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-   -   Q: Are we Focussing On The Right Things? (https://www.subsim.com/radioroom/showthread.php?t=181559)

Feuer Frei! 03-21-11 09:25 AM

Maybe this should be a case of "Players vs Modders views",
obviously all the modders play the game, but i would think that the modders would have differing opinions to persons like myself who only play the game and enjoy the great work that the modders have thus far served us with.
Me personally, i'm spoilt with all the mods i have been able to receive from these talented people.
I enjoy SH 5 just the way it is atm, the graphics, the AI, the polish and sheen is all adding to me enjoying this game.
If, and if i stress there was anything that i would like to ask for for SH 5 in the near future it would be like a few of you have mentioned:
Crew management.
But, i can do without that.
It's not interfering with my enjoyment of this game, packed full of modder goodness.

Bilge_Rat 03-22-11 08:22 AM

The game is actually shaping up pretty good now with all the mods. In terms of what I think would need to be adressed:

1. reworked 1939-43 campaign, along the line of RSRDC in sh4 with historical quantity and type of ships. I understand Magnum was interested, but this requires a whole team.

2. additional ships. I understand Privateer, Iambecomelife and others are working on that.

3. dud torpedoes: early war german torpedoes (39-42) had many of the same issues as american ones, but none of that is modeled in the game;

4. wet weather gear for deck crew. Not essential, but would be nice;

5. Crew management is actually not bad in the campaign with the "no magic skills" mod, now that the morale issue has been fixed, although there are still issues (ranks, skills) that need to be addressed;

oscar19681 03-22-11 08:31 AM

Yes offcourse the current crew managment isent making the game unplayable. But i miss the sh-4 style crew managment which gave it a human factor. Also when i,m back in base there is nothing to do. Walk around a bit load torpedo,s slecht a mission thats about it. I miss the captians office where i would take my time to sort out the crew , promotions , and medals and see how crewmembers evolved from a bunch of rookies to a hard-core submarine crew. In sh-5 not having that just took a chunk out of the immersion regarding the crew. I dont like having the same crew all my career and i was quite immersive in sh-4 to have to replace crew members becuase some of them died in an attack.

Rilder 03-22-11 08:38 AM

For now I just kinda wish there were more "All-Encompassing" mods since a new player coming into SH5 could easily be like "Wtf am I supposed to install?"

Of course there are the two Mega mods but they aren't complete yet so its still kinda "Ehh Is everything installed right? no I need to download this other mod to fix this thing?"

Maybe just a sticked thread to suggest what mods to download after the game is installed.

stoianm 03-22-11 08:39 AM

Quote:

Originally Posted by Rilder (Post 1625334)
For now I just kinda wish there was bigger "All-Encompassing" mod since a new player coming into SH5 could easily be like "Wtf am I supposed to install?"

what means "All-Encompassing"?:hmmm:

Rilder 03-22-11 08:47 AM

Quote:

Originally Posted by stoianm (Post 1625336)
what means "All-Encompassing"?:hmmm:

Like the Large super mods of SH4 I guess.

stoianm 03-22-11 08:50 AM

Quote:

Originally Posted by Rilder (Post 1625338)
Like the Large super mods of SH4 I guess.

i never played sh4 .. but we have an good mega mod for sh5... i have the feeling that my sh5 is another game after i install this mod... here is my mod soup:

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Magnum_Opus_v0_0_1
NewUIs_TDC_6_4_0_ByTheDarkWraith
FX_Update_0_0_15_BARF_1_3_Full_Fix
FX_Update_0_0_15_UHS_Fix
FX_Update_0_0_15_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
AirTorpedoes
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
1 degree bearing RibAr
A Fistful of Emblems v1.51
apa albastra pura
Black_Skin_albrecht
Church's Compass Dials Mod v2.2 - Option Two
Church's SHV 1.01 Keyboard Commands v1.1
Church's NavMap v1.0 - Illyustrator's Version
Critical hits 1.1 Torpedos
EnahncedFunnelSmoke1.2_SH5
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
German U-Boat Crew Language Pack
Gramophone
Grossdeutscher Rundfunk
Icebergs v2.4
Lite Campaign with Ice
Naights Submaine Textures (internal) v1.2(test)
Nauticalwolf's_Torpedo_Textures_v1.2
North Atlantic Green 1.1
nVidia missing lights
Officers skin by Naights
noir decks
Old Style Explosions V1.1
Patch1_Terrain_harbour_flags_Mod_v1_2_1
pescarus mod
plane test
Progress Bar for Fuel Batt Air CO2 and Push Buttons By Torpedo v1
remove electric torp wake
renow_points_0_compatible a fistfull of emblems version_by stoianm
SD_MapCourseLine_tiny_arrows_ocred
SD_MapLocationNameFix_v1_1
Shadow Improvement Mod
SteelViking's Sky Banding Mod
Stoianm Scopes 16x9
Torpedo Splash
TDC Graphics by Naights v1.0
Trevally Automated Scripts v0.5
Trevally Harbour & Kiel Canal Pilot patch
Trevally Tutorials - All v0.2 (for TDW UI)
Window_Lights_Redone_V1
Real Environment - Revision (reworked)
sobers 3D deck spray mod V7
sobers base sky mechanics V1
sobers realistic hydrophone operator SH5
sobers real trees
Stormys dark torpedo body + dark OBS periscope shaft v1
SUB SIM FOR====Depth_Keeping_Problem_UHS_patch_HB_1_0_0_Th eDarkWraith
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 HOTFIX 3
Unterseeboot II SFX
sobers talking conning crew mod
stoianm sounds
stoianm key commands
stoianm blue water and EnvNights compatible Real Environment - Revision
convoy
sobers base wave mechanics V15 SH5
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
AIR Missions
missions back
soan
NewUIs_TDC_6_4_0_U-Jagd_Chrono


