AoB/Aspect Ratio chart (i.e. stoainm's "AOB slide ruller"), has been reworked graphically and included in Sjizzle's Charts mod (part I): http://img515.imageshack.us/img515/3...spectratio.jpg - ditto for the Kriegsmarine grid map with convoys and Allied air coverage: http://i1124.photobucket.com/albums/...nm/SH3_MAP.jpg Both charts available by clicking on the charts button of New UIs. Also note that a while back Illyustrator has released his Marine Quadrat Karte Mod, which plots Kriegsmarine grids directly on the navigation map: http://www.subsim.com/radioroom/pict...pictureid=6314 Both mods fully compatible with New UI's 7.4.2 :up: |
Thank you very much Gap for your help :D.
One last question because I am new to the game. Trying to solve the problem I disable all the mods and enable again. I must start new campaign or can I continue from the port? It is not important because I have done only the first mission of Total Germany (sink 50000 tons in British coastal waters). Thank you again!:salute: |
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If you want my personal opinion, I would restart the campaign from 0, adding at least Open Horizons II to your mod list :03: |
Thank you again Gap for your valued advice :).
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Hallo guys,
I have one question about this table,I do not have it in the game after installing the module AOB slide ruller for TDW UIs and MO by stoianm. I have NewUIs_TDC_7_5_0_ByTheDarkWraith , and NewUIs_TDC_6_4_0_Real_Navigation installed. I need something more??? The Best Regards.Hej. |
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