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-   -   Hydrophone Depth (https://www.subsim.com/radioroom/showthread.php?t=181753)

kalijav 04-14-11 03:13 AM

I just started experiencing the same issue. Any of you guys managed to get it to work ?

I've been thinking that maybe it's an issue with the no hydro on surface.
There are two mods I have that are changing this:
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
NewUIs_TDC_6_4_0_No_Hydrophone_On_Surface_No_Aircr aft_Spotting
Which one should I use ?

Should it be before the depth keeping mod of TDW ?

stoianm 04-14-11 03:33 AM

Quote:

Originally Posted by kalijav (Post 1642544)
I just started experiencing the same issue. Any of you guys managed to get it to work ?

I've been thinking that maybe it's an issue with the no hydro on surface.
There are two mods I have that are changing this:
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
NewUIs_TDC_6_4_0_No_Hydrophone_On_Surface_No_Aircr aft_Spotting
Which one should I use ?

Should it be before the depth keeping mod of TDW ?

use this one
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting

the right order:
NewUIs_TDC_6_4_0_ByTheDarkWraith
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith

kalijav 04-14-11 04:03 AM

Ok, I will try that this evening when I'm back home, I hope it will fix the issue because I can't have visual on my target, and I can't fire the torpedoes where I can spot the target with hydro. Kind of annoying to shoot the torpedoes at the right moment. :D

Thanks :)

oscar19681 04-14-11 05:41 AM

Quote:

Originally Posted by stoianm (Post 1627567)
yes i can see if i raise at 16 metters... dunno what is in real life the max high for the attack scope

I find it hard to believe that the periscope could extend to 16 m

stoianm 04-14-11 05:48 AM

Quote:

Originally Posted by oscar19681 (Post 1642590)
I find it hard to believe that the periscope could extend to 16 m

i am sure that at 15 metters was extented... and actually i think this is the most immersive depth for periscope depth... or maybe you want to put you at 12 and to be seen in diferent sea condition?:D

kalijav 04-14-11 05:49 AM

Quote:

Originally Posted by oscar19681 (Post 1642590)
I find it hard to believe that the periscope could extend to 16 m


IIRC, I could dive 15 meters and still see a bit in the scope, but barely. After that it was simply not possible to see anything, it maybe depends on the sea's condition.

stoianm 04-14-11 06:03 AM

Quote:

Originally Posted by kalijav (Post 1642600)
IIRC, I could dive 15 meters and still see a bit in the scope, but barely. After that it was simply not possible to see anything, it maybe depends on the sea's condition.

ok... than 14 metters will be the most immersive:D

Dignan 04-14-11 06:25 AM

Quote:

Originally Posted by oscar19681 (Post 1642590)
I find it hard to believe that the periscope could extend to 16 m

I agree. I always thought the attack periscope raises too high in SH5. Not sure if it's a mod or stock. It looks ridiculous when it's raised all the way. There's no way it would fit down into the sub when retracted. I think I remember seeing a mod that changes this....something like "realistic periscopes"

jwilliams 04-14-11 06:59 AM

Quote:

Originally Posted by oscar19681 (Post 1642590)
I find it hard to believe that the periscope could extend to 16 m

The 16 meters is a measurement from the keel of the boat. General characteristics (Type VIIC) Height: 9.60 m. Therefor its only extending 6.4 meters.

From looking around the net I found that in the "Naval Service Manual 381 - U-Boat Training for U-Boat Type VII C"

attack periscope above keel = 14663 mm
search periscope above keel = 11999 mm

So I'd say 16 meters is close enough.

jwilliams 04-14-11 09:28 AM

Quote:

Originally Posted by Dignan (Post 1642613)
I agree. I always thought the attack periscope raises too high in SH5. Not sure if it's a mod or stock. It looks ridiculous when it's raised all the way. There's no way it would fit down into the sub when retracted. I think I remember seeing a mod that changes this....something like "realistic periscopes"


Yes... It is too high.

Can easily be changed.
Here's how :-
First make a back up of your Data folder.

Using goblinEditor open the file "UBoot_Sensors.GR2" data\objects\sensors
Then choose merge from the file menu.
select "UBoot_sensors.sim" data\objects\sensors

Then in the project tree double click on "obj_Extensible @ atack_periscop_wire"
Click on obj_Extensible
And change the max height (It was at 8 meters. I changed mine to 4.6 meters).

Save

kalijav 04-15-11 12:50 AM

Still no luck after changing the mod's order, are you having the same issue stoianm, or is it working fine for you ?

divittor 04-15-11 02:32 AM

Came across this problem earlier whereby the hydrophone was not working at periscope depth.
The IRAI version of no hydrophone on surface was the culprit.

I believe if u use the UI version instead this corrects the problem.

I remember posting a bug report on this either in IRAI or UI thread but never got any acknowledgement.

Hope this helps:salute:

stoianm 04-15-11 02:35 AM

Quote:

Originally Posted by kalijav (Post 1643258)
Still no luck after changing the mod's order, are you having the same issue stoianm, or is it working fine for you ?

soryy i think i miss your problem... what kind of issue do you have... i was speaking about periscope just ipotetic

kalijav 04-15-11 02:53 AM

Well, the hydro is not working above 15 meters, I'm now wondering if it's normal or not. I can still shoot at that depth but when order peri depth it goes at like 12 meters, where the hydro is not working anymore.

stoianm 04-15-11 02:57 AM

Quote:

Originally Posted by kalijav (Post 1643294)
Well, the hydro is not working above 15 meters, I'm now wondering if it's normal or not. I can still shoot at that depth but when order peri depth it goes at like 12 meters, where the hydro is not working anymore.

irai no hydro at surface make hydro to work after 15 metters


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