And to make an better ideea what are doing these mods for SH5 i will sugest you to watch some video tutorials from here:

http://www.subsim.com/radioroom/show...02&postcount=1

regards

TheDarkWraith 03-22-11 08:55 AM

Quote:

Originally Posted by Rilder (Post 1625334)
Of course there are the two Mega mods but they aren't complete yet

And never will be due to constant evolvement of ideas/discoveries

Trevally. 03-22-11 09:04 AM

Quote:

Originally Posted by Rilder (Post 1625334)
For now I just kinda wish there were more "All-Encompassing" mods since a new player coming into SH5 could easily be like "Wtf am I supposed to install?"

Of course there are the two Mega mods but they aren't complete yet so its still kinda "Ehh Is everything installed right? no I need to download this other mod to fix this thing?"

Maybe just a sticked thread to suggest what mods to download after the game is installed.

You should try each maga-mod:yep:

I use MO + the patch :up:

Jaguar 03-22-11 09:07 AM

Quote:

Originally Posted by Rilder (Post 1625334)
For now I just kinda wish there were more "All-Encompassing" mods since a new player coming into SH5 could easily be like "Wtf am I supposed to install?"

I guess it´s impossible because constant development and different answers for the same issues. We, humble players, must cope with the "variety anxiety" syndrom.

It occurred to me late last night
I’ve got an ailment I can’t control
It’s probably not too serious
But it affects the stuff I scroll

Variety anxiety
It pervades my daily ritual
Can’t choose between life’s entrees
Because they all are quite habitual


:D

Sailor Steve 03-22-11 09:09 AM

Mega-Mods...

Good: Many different mods working together, tested to insure a minimum of conflicts.

Bad: One person's idea of what should be there. Just read the SH3 forums to see how it works (or doesn't). First you have Super-Mod of choice, then you have dozens of other mods added on, with the same conflict problems. Then you get complaints: "I'm using your supermod, how come my game crashes?" Then you get "I wish somebody would combine the best of these two (or five) supermods." Then you get modders asking "Whose best? Yours? Mine? Our ideas of what's best aren't necessarily the same. You want Mod A's graphics, Mod B's AI and Mod C's sensors, while I think Mod A's AI is better and Mod D has the best graphics."

I'm not knocking Mega-Mods - just the opposite. I love 'em. On the other hand if I could have all the combinations I wanted to try I'd need another terrabyte drive just for Silent Hunter. :D

Galanti 03-22-11 09:27 AM

Quote:

Originally Posted by Bilge_Rat (Post 1625320)

1. reworked 1939-43 campaign, along the line of RSRDC in sh4 with historical quantity and type of ships. I understand Magnum was interested, but this requires a whole team.

This. I keep checking back, as I want to someday get my money's worth out of SH5, but sadly this area isn't coming along nearly as nicely as others. And frankly, it's the most critical for me personally. I think the walkable interiors add tremendously to the immersion factor, but a somewhat authentic campaign really brings the experience home. On the bright side, TheDarkWraith's new radio traffic is a fantastic step in this direction.

Also, I understand there are currently enormous technical hurdles to overcome with importing new ships, but unless we get some new targets to sink, I don't see much longevity in this title.

A complete UI overhaul is need as well, to lose that postmodern feel. I don't necessarily mean the HUD elements, as they've been worked on, but everything from the main menu to the radio message flimsies need to be de-iPhone'd and refactored with the 1940s in mind. There is a nav map mod that addresses that very nicely, and I think we need to see more of those.

Feuer Frei! 03-22-11 10:02 AM

Quote:

Originally Posted by stoianm (Post 1625342)
here is my mod soup:

It is a very big soup :O:

stoianm 03-22-11 10:06 AM

Quote:

Originally Posted by Feuer Frei! (Post 1625400)
It is a very big soup :O:

it is true ... but you saw the graphics, interface, sounds, AI and so one from my game now?:O:

Feuer Frei! 03-22-11 10:30 AM

Quote:

Originally Posted by stoianm (Post 1625401)
but you saw the graphics, interface, sounds, AI and so one from my game now?:O:

Yes.
And all necessary.
Must-haves for sure.


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